#define TINYOBJ_LOADER_C_IMPLEMENTATION #include static tinyobj_attrib_t attrib; static tinyobj_material_t *materials = NULL; static size_t num_materials; static void read_file(void *ctx, const char *filename, const int is_mtl, const char *obj_filename, char **data, size_t *len) { char *last_delim = strrchr(obj_filename, #ifdef _WIN32 '\\' #else '/' #endif ); char path[strlen(obj_filename) - (last_delim ? strlen(last_delim) + 1 : 0) + 1]; if (is_mtl && last_delim) { last_delim[0] = '\0'; sprintf(path, "%s/%s", obj_filename, filename); } else strcpy(path, filename); ((void (*)(const char *, char **, size_t *))ctx)(path, data, len); } void pv_parse(unsigned int *num_triangles, size_t *tex_name_len, const char *model, void *file_reader) { tinyobj_shape_t *shapes = NULL; size_t num_shapes; tinyobj_parse_obj(&attrib, &shapes, &num_shapes, &materials, &num_materials, model, read_file, file_reader, TINYOBJ_FLAG_TRIANGULATE); tinyobj_shapes_free(shapes, num_shapes); *num_triangles = attrib.num_face_num_verts; *tex_name_len = strlen(materials[0].diffuse_texname); } void pv_convert(float *data, char *texture) { static const size_t stride = 5; for (unsigned int i = 0; i < attrib.num_face_num_verts; i++) { tinyobj_vertex_index_t idx0 = attrib.faces[i * 3]; tinyobj_vertex_index_t idx1 = attrib.faces[i * 3 + 1]; tinyobj_vertex_index_t idx2 = attrib.faces[i * 3 + 2]; float v[3][3]; for (size_t j = 0; j < 3; j++) { v[0][j] = attrib.vertices[idx0.v_idx * 3 + j]; v[1][j] = attrib.vertices[idx1.v_idx * 3 + j]; v[2][j] = attrib.vertices[idx2.v_idx * 3 + j]; } float t[][2] = { attrib.texcoords[idx0.vt_idx * 2], 1.0f - attrib.texcoords[idx0.vt_idx * 2 + 1], attrib.texcoords[idx1.vt_idx * 2], 1.0f - attrib.texcoords[idx1.vt_idx * 2 + 1], attrib.texcoords[idx2.vt_idx * 2], 1.0f - attrib.texcoords[idx2.vt_idx * 2 + 1] }; for (size_t j = 0; j < 3; j++) { data[(i * 3 + j) * stride + 0] = v[j][0]; data[(i * 3 + j) * stride + 1] = v[j][1]; data[(i * 3 + j) * stride + 2] = v[j][2]; data[(i * 3 + j) * stride + 3] = t[j][0]; data[(i * 3 + j) * stride + 4] = t[j][1]; } } strcpy(texture, materials[0].diffuse_texname); tinyobj_attrib_free(&attrib); tinyobj_materials_free(materials, num_materials); }