diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-07-17 11:23:10 +0300 |
---|---|---|
committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-07-17 11:23:51 +0300 |
commit | 6e186befad1eafd091a38c9e4d6b58cc09926e57 (patch) | |
tree | c128d6fcbd9482dbe31092ac34bb9d31f69f6255 | |
parent | 58420b8e63d2f5ac6a0ebe858a34061b16c9c16b (diff) |
Reapply "Merge develop into glTF mesh import"
To simplify merging into mesh import branch
This reverts commit b0c951ffe348f478f27a85720cc7aeffea32fe73.
38 files changed, 2544 insertions, 772 deletions
diff --git a/.github/workflows/build.yaml b/.github/workflows/build.yaml index 198785d39b..4bf2af644a 100644 --- a/.github/workflows/build.yaml +++ b/.github/workflows/build.yaml @@ -218,8 +218,10 @@ jobs: prefix=${ba[0]} if [ "$prefix" == "project" ]; then IFS='_' read -ra prj <<< "${ba[1]}" + prj_str="${prj[*]}" # uppercase first letter of each word - export viewer_channel="Second Life Project ${prj[*]^}" + capitalized=$(echo "$prj_str" | awk '{for (i=1; i<=NF; i++) $i = toupper(substr($i,1,1)) substr($i,2); print}') + export viewer_channel="Second Life Project $capitalized" elif [[ "$prefix" == "release" || "$prefix" == "main" ]]; then export viewer_channel="Second Life Release" @@ -455,7 +457,6 @@ jobs: prerelease: true generate_release_notes: true target_commitish: ${{ github.sha }} - previous_tag: release append_body: true fail_on_unmatched_files: true files: | diff --git a/indra/llappearance/CMakeLists.txt b/indra/llappearance/CMakeLists.txt index c3be8bc78e..6744c8d8a4 100644 --- a/indra/llappearance/CMakeLists.txt +++ b/indra/llappearance/CMakeLists.txt @@ -14,6 +14,7 @@ set(llappearance_SOURCE_FILES llavatarjoint.cpp llavatarjointmesh.cpp lldriverparam.cpp + lljointdata.h lllocaltextureobject.cpp llpolyskeletaldistortion.cpp llpolymesh.cpp diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp index 3d66809ed6..dab18c240d 100644 --- a/indra/llappearance/llavatarappearance.cpp +++ b/indra/llappearance/llavatarappearance.cpp @@ -29,16 +29,17 @@ #include "llavatarappearance.h" #include "llavatarappearancedefines.h" #include "llavatarjointmesh.h" +#include "lljointdata.h" #include "llstl.h" #include "lldir.h" #include "llpolymorph.h" #include "llpolymesh.h" #include "llpolyskeletaldistortion.h" -#include "llstl.h" #include "lltexglobalcolor.h" #include "llwearabledata.h" #include "boost/bind.hpp" #include "boost/tokenizer.hpp" +#include "v4math.h" using namespace LLAvatarAppearanceDefines; @@ -71,11 +72,13 @@ public: mChildren.clear(); } bool parseXml(LLXmlTreeNode* node); + glm::mat4 getJointMatrix(); private: std::string mName; std::string mSupport; std::string mAliases; + std::string mGroup; bool mIsJoint; LLVector3 mPos; LLVector3 mEnd; @@ -106,10 +109,16 @@ public: S32 getNumCollisionVolumes() const { return mNumCollisionVolumes; } private: + typedef std::vector<LLAvatarBoneInfo*> bone_info_list_t; + static void getJointMatricesAndHierarhy( + LLAvatarBoneInfo* bone_info, + LLJointData& data, + const glm::mat4& parent_mat); + +private: S32 mNumBones; S32 mNumCollisionVolumes; LLAvatarAppearance::joint_alias_map_t mJointAliasMap; - typedef std::vector<LLAvatarBoneInfo*> bone_info_list_t; bone_info_list_t mBoneInfoList; }; @@ -1598,6 +1607,15 @@ bool LLAvatarBoneInfo::parseXml(LLXmlTreeNode* node) mSupport = "base"; } + // Skeleton has 133 bones, but shader only allows 110 (LL_MAX_JOINTS_PER_MESH_OBJECT) + // Groups can be used by importer to cut out unused groups of joints + static LLStdStringHandle group_string = LLXmlTree::addAttributeString("group"); + if (!node->getFastAttributeString(group_string, mGroup)) + { + LL_WARNS() << "Bone without group " << mName << LL_ENDL; + mGroup = "global"; + } + if (mIsJoint) { static LLStdStringHandle pivot_string = LLXmlTree::addAttributeString("pivot"); @@ -1623,6 +1641,21 @@ bool LLAvatarBoneInfo::parseXml(LLXmlTreeNode* node) return true; } + +glm::mat4 LLAvatarBoneInfo::getJointMatrix() +{ + glm::mat4 mat(1.0f); + // 1. Scaling + mat = glm::scale(mat, glm::vec3(mScale[0], mScale[1], mScale[2])); + // 2. Rotation (Euler angles rad) + mat = glm::rotate(mat, mRot[0], glm::vec3(1, 0, 0)); + mat = glm::rotate(mat, mRot[1], glm::vec3(0, 1, 0)); + mat = glm::rotate(mat, mRot[2], glm::vec3(0, 0, 1)); + // 3. Position + mat = glm::translate(mat, glm::vec3(mPos[0], mPos[1], mPos[2])); + return mat; +} + //----------------------------------------------------------------------------- // LLAvatarSkeletonInfo::parseXml() //----------------------------------------------------------------------------- @@ -1653,6 +1686,25 @@ bool LLAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node) return true; } +void LLAvatarSkeletonInfo::getJointMatricesAndHierarhy( + LLAvatarBoneInfo* bone_info, + LLJointData& data, + const glm::mat4& parent_mat) +{ + data.mName = bone_info->mName; + data.mJointMatrix = bone_info->getJointMatrix(); + data.mScale = glm::vec3(bone_info->mScale[0], bone_info->mScale[1], bone_info->mScale[2]); + data.mRotation = bone_info->mRot; + data.mRestMatrix = parent_mat * data.mJointMatrix; + data.mIsJoint = bone_info->mIsJoint; + data.mGroup = bone_info->mGroup; + for (LLAvatarBoneInfo* child_info : bone_info->mChildren) + { + LLJointData& child_data = data.mChildren.emplace_back(); + getJointMatricesAndHierarhy(child_info, child_data, data.mRestMatrix); + } +} + //Make aliases for joint and push to map. void LLAvatarAppearance::makeJointAliases(LLAvatarBoneInfo *bone_info) { @@ -1714,6 +1766,16 @@ const LLAvatarAppearance::joint_alias_map_t& LLAvatarAppearance::getJointAliases return mJointAliasMap; } +void LLAvatarAppearance::getJointMatricesAndHierarhy(std::vector<LLJointData> &data) const +{ + glm::mat4 identity(1.f); + for (LLAvatarBoneInfo* bone_info : sAvatarSkeletonInfo->mBoneInfoList) + { + LLJointData& child_data = data.emplace_back(); + LLAvatarSkeletonInfo::getJointMatricesAndHierarhy(bone_info, child_data, identity); + } +} + //----------------------------------------------------------------------------- // parseXmlSkeletonNode(): parses <skeleton> nodes from XML tree diff --git a/indra/llappearance/llavatarappearance.h b/indra/llappearance/llavatarappearance.h index 99bc5eeef5..2748da9a1d 100644 --- a/indra/llappearance/llavatarappearance.h +++ b/indra/llappearance/llavatarappearance.h @@ -34,6 +34,7 @@ #include "lltexlayer.h" #include "llviewervisualparam.h" #include "llxmltree.h" +#include "v4math.h" class LLTexLayerSet; class LLTexGlobalColor; @@ -41,6 +42,7 @@ class LLTexGlobalColorInfo; class LLWearableData; class LLAvatarBoneInfo; class LLAvatarSkeletonInfo; +class LLJointData; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLAvatarAppearance @@ -138,7 +140,7 @@ public: LLVector3 mHeadOffset{}; // current head position LLAvatarJoint* mRoot{ nullptr }; - typedef std::map<std::string, LLJoint*, std::less<>> joint_map_t; + typedef std::map<std::string, LLJoint*> joint_map_t; joint_map_t mJointMap; typedef std::map<std::string, LLVector3> joint_state_map_t; @@ -151,9 +153,11 @@ public: public: typedef std::vector<LLAvatarJoint*> avatar_joint_list_t; const avatar_joint_list_t& getSkeleton() { return mSkeleton; } - typedef std::map<std::string, std::string, std::less<>> joint_alias_map_t; + typedef std::map<std::string, std::string> joint_alias_map_t; const joint_alias_map_t& getJointAliases(); - + typedef std::map<std::string, std::string> joint_parent_map_t; // matrix plus parent + typedef std::map<std::string, glm::mat4> joint_rest_map_t; + void getJointMatricesAndHierarhy(std::vector<LLJointData> &data) const; protected: static bool parseSkeletonFile(const std::string& filename, LLXmlTree& skeleton_xml_tree); diff --git a/indra/llappearance/lljointdata.h b/indra/llappearance/lljointdata.h new file mode 100644 index 0000000000..2fc26198ee --- /dev/null +++ b/indra/llappearance/lljointdata.h @@ -0,0 +1,66 @@ +/** + * @file lljointdata.h + * @brief LLJointData class for holding individual joint data and skeleton + * + * $LicenseInfo:firstyear=2025&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2025, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLJOINTDATA_H +#define LL_LLJOINTDATA_H + +#include "v4math.h" + +// may be just move LLAvatarBoneInfo +class LLJointData +{ +public: + std::string mName; + std::string mGroup; + glm::mat4 mJointMatrix; + glm::mat4 mRestMatrix; + glm::vec3 mScale; + LLVector3 mRotation; + + typedef std::vector<LLJointData> bones_t; + bones_t mChildren; + + bool mIsJoint; // if not, collision_volume + enum SupportCategory + { + SUPPORT_BASE, + SUPPORT_EXTENDED + }; + SupportCategory mSupport; + void setSupport(const std::string& support) + { + if (support == "extended") + { + mSupport = SUPPORT_EXTENDED; + } + else + { + mSupport = SUPPORT_BASE; + } + } +}; + +#endif //LL_LLJOINTDATA_H diff --git a/indra/llcharacter/llbvhloader.cpp b/indra/llcharacter/llbvhloader.cpp index 581e9f62d5..9dace08e6f 100644 --- a/indra/llcharacter/llbvhloader.cpp +++ b/indra/llcharacter/llbvhloader.cpp @@ -131,7 +131,7 @@ LLQuaternion::Order bvhStringToOrder( char *str ) // LLBVHLoader() //----------------------------------------------------------------------------- -LLBVHLoader::LLBVHLoader(const char* buffer, ELoadStatus &loadStatus, S32 &errorLine, std::map<std::string, std::string, std::less<>>& joint_alias_map ) +LLBVHLoader::LLBVHLoader(const char* buffer, ELoadStatus &loadStatus, S32 &errorLine, std::map<std::string, std::string>& joint_alias_map ) { reset(); errorLine = 0; @@ -156,9 +156,9 @@ LLBVHLoader::LLBVHLoader(const char* buffer, ELoadStatus &loadStatus, S32 &error } // Recognize all names we've been told are legal. - for (const auto& [alias, joint] : joint_alias_map) + for (std::map<std::string, std::string>::value_type& alias_pair : joint_alias_map) { - makeTranslation(alias, joint); + makeTranslation( alias_pair.first , alias_pair.second ); } char error_text[128]; /* Flawfinder: ignore */ diff --git a/indra/llcharacter/llbvhloader.h b/indra/llcharacter/llbvhloader.h index ae2e347ba1..de31f76dd3 100644 --- a/indra/llcharacter/llbvhloader.h +++ b/indra/llcharacter/llbvhloader.h @@ -227,7 +227,7 @@ class LLBVHLoader friend class LLKeyframeMotion; public: // Constructor - LLBVHLoader(const char* buffer, ELoadStatus &loadStatus, S32 &errorLine, std::map<std::string, std::string, std::less<>>& joint_alias_map ); + LLBVHLoader(const char* buffer, ELoadStatus &loadStatus, S32 &errorLine, std::map<std::string, std::string>& joint_alias_map ); ~LLBVHLoader(); /* diff --git a/indra/llcharacter/llcharacter.cpp b/indra/llcharacter/llcharacter.cpp index 8efcd9dd29..ecbcdb3bf5 100644 --- a/indra/llcharacter/llcharacter.cpp +++ b/indra/llcharacter/llcharacter.cpp @@ -77,11 +77,12 @@ LLCharacter::~LLCharacter() //----------------------------------------------------------------------------- // getJoint() //----------------------------------------------------------------------------- -LLJoint* LLCharacter::getJoint(std::string_view name) +LLJoint *LLCharacter::getJoint( const std::string &name ) { - LLJoint* joint = nullptr; + LLJoint* joint = NULL; - if (LLJoint* root = getRootJoint()) + LLJoint *root = getRootJoint(); + if (root) { joint = root->findJoint(name); } diff --git a/indra/llcharacter/llcharacter.h b/indra/llcharacter/llcharacter.h index 0046c5da7e..6143ec8cd1 100644 --- a/indra/llcharacter/llcharacter.h +++ b/indra/llcharacter/llcharacter.h @@ -76,7 +76,7 @@ public: // get the specified joint // default implementation does recursive search, // subclasses may optimize/cache results. - virtual LLJoint* getJoint(std::string_view name); + virtual LLJoint *getJoint( const std::string &name ); // get the position of the character virtual LLVector3 getCharacterPosition() = 0; diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt index 3d8e02cb16..e13f0bbd96 100644 --- a/indra/llprimitive/CMakeLists.txt +++ b/indra/llprimitive/CMakeLists.txt @@ -12,7 +12,6 @@ include(TinyGLTF) set(llprimitive_SOURCE_FILES lldaeloader.cpp - llgltfloader.cpp llgltfmaterial.cpp llmaterialid.cpp llmaterial.cpp @@ -32,7 +31,6 @@ set(llprimitive_SOURCE_FILES set(llprimitive_HEADER_FILES CMakeLists.txt lldaeloader.h - llgltfloader.h llgltfmaterial.h llgltfmaterial_templates.h legacy_object_types.h diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp index eadb052b38..0759447902 100644 --- a/indra/llprimitive/lldaeloader.cpp +++ b/indra/llprimitive/lldaeloader.cpp @@ -880,7 +880,7 @@ LLDAELoader::LLDAELoader( void* opaque_userdata, JointTransformMap& jointTransformMap, JointNameSet& jointsFromNodes, - std::map<std::string, std::string, std::less<>>& jointAliasMap, + std::map<std::string, std::string>& jointAliasMap, U32 maxJointsPerMesh, U32 modelLimit, bool preprocess) diff --git a/indra/llprimitive/lldaeloader.h b/indra/llprimitive/lldaeloader.h index dc20feca52..4531e03474 100644 --- a/indra/llprimitive/lldaeloader.h +++ b/indra/llprimitive/lldaeloader.h @@ -47,19 +47,19 @@ public: dae_model_map mModelsMap; LLDAELoader( - std::string filename, - S32 lod, - LLModelLoader::load_callback_t load_cb, - LLModelLoader::joint_lookup_func_t joint_lookup_func, - LLModelLoader::texture_load_func_t texture_load_func, - LLModelLoader::state_callback_t state_cb, - void* opaque_userdata, - JointTransformMap& jointTransformMap, - JointNameSet& jointsFromNodes, - std::map<std::string, std::string, std::less<>>& jointAliasMap, - U32 maxJointsPerMesh, - U32 modelLimit, - bool preprocess); + std::string filename, + S32 lod, + LLModelLoader::load_callback_t load_cb, + LLModelLoader::joint_lookup_func_t joint_lookup_func, + LLModelLoader::texture_load_func_t texture_load_func, + LLModelLoader::state_callback_t state_cb, + void* opaque_userdata, + JointTransformMap& jointTransformMap, + JointNameSet& jointsFromNodes, + std::map<std::string, std::string>& jointAliasMap, + U32 maxJointsPerMesh, + U32 modelLimit, + bool preprocess); virtual ~LLDAELoader() ; virtual bool OpenFile(const std::string& filename); diff --git a/indra/llprimitive/llgltfloader.cpp b/indra/llprimitive/llgltfloader.cpp deleted file mode 100644 index 724b1a88b2..0000000000 --- a/indra/llprimitive/llgltfloader.cpp +++ /dev/null @@ -1,404 +0,0 @@ -/** - * @file LLGLTFLoader.cpp - * @brief LLGLTFLoader class implementation - * - * $LicenseInfo:firstyear=2022&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2022, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llgltfloader.h" - -// Import & define single-header gltf import/export lib -#define TINYGLTF_IMPLEMENTATION -#define TINYGLTF_USE_CPP14 // default is C++ 11 - -// tinygltf by default loads image files using STB -#define STB_IMAGE_IMPLEMENTATION -// to use our own image loading: -// 1. replace this definition with TINYGLTF_NO_STB_IMAGE -// 2. provide image loader callback with TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data) - -// tinygltf saves image files using STB -#define STB_IMAGE_WRITE_IMPLEMENTATION -// similarly, can override with TINYGLTF_NO_STB_IMAGE_WRITE and TinyGLTF::SetImageWriter(fxn, data) - -// Additionally, disable inclusion of STB header files entirely with -// TINYGLTF_NO_INCLUDE_STB_IMAGE -// TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE -#include "tinygltf/tiny_gltf.h" - - -// TODO: includes inherited from dae loader. Validate / prune - -#include "llsdserialize.h" -#include "lljoint.h" - -#include "llmatrix4a.h" - -#include <boost/regex.hpp> -#include <boost/algorithm/string/replace.hpp> - -static const std::string lod_suffix[LLModel::NUM_LODS] = -{ - "_LOD0", - "_LOD1", - "_LOD2", - "", - "_PHYS", -}; - - -LLGLTFLoader::LLGLTFLoader(std::string filename, - S32 lod, - LLModelLoader::load_callback_t load_cb, - LLModelLoader::joint_lookup_func_t joint_lookup_func, - LLModelLoader::texture_load_func_t texture_load_func, - LLModelLoader::state_callback_t state_cb, - void * opaque_userdata, - JointTransformMap & jointTransformMap, - JointNameSet & jointsFromNodes, - std::map<std::string, std::string, std::less<>> & jointAliasMap, - U32 maxJointsPerMesh, - U32 modelLimit) //, - //bool preprocess) - : LLModelLoader( filename, - lod, - load_cb, - joint_lookup_func, - texture_load_func, - state_cb, - opaque_userdata, - jointTransformMap, - jointsFromNodes, - jointAliasMap, - maxJointsPerMesh ), - //mPreprocessGLTF(preprocess), - mMeshesLoaded(false), - mMaterialsLoaded(false) -{ -} - -LLGLTFLoader::~LLGLTFLoader() {} - -bool LLGLTFLoader::OpenFile(const std::string &filename) -{ - tinygltf::TinyGLTF loader; - std::string error_msg; - std::string warn_msg; - std::string filename_lc(filename); - LLStringUtil::toLower(filename_lc); - - // Load a tinygltf model fom a file. Assumes that the input filename has already been - // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish. - if (std::string::npos == filename_lc.rfind(".gltf")) - { // file is binary - mGltfLoaded = loader.LoadBinaryFromFile(&mGltfModel, &error_msg, &warn_msg, filename); - } - else - { // file is ascii - mGltfLoaded = loader.LoadASCIIFromFile(&mGltfModel, &error_msg, &warn_msg, filename); - } - - if (!mGltfLoaded) - { - if (!warn_msg.empty()) - LL_WARNS("GLTF_IMPORT") << "gltf load warning: " << warn_msg.c_str() << LL_ENDL; - if (!error_msg.empty()) - LL_WARNS("GLTF_IMPORT") << "gltf load error: " << error_msg.c_str() << LL_ENDL; - return false; - } - - mMeshesLoaded = parseMeshes(); - if (mMeshesLoaded) uploadMeshes(); - - mMaterialsLoaded = parseMaterials(); - if (mMaterialsLoaded) uploadMaterials(); - - return (mMeshesLoaded || mMaterialsLoaded); -} - -bool LLGLTFLoader::parseMeshes() -{ - if (!mGltfLoaded) return false; - - // 2022-04 DJH Volume params from dae example. TODO understand PCODE - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - - for (tinygltf::Mesh mesh : mGltfModel.meshes) - { - LLModel *pModel = new LLModel(volume_params, 0.f); - - if (populateModelFromMesh(pModel, mesh) && - (LLModel::NO_ERRORS == pModel->getStatus()) && - validate_model(pModel)) - { - mModelList.push_back(pModel); - } - else - { - setLoadState(ERROR_MODEL + pModel->getStatus()); - delete(pModel); - return false; - } - } - return true; -} - -bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh) -{ - pModel->mLabel = mesh.name; - int pos_idx; - tinygltf::Accessor indices_a, positions_a, normals_a, uv0_a, color0_a; - - auto prims = mesh.primitives; - for (auto prim : prims) - { - if (prim.indices >= 0) indices_a = mGltfModel.accessors[prim.indices]; - - pos_idx = (prim.attributes.count("POSITION") > 0) ? prim.attributes.at("POSITION") : -1; - if (pos_idx >= 0) - { - positions_a = mGltfModel.accessors[pos_idx]; - if (TINYGLTF_COMPONENT_TYPE_FLOAT != positions_a.componentType) - continue; - auto positions_bv = mGltfModel.bufferViews[positions_a.bufferView]; - auto positions_buf = mGltfModel.buffers[positions_bv.buffer]; - //auto type = positions_vb. - //if (positions_buf.name - } - -#if 0 - int norm_idx, tan_idx, uv0_idx, uv1_idx, color0_idx, color1_idx; - norm_idx = (prim.attributes.count("NORMAL") > 0) ? prim.attributes.at("NORMAL") : -1; - tan_idx = (prim.attributes.count("TANGENT") > 0) ? prim.attributes.at("TANGENT") : -1; - uv0_idx = (prim.attributes.count("TEXCOORDS_0") > 0) ? prim.attributes.at("TEXCOORDS_0") : -1; - uv1_idx = (prim.attributes.count("TEXCOORDS_1") > 0) ? prim.attributes.at("TEXCOORDS_1") : -1; - color0_idx = (prim.attributes.count("COLOR_0") > 0) ? prim.attributes.at("COLOR_0") : -1; - color1_idx = (prim.attributes.count("COLOR_1") > 0) ? prim.attributes.at("COLOR_1") : -1; -#endif - - if (prim.mode == TINYGLTF_MODE_TRIANGLES) - { - //auto pos = mesh. TODO resume here DJH 2022-04 - } - } - - //pModel->addFace() - return false; -} - -bool LLGLTFLoader::parseMaterials() -{ - if (!mGltfLoaded) return false; - - // fill local texture data structures - mSamplers.clear(); - for (auto in_sampler : mGltfModel.samplers) - { - gltf_sampler sampler; - sampler.magFilter = in_sampler.magFilter > 0 ? in_sampler.magFilter : GL_LINEAR; - sampler.minFilter = in_sampler.minFilter > 0 ? in_sampler.minFilter : GL_LINEAR;; - sampler.wrapS = in_sampler.wrapS; - sampler.wrapT = in_sampler.wrapT; - sampler.name = in_sampler.name; // unused - mSamplers.push_back(sampler); - } - - mImages.clear(); - for (auto in_image : mGltfModel.images) - { - gltf_image image; - image.numChannels = in_image.component; - image.bytesPerChannel = in_image.bits >> 3; // Convert bits to bytes - image.pixelType = in_image.pixel_type; // Maps exactly, i.e. TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE == GL_UNSIGNED_BYTE, etc - image.size = static_cast<U32>(in_image.image.size()); - image.height = in_image.height; - image.width = in_image.width; - image.data = in_image.image.data(); - - if (in_image.as_is) - { - LL_WARNS("GLTF_IMPORT") << "Unsupported image encoding" << LL_ENDL; - return false; - } - - if (image.size != image.height * image.width * image.numChannels * image.bytesPerChannel) - { - LL_WARNS("GLTF_IMPORT") << "Image size error" << LL_ENDL; - return false; - } - - mImages.push_back(image); - } - - mTextures.clear(); - for (auto in_tex : mGltfModel.textures) - { - gltf_texture tex; - tex.imageIdx = in_tex.source; - tex.samplerIdx = in_tex.sampler; - tex.imageUuid.setNull(); - - if (tex.imageIdx >= mImages.size() || tex.samplerIdx >= mSamplers.size()) - { - LL_WARNS("GLTF_IMPORT") << "Texture sampler/image index error" << LL_ENDL; - return false; - } - - mTextures.push_back(tex); - } - - // parse each material - for (tinygltf::Material gltf_material : mGltfModel.materials) - { - gltf_render_material mat; - mat.name = gltf_material.name; - - tinygltf::PbrMetallicRoughness& pbr = gltf_material.pbrMetallicRoughness; - mat.hasPBR = true; // Always true, for now - - mat.baseColor.set(pbr.baseColorFactor.data()); - mat.hasBaseTex = pbr.baseColorTexture.index >= 0; - mat.baseColorTexIdx = pbr.baseColorTexture.index; - mat.baseColorTexCoords = pbr.baseColorTexture.texCoord; - - mat.metalness = pbr.metallicFactor; - mat.roughness = pbr.roughnessFactor; - mat.hasMRTex = pbr.metallicRoughnessTexture.index >= 0; - mat.metalRoughTexIdx = pbr.metallicRoughnessTexture.index; - mat.metalRoughTexCoords = pbr.metallicRoughnessTexture.texCoord; - - mat.normalScale = gltf_material.normalTexture.scale; - mat.hasNormalTex = gltf_material.normalTexture.index >= 0; - mat.normalTexIdx = gltf_material.normalTexture.index; - mat.normalTexCoords = gltf_material.normalTexture.texCoord; - - mat.occlusionScale = gltf_material.occlusionTexture.strength; - mat.hasOcclusionTex = gltf_material.occlusionTexture.index >= 0; - mat.occlusionTexIdx = gltf_material.occlusionTexture.index; - mat.occlusionTexCoords = gltf_material.occlusionTexture.texCoord; - - mat.emissiveColor.set(gltf_material.emissiveFactor.data()); - mat.hasEmissiveTex = gltf_material.emissiveTexture.index >= 0; - mat.emissiveTexIdx = gltf_material.emissiveTexture.index; - mat.emissiveTexCoords = gltf_material.emissiveTexture.texCoord; - - mat.alphaMode = gltf_material.alphaMode; - mat.alphaMask = gltf_material.alphaCutoff; - - if ((mat.hasNormalTex && (mat.normalTexIdx >= mTextures.size())) || - (mat.hasOcclusionTex && (mat.occlusionTexIdx >= mTextures.size())) || - (mat.hasEmissiveTex && (mat.emissiveTexIdx >= mTextures.size())) || - (mat.hasBaseTex && (mat.baseColorTexIdx >= mTextures.size())) || - (mat.hasMRTex && (mat.metalRoughTexIdx >= mTextures.size()))) - { - LL_WARNS("GLTF_IMPORT") << "Texture resource index error" << LL_ENDL; - return false; - } - - if ((mat.hasNormalTex && (mat.normalTexCoords > 2)) || // mesh can have up to 3 sets of UV - (mat.hasOcclusionTex && (mat.occlusionTexCoords > 2)) || - (mat.hasEmissiveTex && (mat.emissiveTexCoords > 2)) || - (mat.hasBaseTex && (mat.baseColorTexCoords > 2)) || - (mat.hasMRTex && (mat.metalRoughTexCoords > 2))) - { - LL_WARNS("GLTF_IMPORT") << "Image texcoord index error" << LL_ENDL; - return false; - } - - mMaterials.push_back(mat); - } - - return true; -} - -// TODO: convert raw vertex buffers to UUIDs -void LLGLTFLoader::uploadMeshes() -{ - llassert(0); -} - -// convert raw image buffers to texture UUIDs & assemble into a render material -void LLGLTFLoader::uploadMaterials() -{ - for (gltf_render_material mat : mMaterials) // Initially 1 material per gltf file, but design for multiple - { - if (mat.hasBaseTex) - { - gltf_texture& gtex = mTextures[mat.baseColorTexIdx]; - if (gtex.imageUuid.isNull()) - { - gtex.imageUuid = imageBufferToTextureUUID(gtex); - } - } - - if (mat.hasMRTex) - { - gltf_texture& gtex = mTextures[mat.metalRoughTexIdx]; - if (gtex.imageUuid.isNull()) - { - gtex.imageUuid = imageBufferToTextureUUID(gtex); - } - } - - if (mat.hasNormalTex) - { - gltf_texture& gtex = mTextures[mat.normalTexIdx]; - if (gtex.imageUuid.isNull()) - { - gtex.imageUuid = imageBufferToTextureUUID(gtex); - } - } - - if (mat.hasOcclusionTex) - { - gltf_texture& gtex = mTextures[mat.occlusionTexIdx]; - if (gtex.imageUuid.isNull()) - { - gtex.imageUuid = imageBufferToTextureUUID(gtex); - } - } - - if (mat.hasEmissiveTex) - { - gltf_texture& gtex = mTextures[mat.emissiveTexIdx]; - if (gtex.imageUuid.isNull()) - { - gtex.imageUuid = imageBufferToTextureUUID(gtex); - } - } - } -} - -LLUUID LLGLTFLoader::imageBufferToTextureUUID(const gltf_texture& tex) -{ - //gltf_image& image = mImages[tex.imageIdx]; - //gltf_sampler& sampler = mSamplers[tex.samplerIdx]; - - // fill an LLSD container with image+sampler data - - // upload texture - - // retrieve UUID - - return LLUUID::null; -} diff --git a/indra/llprimitive/llgltfloader.h b/indra/llprimitive/llgltfloader.h deleted file mode 100644 index 848a07c1e4..0000000000 --- a/indra/llprimitive/llgltfloader.h +++ /dev/null @@ -1,206 +0,0 @@ -/** - * @file LLGLTFLoader.h - * @brief LLGLTFLoader class definition - * - * $LicenseInfo:firstyear=2022&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2022, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLGLTFLoader_H -#define LL_LLGLTFLoader_H - -#include "tinygltf/tiny_gltf.h" - -#include "llglheaders.h" -#include "llmodelloader.h" - -// gltf_* structs are temporary, used to organize the subset of data that eventually goes into the material LLSD - -class gltf_sampler -{ -public: - // Uses GL enums - S32 minFilter; // GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_LINEAR - S32 magFilter; // GL_NEAREST or GL_LINEAR - S32 wrapS; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT - S32 wrapT; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT - //S32 wrapR; // Found in some sample files, but not part of glTF 2.0 spec. Ignored. - std::string name; // optional, currently unused - // extensions and extras are sampler optional fields that we don't support - at least initially -}; - -class gltf_image -{ -public:// Note that glTF images are defined with row 0 at the top (opposite of OpenGL) - U8* data; // ptr to decoded image data - U32 size; // in bytes, regardless of channel width - U32 width; - U32 height; - U32 numChannels; // range 1..4 - U32 bytesPerChannel; // converted from gltf "bits", expects only 8, 16 or 32 as input - U32 pixelType; // one of (TINYGLTF_COMPONENT_TYPE)_UNSIGNED_BYTE, _UNSIGNED_SHORT, _UNSIGNED_INT, or _FLOAT -}; - -class gltf_texture -{ -public: - U32 imageIdx; - U32 samplerIdx; - LLUUID imageUuid = LLUUID::null; -}; - -class gltf_render_material -{ -public: - std::string name; - - // scalar values - LLColor4 baseColor; // linear encoding. Multiplied with vertex color, if present. - double metalness; - double roughness; - double normalScale; // scale applies only to X,Y components of normal - double occlusionScale; // strength multiplier for occlusion - LLColor4 emissiveColor; // emissive mulitiplier, assumed linear encoding (spec 2.0 is silent) - std::string alphaMode; // "OPAQUE", "MASK" or "BLEND" - double alphaMask; // alpha cut-off - - // textures - U32 baseColorTexIdx; // always sRGB encoded - U32 metalRoughTexIdx; // always linear, roughness in G channel, metalness in B channel - U32 normalTexIdx; // linear, valid range R[0-1], G[0-1], B[0.5-1]. Normal = texel * 2 - vec3(1.0) - U32 occlusionTexIdx; // linear, occlusion in R channel, 0 meaning fully occluded, 1 meaning not occluded - U32 emissiveTexIdx; // always stored as sRGB, in nits (candela / meter^2) - - // texture coordinates - U32 baseColorTexCoords; - U32 metalRoughTexCoords; - U32 normalTexCoords; - U32 occlusionTexCoords; - U32 emissiveTexCoords; - - // TODO: Add traditional (diffuse, normal, specular) UUIDs here, or add this struct to LL_TextureEntry?? - - bool hasPBR; - bool hasBaseTex, hasMRTex, hasNormalTex, hasOcclusionTex, hasEmissiveTex; - - // This field is populated after upload - LLUUID material_uuid = LLUUID::null; - -}; - -class gltf_mesh -{ -public: - std::string name; - - // TODO add mesh import DJH 2022-04 - -}; - -class LLGLTFLoader : public LLModelLoader -{ - public: - typedef std::map<std::string, LLImportMaterial> material_map; - - LLGLTFLoader(std::string filename, - S32 lod, - LLModelLoader::load_callback_t load_cb, - LLModelLoader::joint_lookup_func_t joint_lookup_func, - LLModelLoader::texture_load_func_t texture_load_func, - LLModelLoader::state_callback_t state_cb, - void * opaque_userdata, - JointTransformMap & jointTransformMap, - JointNameSet & jointsFromNodes, - std::map<std::string, std::string,std::less<>> &jointAliasMap, - U32 maxJointsPerMesh, - U32 modelLimit); //, - //bool preprocess ); - virtual ~LLGLTFLoader(); - - virtual bool OpenFile(const std::string &filename); - -protected: - tinygltf::Model mGltfModel; - bool mGltfLoaded; - bool mMeshesLoaded; - bool mMaterialsLoaded; - - std::vector<gltf_mesh> mMeshes; - std::vector<gltf_render_material> mMaterials; - - std::vector<gltf_texture> mTextures; - std::vector<gltf_image> mImages; - std::vector<gltf_sampler> mSamplers; - -private: - bool parseMeshes(); - void uploadMeshes(); - bool parseMaterials(); - void uploadMaterials(); - bool populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh); - LLUUID imageBufferToTextureUUID(const gltf_texture& tex); - - // bool mPreprocessGLTF; - - /* Below inherited from dae loader - unknown if/how useful here - - void processElement(gltfElement *element, bool &badElement, GLTF *gltf); - void processGltfModel(LLModel *model, GLTF *gltf, gltfElement *pRoot, gltfMesh *mesh, gltfSkin *skin); - - material_map getMaterials(LLModel *model, gltfInstance_geometry *instance_geo, GLTF *gltf); - LLImportMaterial profileToMaterial(gltfProfile_COMMON *material, GLTF *gltf); - LLColor4 getGltfColor(gltfElement *element); - - gltfElement *getChildFromElement(gltfElement *pElement, std::string const &name); - - bool isNodeAJoint(gltfNode *pNode); - void processJointNode(gltfNode *pNode, std::map<std::string, LLMatrix4> &jointTransforms); - void extractTranslation(gltfTranslate *pTranslate, LLMatrix4 &transform); - void extractTranslationViaElement(gltfElement *pTranslateElement, LLMatrix4 &transform); - void extractTranslationViaSID(gltfElement *pElement, LLMatrix4 &transform); - void buildJointToNodeMappingFromScene(gltfElement *pRoot); - void processJointToNodeMapping(gltfNode *pNode); - void processChildJoints(gltfNode *pParentNode); - - bool verifyCount(int expected, int result); - - // Verify that a controller matches vertex counts - bool verifyController(gltfController *pController); - - static bool addVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh, LLSD &log_msg); - static bool createVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh); - - static LLModel *loadModelFromGltfMesh(gltfMesh *mesh); - - // Loads a mesh breaking it into one or more models as necessary - // to get around volume face limitations while retaining >8 materials - // - bool loadModelsFromGltfMesh(gltfMesh *mesh, std::vector<LLModel *> &models_out, U32 submodel_limit); - - static std::string getElementLabel(gltfElement *element); - static size_t getSuffixPosition(std::string label); - static std::string getLodlessLabel(gltfElement *element); - - static std::string preprocessGLTF(std::string filename); - */ - -}; -#endif // LL_LLGLTFLLOADER_H diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index 4e3e49ec9f..3d31cfbb7f 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -334,6 +334,162 @@ void LLModel::normalizeVolumeFaces() } } +void LLModel::normalizeVolumeFacesAndWeights() +{ + if (!mVolumeFaces.empty()) + { + LLVector4a min, max; + + // For all of the volume faces + // in the model, loop over + // them and see what the extents + // of the volume along each axis. + min = mVolumeFaces[0].mExtents[0]; + max = mVolumeFaces[0].mExtents[1]; + + for (U32 i = 1; i < mVolumeFaces.size(); ++i) + { + LLVolumeFace& face = mVolumeFaces[i]; + + update_min_max(min, max, face.mExtents[0]); + update_min_max(min, max, face.mExtents[1]); + + if (face.mTexCoords) + { + LLVector2& min_tc = face.mTexCoordExtents[0]; + LLVector2& max_tc = face.mTexCoordExtents[1]; + + min_tc = face.mTexCoords[0]; + max_tc = face.mTexCoords[0]; + + for (S32 j = 1; j < face.mNumVertices; ++j) + { + update_min_max(min_tc, max_tc, face.mTexCoords[j]); + } + } + else + { + face.mTexCoordExtents[0].set(0, 0); + face.mTexCoordExtents[1].set(1, 1); + } + } + + // Now that we have the extents of the model + // we can compute the offset needed to center + // the model at the origin. + + // Compute center of the model + // and make it negative to get translation + // needed to center at origin. + LLVector4a trans; + trans.setAdd(min, max); + trans.mul(-0.5f); + + // Compute the total size along all + // axes of the model. + LLVector4a size; + size.setSub(max, min); + + // Prevent division by zero. + F32 x = size[0]; + F32 y = size[1]; + F32 z = size[2]; + F32 w = size[3]; + if (fabs(x) < F_APPROXIMATELY_ZERO) + { + x = 1.0; + } + if (fabs(y) < F_APPROXIMATELY_ZERO) + { + y = 1.0; + } + if (fabs(z) < F_APPROXIMATELY_ZERO) + { + z = 1.0; + } + size.set(x, y, z, w); + + // Compute scale as reciprocal of size + LLVector4a scale; + scale.splat(1.f); + scale.div(size); + + LLVector4a inv_scale(1.f); + inv_scale.div(scale); + + for (U32 i = 0; i < mVolumeFaces.size(); ++i) + { + LLVolumeFace& face = mVolumeFaces[i]; + + // We shrink the extents so + // that they fall within + // the unit cube. + // VFExtents change + face.mExtents[0].add(trans); + face.mExtents[0].mul(scale); + + face.mExtents[1].add(trans); + face.mExtents[1].mul(scale); + + // For all the positions, we scale + // the positions to fit within the unit cube. + LLVector4a* pos = (LLVector4a*)face.mPositions; + LLVector4a* norm = (LLVector4a*)face.mNormals; + LLVector4a* t = (LLVector4a*)face.mTangents; + + for (S32 j = 0; j < face.mNumVertices; ++j) + { + pos[j].add(trans); + pos[j].mul(scale); + if (norm && !norm[j].equals3(LLVector4a::getZero())) + { + norm[j].mul(inv_scale); + norm[j].normalize3(); + } + + if (t) + { + F32 w = t[j].getF32ptr()[3]; + t[j].mul(inv_scale); + t[j].normalize3(); + t[j].getF32ptr()[3] = w; + } + } + } + + weight_map old_weights = mSkinWeights; + mSkinWeights.clear(); + mPosition.clear(); + + for (auto& weights : old_weights) + { + LLVector4a pos(weights.first.mV[VX], weights.first.mV[VY], weights.first.mV[VZ]); + pos.add(trans); + pos.mul(scale); + LLVector3 scaled_pos(pos.getF32ptr()); + mPosition.push_back(scaled_pos); + mSkinWeights[scaled_pos] = weights.second; + } + + // mNormalizedScale is the scale at which + // we would need to multiply the model + // by to get the original size of the + // model instead of the normalized size. + LLVector4a normalized_scale; + normalized_scale.splat(1.f); + normalized_scale.div(scale); + mNormalizedScale.set(normalized_scale.getF32ptr()); + mNormalizedTranslation.set(trans.getF32ptr()); + mNormalizedTranslation *= -1.f; + + // remember normalized scale so original dimensions can be recovered for mesh processing (i.e. tangent generation) + for (auto& face : mVolumeFaces) + { + face.mNormalizedScale = mNormalizedScale; + } + } +} + void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) const { scale_out = mNormalizedScale; @@ -1561,11 +1717,21 @@ LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_positi { ret["joint_names"][i] = mJointNames[i]; + // For model to work at all there must be a matching bind matrix, + // so supply an indentity one if it isn't true + // Note: can build an actual bind matrix from joints + const LLMatrix4a& inv_bind = mInvBindMatrix.size() > i ? mInvBindMatrix[i] : LLMatrix4a::identity(); + if (i >= mInvBindMatrix.size()) + { + LL_WARNS("MESHSKININFO") << "Joint index " << i << " (" << mJointNames[i] << ") exceeds inverse bind matrix size " + << mInvBindMatrix.size() << LL_ENDL; + } + for (U32 j = 0; j < 4; j++) { for (U32 k = 0; k < 4; k++) { - ret["inverse_bind_matrix"][i][j*4+k] = mInvBindMatrix[i].mMatrix[j][k]; + ret["inverse_bind_matrix"][i][j * 4 + k] = inv_bind.mMatrix[j][k]; } } } @@ -1578,15 +1744,25 @@ LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_positi } } - if ( include_joints && mAlternateBindMatrix.size() > 0 ) + // optional 'joint overrides' + if (include_joints && mAlternateBindMatrix.size() > 0) { for (U32 i = 0; i < mJointNames.size(); ++i) { + // If there is not enough to match mJointNames, + // either supply no alternate matrixes at all or supply + // replacements + const LLMatrix4a& alt_bind = mAlternateBindMatrix.size() > i ? mAlternateBindMatrix[i] : LLMatrix4a::identity(); + if (i >= mAlternateBindMatrix.size()) + { + LL_WARNS("MESHSKININFO") << "Joint index " << i << " (" << mJointNames[i] << ") exceeds alternate bind matrix size " + << mAlternateBindMatrix.size() << LL_ENDL; + } for (U32 j = 0; j < 4; j++) { for (U32 k = 0; k < 4; k++) { - ret["alt_inverse_bind_matrix"][i][j*4+k] = mAlternateBindMatrix[i].mMatrix[j][k]; + ret["alt_inverse_bind_matrix"][i][j * 4 + k] = alt_bind.mMatrix[j][k]; } } } diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h index fe28926720..5c6d0a55d2 100644 --- a/indra/llprimitive/llmodel.h +++ b/indra/llprimitive/llmodel.h @@ -202,6 +202,7 @@ public: void sortVolumeFacesByMaterialName(); void normalizeVolumeFaces(); + void normalizeVolumeFacesAndWeights(); void trimVolumeFacesToSize(U32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL); void remapVolumeFaces(); void optimizeVolumeFaces(); diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp index 7facd53a72..f97ac16a83 100644 --- a/indra/llprimitive/llmodelloader.cpp +++ b/indra/llprimitive/llmodelloader.cpp @@ -150,6 +150,8 @@ void LLModelLoader::run() { mWarningsArray.clear(); doLoadModel(); + // todo: we are inside of a thread, push this into main thread worker, + // not into doOnIdleOneTime that laks tread safety doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this)); } @@ -466,6 +468,58 @@ bool LLModelLoader::isRigSuitableForJointPositionUpload( const std::vector<std:: return true; } +void LLModelLoader::dumpDebugData() +{ + std::string log_file = mFilename + "_importer.txt"; + LLStringUtil::toLower(log_file); + llofstream file; + file.open(log_file.c_str()); + if (!file) + { + LL_WARNS() << "dumpDebugData failed to open file " << log_file << LL_ENDL; + return; + } + file << "Importing: " << mFilename << "\n"; + + std::map<std::string, LLMatrix4a> inv_bind; + std::map<std::string, LLMatrix4a> alt_bind; + for (LLPointer<LLModel>& mdl : mModelList) + { + + file << "Model name: " << mdl->mLabel << "\n"; + const LLMeshSkinInfo& skin_info = mdl->mSkinInfo; + file << "Shape Bind matrix: " << skin_info.mBindShapeMatrix << "\n"; + file << "Skin Weights count: " << (S32)mdl->mSkinWeights.size() << "\n"; + + // some objects might have individual bind matrices, + // but for now it isn't accounted for + size_t joint_count = skin_info.mJointNames.size(); + for (size_t i = 0; i< joint_count;i++) + { + const std::string& joint = skin_info.mJointNames[i]; + if (skin_info.mInvBindMatrix.size() > i) + { + inv_bind[joint] = skin_info.mInvBindMatrix[i]; + } + if (skin_info.mAlternateBindMatrix.size() > i) + { + alt_bind[joint] = skin_info.mAlternateBindMatrix[i]; + } + } + } + + file << "Inv Bind matrices.\n"; + for (auto& bind : inv_bind) + { + file << "Joint: " << bind.first << " Matrix: " << bind.second << "\n"; + } + + file << "Alt Bind matrices.\n"; + for (auto& bind : alt_bind) + { + file << "Joint: " << bind.first << " Matrix: " << bind.second << "\n"; + } +} //called in the main thread void LLModelLoader::loadTextures() diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h index aece922111..7c808dcae0 100644 --- a/indra/llprimitive/llmodelloader.h +++ b/indra/llprimitive/llmodelloader.h @@ -36,7 +36,7 @@ class LLJoint; typedef std::map<std::string, LLMatrix4> JointTransformMap; typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt; -typedef std::map<std::string, std::string, std::less<>> JointMap; +typedef std::map<std::string, std::string> JointMap; typedef std::deque<std::string> JointNameSet; const S32 SLM_SUPPORTED_VERSION = 3; @@ -111,6 +111,7 @@ public: bool mCacheOnlyHitIfRigged; // ignore cached SLM if it does not contain rig info (and we want rig info) model_list mModelList; + // The scene is pretty much what ends up getting loaded for upload. Basically assign things to this guy if you want something uploaded. scene mScene; typedef std::queue<LLPointer<LLModel> > model_queue; @@ -119,9 +120,14 @@ public: model_queue mPhysicsQ; //map of avatar joints as named in COLLADA assets to internal joint names + // Do not use this for anything other than looking up the name of a joint. This is populated elsewhere. JointMap mJointMap; + + // The joint list is what you want to use to actually setup the specific joint transformations. JointTransformMap& mJointList; JointNameSet& mJointsFromNode; + + U32 mMaxJointsPerMesh; LLModelLoader( @@ -192,6 +198,7 @@ public: const LLSD logOut() const { return mWarningsArray; } void clearLog() { mWarningsArray.clear(); } + void dumpDebugData(); protected: diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 98151e2f4d..dee3d5ed59 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -76,6 +76,7 @@ set(viewer_SOURCE_FILES gltf/accessor.cpp gltf/primitive.cpp gltf/animation.cpp + gltf/llgltfloader.cpp groupchatlistener.cpp llaccountingcostmanager.cpp llaisapi.cpp @@ -746,6 +747,7 @@ set(viewer_HEADER_FILES gltf/buffer_util.h gltf/primitive.h gltf/animation.h + gltf/llgltfloader.h llaccountingcost.h llaccountingcostmanager.h llaisapi.h diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp index c210b9c61d..8c9f77686a 100644 --- a/indra/newview/gltf/asset.cpp +++ b/indra/newview/gltf/asset.cpp @@ -50,6 +50,10 @@ namespace LL "KHR_texture_transform" }; + static std::unordered_set<std::string> ExtensionsIgnored = { + "KHR_materials_pbrSpecularGlossiness" + }; + Material::AlphaMode gltf_alpha_mode_to_enum(const std::string& alpha_mode) { if (alpha_mode == "OPAQUE") @@ -472,11 +476,14 @@ void Asset::update() for (auto& image : mImages) { - if (image.mTexture.notNull()) - { // HACK - force texture to be loaded full rez - // TODO: calculate actual vsize - image.mTexture->addTextureStats(2048.f * 2048.f); - image.mTexture->setBoostLevel(LLViewerTexture::BOOST_HIGH); + if (image.mLoadIntoTexturePipe) + { + if (image.mTexture.notNull()) + { // HACK - force texture to be loaded full rez + // TODO: calculate actual vsize + image.mTexture->addTextureStats(2048.f * 2048.f); + image.mTexture->setBoostLevel(LLViewerTexture::BOOST_HIGH); + } } } } @@ -486,18 +493,23 @@ void Asset::update() bool Asset::prep() { LL_PROFILE_ZONE_SCOPED_CATEGORY_GLTF; - // check required extensions and fail if not supported - bool unsupported = false; + // check required extensions for (auto& extension : mExtensionsRequired) { if (ExtensionsSupported.find(extension) == ExtensionsSupported.end()) { - LL_WARNS() << "Unsupported extension: " << extension << LL_ENDL; - unsupported = true; + if (ExtensionsIgnored.find(extension) == ExtensionsIgnored.end()) + { + LL_WARNS() << "Unsupported extension: " << extension << LL_ENDL; + mUnsupportedExtensions.push_back(extension); + } + else + { + mIgnoredExtensions.push_back(extension); + } } } - - if (unsupported) + if (mUnsupportedExtensions.size() > 0) { return false; } @@ -513,7 +525,7 @@ bool Asset::prep() for (auto& image : mImages) { - if (!image.prep(*this)) + if (!image.prep(*this, mLoadIntoVRAM)) { return false; } @@ -542,102 +554,106 @@ bool Asset::prep() return false; } } + if (mLoadIntoVRAM) + { + // prepare vertex buffers - // prepare vertex buffers - - // material count is number of materials + 1 for default material - U32 mat_count = (U32) mMaterials.size() + 1; - - if (LLGLSLShader::sCurBoundShaderPtr == nullptr) - { // make sure a shader is bound to satisfy mVertexBuffer->setBuffer - gDebugProgram.bind(); - } + // material count is number of materials + 1 for default material + U32 mat_count = (U32) mMaterials.size() + 1; - for (S32 double_sided = 0; double_sided < 2; ++double_sided) - { - RenderData& rd = mRenderData[double_sided]; - for (U32 i = 0; i < LLGLSLShader::NUM_GLTF_VARIANTS; ++i) - { - rd.mBatches[i].resize(mat_count); + if (LLGLSLShader::sCurBoundShaderPtr == nullptr) + { // make sure a shader is bound to satisfy mVertexBuffer->setBuffer + gDebugProgram.bind(); } - // for each material - for (S32 mat_id = -1; mat_id < (S32)mMaterials.size(); ++mat_id) + for (S32 double_sided = 0; double_sided < 2; ++double_sided) { - // for each shader variant - U32 vertex_count[LLGLSLShader::NUM_GLTF_VARIANTS] = { 0 }; - U32 index_count[LLGLSLShader::NUM_GLTF_VARIANTS] = { 0 }; - - S32 ds_mat = mat_id == -1 ? 0 : mMaterials[mat_id].mDoubleSided; - if (ds_mat != double_sided) + RenderData& rd = mRenderData[double_sided]; + for (U32 i = 0; i < LLGLSLShader::NUM_GLTF_VARIANTS; ++i) { - continue; + rd.mBatches[i].resize(mat_count); } - for (U32 variant = 0; variant < LLGLSLShader::NUM_GLTF_VARIANTS; ++variant) + // for each material + for (S32 mat_id = -1; mat_id < (S32)mMaterials.size(); ++mat_id) { - U32 attribute_mask = 0; - // for each mesh - for (auto& mesh : mMeshes) + // for each shader variant + U32 vertex_count[LLGLSLShader::NUM_GLTF_VARIANTS] = { 0 }; + U32 index_count[LLGLSLShader::NUM_GLTF_VARIANTS] = { 0 }; + + S32 ds_mat = mat_id == -1 ? 0 : mMaterials[mat_id].mDoubleSided; + if (ds_mat != double_sided) { - // for each primitive - for (auto& primitive : mesh.mPrimitives) + continue; + } + + for (U32 variant = 0; variant < LLGLSLShader::NUM_GLTF_VARIANTS; ++variant) + { + U32 attribute_mask = 0; + // for each mesh + for (auto& mesh : mMeshes) { - if (primitive.mMaterial == mat_id && primitive.mShaderVariant == variant) + // for each primitive + for (auto& primitive : mesh.mPrimitives) { - // accumulate vertex and index counts - primitive.mVertexOffset = vertex_count[variant]; - primitive.mIndexOffset = index_count[variant]; + if (primitive.mMaterial == mat_id && primitive.mShaderVariant == variant) + { + // accumulate vertex and index counts + primitive.mVertexOffset = vertex_count[variant]; + primitive.mIndexOffset = index_count[variant]; - vertex_count[variant] += primitive.getVertexCount(); - index_count[variant] += primitive.getIndexCount(); + vertex_count[variant] += primitive.getVertexCount(); + index_count[variant] += primitive.getIndexCount(); - // all primitives of a given variant and material should all have the same attribute mask - llassert(attribute_mask == 0 || primitive.mAttributeMask == attribute_mask); - attribute_mask |= primitive.mAttributeMask; + // all primitives of a given variant and material should all have the same attribute mask + llassert(attribute_mask == 0 || primitive.mAttributeMask == attribute_mask); + attribute_mask |= primitive.mAttributeMask; + } } } - } - // allocate vertex buffer and pack it - if (vertex_count[variant] > 0) - { - U32 mat_idx = mat_id + 1; - LLVertexBuffer* vb = new LLVertexBuffer(attribute_mask); + // allocate vertex buffer and pack it + if (vertex_count[variant] > 0) + { + U32 mat_idx = mat_id + 1; + #if 0 + LLVertexBuffer* vb = new LLVertexBuffer(attribute_mask); - rd.mBatches[variant][mat_idx].mVertexBuffer = vb; - vb->allocateBuffer(vertex_count[variant], - index_count[variant] * 2); // hack double index count... TODO: find a better way to indicate 32-bit indices will be used - vb->setBuffer(); + rd.mBatches[variant][mat_idx].mVertexBuffer = vb; + vb->allocateBuffer(vertex_count[variant], + index_count[variant] * 2); // hack double index count... TODO: find a better way to indicate 32-bit indices will be used + vb->setBuffer(); - for (auto& mesh : mMeshes) - { - for (auto& primitive : mesh.mPrimitives) + for (auto& mesh : mMeshes) { - if (primitive.mMaterial == mat_id && primitive.mShaderVariant == variant) + for (auto& primitive : mesh.mPrimitives) { - primitive.upload(vb); + if (primitive.mMaterial == mat_id && primitive.mShaderVariant == variant) + { + primitive.upload(vb); + } } } - } - vb->unmapBuffer(); + vb->unmapBuffer(); - vb->unbind(); + vb->unbind(); + #endif + } } } } - } - // sanity check that all primitives have a vertex buffer - for (auto& mesh : mMeshes) - { - for (auto& primitive : mesh.mPrimitives) + // sanity check that all primitives have a vertex buffer + for (auto& mesh : mMeshes) { - llassert(primitive.mVertexBuffer.notNull()); + for (auto& primitive : mesh.mPrimitives) + { + //llassert(primitive.mVertexBuffer.notNull()); + } } } - + #if 0 // build render batches for (S32 node_id = 0; node_id < mNodes.size(); ++node_id) { @@ -664,6 +680,7 @@ bool Asset::prep() } } } + #endif return true; } @@ -672,9 +689,10 @@ Asset::Asset(const Value& src) *this = src; } -bool Asset::load(std::string_view filename) +bool Asset::load(std::string_view filename, bool loadIntoVRAM) { LL_PROFILE_ZONE_SCOPED_CATEGORY_GLTF; + mLoadIntoVRAM = loadIntoVRAM; mFilename = filename; std::string ext = gDirUtilp->getExtension(mFilename); @@ -692,7 +710,7 @@ bool Asset::load(std::string_view filename) } else if (ext == "glb") { - return loadBinary(str); + return loadBinary(str, mLoadIntoVRAM); } else { @@ -709,8 +727,9 @@ bool Asset::load(std::string_view filename) return false; } -bool Asset::loadBinary(const std::string& data) +bool Asset::loadBinary(const std::string& data, bool loadIntoVRAM) { + mLoadIntoVRAM = loadIntoVRAM; // load from binary gltf const U8* ptr = (const U8*)data.data(); const U8* end = ptr + data.size(); @@ -935,8 +954,9 @@ void Asset::eraseBufferView(S32 bufferView) LLViewerFetchedTexture* fetch_texture(const LLUUID& id); -bool Image::prep(Asset& asset) +bool Image::prep(Asset& asset, bool loadIntoVRAM) { + mLoadIntoTexturePipe = loadIntoVRAM; LLUUID id; if (mUri.size() == UUID_STR_SIZE && LLUUID::parseUUID(mUri, &id) && id.notNull()) { // loaded from an asset, fetch the texture from the asset system @@ -951,12 +971,12 @@ bool Image::prep(Asset& asset) { // embedded in a buffer, load the texture from the buffer BufferView& bufferView = asset.mBufferViews[mBufferView]; Buffer& buffer = asset.mBuffers[bufferView.mBuffer]; - - U8* data = buffer.mData.data() + bufferView.mByteOffset; - - mTexture = LLViewerTextureManager::getFetchedTextureFromMemory(data, bufferView.mByteLength, mMimeType); - - if (mTexture.isNull()) + if (mLoadIntoTexturePipe) + { + U8* data = buffer.mData.data() + bufferView.mByteOffset; + mTexture = LLViewerTextureManager::getFetchedTextureFromMemory(data, bufferView.mByteLength, mMimeType); + } + else if (mTexture.isNull() && mLoadIntoTexturePipe) { LL_WARNS("GLTF") << "Failed to load image from buffer:" << LL_ENDL; LL_WARNS("GLTF") << " image: " << mName << LL_ENDL; @@ -971,12 +991,12 @@ bool Image::prep(Asset& asset) std::string img_file = dir + gDirUtilp->getDirDelimiter() + mUri; LLUUID tracking_id = LLLocalBitmapMgr::getInstance()->addUnit(img_file); - if (tracking_id.notNull()) + if (tracking_id.notNull() && mLoadIntoTexturePipe) { LLUUID world_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id); mTexture = LLViewerTextureManager::getFetchedTexture(world_id); } - else + else if (mLoadIntoTexturePipe) { LL_WARNS("GLTF") << "Failed to load image from file:" << LL_ENDL; LL_WARNS("GLTF") << " image: " << mName << LL_ENDL; @@ -991,7 +1011,7 @@ bool Image::prep(Asset& asset) return false; } - if (!asset.mFilename.empty()) + if (!asset.mFilename.empty() && mLoadIntoTexturePipe) { // local preview, boost image so it doesn't discard and force to save raw image in case we save out or upload mTexture->setBoostLevel(LLViewerTexture::BOOST_PREVIEW); mTexture->forceToSaveRawImage(0, F32_MAX); diff --git a/indra/newview/gltf/asset.h b/indra/newview/gltf/asset.h index 27821659db..b9554d753c 100644 --- a/indra/newview/gltf/asset.h +++ b/indra/newview/gltf/asset.h @@ -286,6 +286,7 @@ namespace LL void serialize(boost::json::object& dst) const; }; + // Image is for images that we want to load for the given asset. This acts as an interface into the viewer's texture pipe. class Image { public: @@ -301,6 +302,8 @@ namespace LL S32 mBits = -1; S32 mPixelType = -1; + bool mLoadIntoTexturePipe = false; + LLPointer<LLViewerFetchedTexture> mTexture; const Image& operator=(const Value& src); @@ -316,7 +319,7 @@ namespace LL // preserve only uri and name void clearData(Asset& asset); - bool prep(Asset& asset); + bool prep(Asset& asset, bool loadIntoVRAM); }; // Render Batch -- vertex buffer and list of primitives to render using @@ -391,6 +394,10 @@ namespace LL // UBO for storing material data U32 mMaterialsUBO = 0; + bool mLoadIntoVRAM = false; + + std::vector<std::string> mUnsupportedExtensions; + std::vector<std::string> mIgnoredExtensions; // prepare for first time use bool prep(); @@ -428,12 +435,12 @@ namespace LL // accepts .gltf and .glb files // Any existing data will be lost // returns result of prep() on success - bool load(std::string_view filename); + bool load(std::string_view filename, bool loadIntoVRAM); // load .glb contents from memory // data - binary contents of .glb file // returns result of prep() on success - bool loadBinary(const std::string& data); + bool loadBinary(const std::string& data, bool loadIntoVRAM); const Asset& operator=(const Value& src); void serialize(boost::json::object& dst) const; diff --git a/indra/newview/gltf/buffer_util.h b/indra/newview/gltf/buffer_util.h index ef9bba8128..be36c5e90b 100644 --- a/indra/newview/gltf/buffer_util.h +++ b/indra/newview/gltf/buffer_util.h @@ -159,6 +159,12 @@ namespace LL } template<> + inline void copyVec3<F32, LLColor4U>(F32* src, LLColor4U& dst) + { + dst.set((U8)(src[0] * 255.f), (U8)(src[1] * 255.f), (U8)(src[2] * 255.f), 255); + } + + template<> inline void copyVec3<U16, LLColor4U>(U16* src, LLColor4U& dst) { dst.set((U8)(src[0]), (U8)(src[1]), (U8)(src[2]), 255); @@ -369,6 +375,11 @@ namespace LL template<class T> inline void copy(Asset& asset, Accessor& accessor, LLStrider<T>& dst) { + if (accessor.mBufferView == INVALID_INDEX) + { + LL_WARNS("GLTF") << "Invalid buffer" << LL_ENDL; + return; + } const BufferView& bufferView = asset.mBufferViews[accessor.mBufferView]; const Buffer& buffer = asset.mBuffers[bufferView.mBuffer]; const U8* src = buffer.mData.data() + bufferView.mByteOffset + accessor.mByteOffset; diff --git a/indra/newview/gltf/llgltfloader.cpp b/indra/newview/gltf/llgltfloader.cpp new file mode 100644 index 0000000000..7ae255e054 --- /dev/null +++ b/indra/newview/gltf/llgltfloader.cpp @@ -0,0 +1,1710 @@ +/** + * @file LLGLTFLoader.cpp + * @brief LLGLTFLoader class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llgltfloader.h" +#include "meshoptimizer.h" +#include <glm/gtc/packing.hpp> + +// Import & define single-header gltf import/export lib +#define TINYGLTF_IMPLEMENTATION +#define TINYGLTF_USE_CPP14 // default is C++ 11 + +// tinygltf by default loads image files using STB +#define STB_IMAGE_IMPLEMENTATION +// to use our own image loading: +// 1. replace this definition with TINYGLTF_NO_STB_IMAGE +// 2. provide image loader callback with TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data) + +// tinygltf saves image files using STB +#define STB_IMAGE_WRITE_IMPLEMENTATION +// similarly, can override with TINYGLTF_NO_STB_IMAGE_WRITE and TinyGLTF::SetImageWriter(fxn, data) + +// Additionally, disable inclusion of STB header files entirely with +// TINYGLTF_NO_INCLUDE_STB_IMAGE +// TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE +#include "tinygltf/tiny_gltf.h" + + +// TODO: includes inherited from dae loader. Validate / prune + +#include "llsdserialize.h" +#include "lljoint.h" +#include "llbase64.h" +#include "lldir.h" + +#include "llmatrix4a.h" + +#include <boost/regex.hpp> +#include <boost/algorithm/string/replace.hpp> +#include <fstream> + +static const std::string lod_suffix[LLModel::NUM_LODS] = +{ + "_LOD0", + "_LOD1", + "_LOD2", + "", + "_PHYS", +}; + +// Premade rotation matrix, GLTF is Y-up while SL is Z-up +static const glm::mat4 coord_system_rotation( + 1.f, 0.f, 0.f, 0.f, + 0.f, 0.f, 1.f, 0.f, + 0.f, -1.f, 0.f, 0.f, + 0.f, 0.f, 0.f, 1.f +); + + +static const glm::mat4 coord_system_rotationxy( + 0.f, 1.f, 0.f, 0.f, + -1.f, 0.f, 0.f, 0.f, + 0.f, 0.f, 1.f, 0.f, + 0.f, 0.f, 0.f, 1.f +); + +LLGLTFLoader::LLGLTFLoader(std::string filename, + S32 lod, + LLModelLoader::load_callback_t load_cb, + LLModelLoader::joint_lookup_func_t joint_lookup_func, + LLModelLoader::texture_load_func_t texture_load_func, + LLModelLoader::state_callback_t state_cb, + void * opaque_userdata, + JointTransformMap & jointTransformMap, + JointNameSet & jointsFromNodes, + std::map<std::string, std::string> &jointAliasMap, + U32 maxJointsPerMesh, + U32 modelLimit, + std::vector<LLJointData> viewer_skeleton) //, + //bool preprocess) + : LLModelLoader( filename, + lod, + load_cb, + joint_lookup_func, + texture_load_func, + state_cb, + opaque_userdata, + jointTransformMap, + jointsFromNodes, + jointAliasMap, + maxJointsPerMesh ) + , mGeneratedModelLimit(modelLimit) + , mViewerJointData(viewer_skeleton) +{ +} + +LLGLTFLoader::~LLGLTFLoader() {} + +bool LLGLTFLoader::OpenFile(const std::string &filename) +{ + tinygltf::TinyGLTF loader; + std::string filename_lc(filename); + LLStringUtil::toLower(filename_lc); + + mGltfLoaded = mGLTFAsset.load(filename, false); + + if (!mGltfLoaded) + { + notifyUnsupportedExtension(true); + + for (const auto& buffer : mGLTFAsset.mBuffers) + { + if (buffer.mByteLength > 0 && buffer.mData.empty()) + { + bool bin_file = buffer.mUri.ends_with(".bin"); + LLSD args; + args["Message"] = bin_file ? "ParsingErrorMissingBufferBin" : "ParsingErrorMissingBuffer"; + args["BUFFER_NAME"] = buffer.mName; + args["BUFFER_URI"] = buffer.mUri; + mWarningsArray.append(args); + } + } + setLoadState(ERROR_PARSING); + return false; + } + + notifyUnsupportedExtension(false); + + bool meshesLoaded = parseMeshes(); + + setLoadState(DONE); + + return meshesLoaded; +} + +void LLGLTFLoader::addModelToScene( + LLModel* pModel, + U32 submodel_limit, + const LLMatrix4& transformation, + const LLVolumeParams& volume_params, + const material_map& mats) +{ + U32 volume_faces = pModel->getNumVolumeFaces(); + + // Side-steps all manner of issues when splitting models + // and matching lower LOD materials to base models + // + pModel->sortVolumeFacesByMaterialName(); + + int submodelID = 0; + + // remove all faces that definitely won't fit into one model and submodel limit + U32 face_limit = (submodel_limit + 1) * LL_SCULPT_MESH_MAX_FACES; + if (face_limit < volume_faces) + { + pModel->setNumVolumeFaces(face_limit); + } + + LLVolume::face_list_t remainder; + std::vector<LLModel*> ready_models; + LLModel* current_model = pModel; + do + { + current_model->trimVolumeFacesToSize(LL_SCULPT_MESH_MAX_FACES, &remainder); + + volume_faces = static_cast<U32>(remainder.size()); + + // Don't add to scene yet because weights and materials aren't ready. + // Just save it + ready_models.push_back(current_model); + + // If we have left-over volume faces, create another model + // to absorb them. + if (volume_faces) + { + LLModel* next = new LLModel(volume_params, 0.f); + next->ClearFacesAndMaterials(); + next->mSubmodelID = ++submodelID; + next->mLabel = pModel->mLabel + (char)((int)'a' + next->mSubmodelID) + lod_suffix[mLod]; + next->getVolumeFaces() = remainder; + next->mNormalizedScale = current_model->mNormalizedScale; + next->mNormalizedTranslation = current_model->mNormalizedTranslation; + next->mSkinWeights = current_model->mSkinWeights; + next->mPosition = current_model->mPosition; + + const LLMeshSkinInfo& current_skin_info = current_model->mSkinInfo; + LLMeshSkinInfo& next_skin_info = next->mSkinInfo; + next_skin_info.mJointNames = current_skin_info.mJointNames; + next_skin_info.mJointNums = current_skin_info.mJointNums; + next_skin_info.mBindShapeMatrix = current_skin_info.mBindShapeMatrix; + next_skin_info.mInvBindMatrix = current_skin_info.mInvBindMatrix; + next_skin_info.mAlternateBindMatrix = current_skin_info.mAlternateBindMatrix; + next_skin_info.mPelvisOffset = current_skin_info.mPelvisOffset; + + + if (current_model->mMaterialList.size() > LL_SCULPT_MESH_MAX_FACES) + { + next->mMaterialList.assign(current_model->mMaterialList.begin() + LL_SCULPT_MESH_MAX_FACES, current_model->mMaterialList.end()); + current_model->mMaterialList.resize(LL_SCULPT_MESH_MAX_FACES); + } + + current_model = next; + } + + remainder.clear(); + + } while (volume_faces); + + for (auto model : ready_models) + { + // remove unused/redundant vertices + model->remapVolumeFaces(); + + mModelList.push_back(model); + + std::map<std::string, LLImportMaterial> materials; + for (U32 i = 0; i < (U32)model->mMaterialList.size(); ++i) + { + material_map::const_iterator found = mats.find(model->mMaterialList[i]); + if (found != mats.end()) + { + materials[model->mMaterialList[i]] = found->second; + } + else + { + materials[model->mMaterialList[i]] = LLImportMaterial(); + } + } + mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials)); + stretch_extents(model, transformation); + } +} + +bool LLGLTFLoader::parseMeshes() +{ + if (!mGltfLoaded) return false; + + // 2022-04 DJH Volume params from dae example. TODO understand PCODE + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + + mTransform.setIdentity(); + + for (auto& node : mGLTFAsset.mNodes) + { + // Make node matrix valid for correct transformation + node.makeMatrixValid(); + } + + if (mGLTFAsset.mSkins.size() > 0) + { + checkForXYrotation(mGLTFAsset.mSkins[0]); + populateJointGroups(); + } + + // Populate the joints from skins first. + // There's not many skins - and you can pretty easily iterate through the nodes from that. + for (S32 i = 0; i < mGLTFAsset.mSkins.size(); i++) + { + populateJointsFromSkin(i); + } + + // Track how many times each mesh name has been used + std::map<std::string, S32> mesh_name_counts; + U32 submodel_limit = mGLTFAsset.mNodes.size() > 0 ? mGeneratedModelLimit / (U32)mGLTFAsset.mNodes.size() : 0; + + // Check if we have scenes defined + if (!mGLTFAsset.mScenes.empty()) + { + // Process the default scene (or first scene if no default) + S32 scene_idx = mGLTFAsset.mScene >= 0 ? mGLTFAsset.mScene : 0; + + if (scene_idx < mGLTFAsset.mScenes.size()) + { + const LL::GLTF::Scene& scene = mGLTFAsset.mScenes[scene_idx]; + + LL_INFOS("GLTF_IMPORT") << "Processing scene " << scene_idx << " with " << scene.mNodes.size() << " root nodes" << LL_ENDL; + + // Process all root nodes defined in the scene + for (S32 root_idx : scene.mNodes) + { + if (root_idx >= 0 && root_idx < static_cast<S32>(mGLTFAsset.mNodes.size())) + { + processNodeHierarchy(root_idx, mesh_name_counts, submodel_limit, volume_params); + } + } + } + } + else + { + LL_WARNS("GLTF_IMPORT") << "No scenes defined in GLTF file" << LL_ENDL; + + LLSD args; + args["Message"] = "NoScenesFound"; + mWarningsArray.append(args); + return false; + } + + // Check total model count against limit + U32 total_models = static_cast<U32>(mModelList.size()); + if (total_models > mGeneratedModelLimit) + { + LL_WARNS("GLTF_IMPORT") << "Model contains " << total_models + << " mesh parts, exceeding the limit of " << mGeneratedModelLimit << LL_ENDL; + + LLSD args; + args["Message"] = "TooManyMeshParts"; + args["PART_COUNT"] = static_cast<S32>(total_models); + args["LIMIT"] = static_cast<S32>(mGeneratedModelLimit); + mWarningsArray.append(args); + return false; + } + + return true; +} + +void LLGLTFLoader::processNodeHierarchy(S32 node_idx, std::map<std::string, S32>& mesh_name_counts, U32 submodel_limit, const LLVolumeParams& volume_params) +{ + if (node_idx < 0 || node_idx >= static_cast<S32>(mGLTFAsset.mNodes.size())) + return; + + auto& node = mGLTFAsset.mNodes[node_idx]; + + LL_INFOS("GLTF_IMPORT") << "Processing node " << node_idx << " (" << node.mName << ")" + << " - has mesh: " << (node.mMesh >= 0 ? "yes" : "no") + << " - children: " << node.mChildren.size() << LL_ENDL; + + // Process this node's mesh if it has one + if (node.mMesh >= 0 && node.mMesh < mGLTFAsset.mMeshes.size()) + { + LLMatrix4 transformation; + material_map mats; + + LLModel* pModel = new LLModel(volume_params, 0.f); + auto& mesh = mGLTFAsset.mMeshes[node.mMesh]; + + // Get base mesh name and track usage + std::string base_name = mesh.mName; + if (base_name.empty()) + { + base_name = "mesh_" + std::to_string(node.mMesh); + } + + S32 instance_count = mesh_name_counts[base_name]++; + + if (populateModelFromMesh(pModel, mesh, node, mats, instance_count) && + (LLModel::NO_ERRORS == pModel->getStatus()) && + validate_model(pModel)) + { + mTransform.setIdentity(); + transformation = mTransform; + + // adjust the transformation to compensate for mesh normalization + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + pModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + mesh_translation *= transformation; + transformation = mesh_translation; + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= transformation; + transformation = mesh_scale; + + if (node.mSkin >= 0) + { + // "Bind Shape Matrix" is supposed to transform the geometry of the skinned mesh + // into the coordinate space of the joints. + // In GLTF, this matrix is omitted, and it is assumed that this transform is either + // premultiplied with the mesh data, or postmultiplied to the inverse bind matrices. + // + // TODO: There appears to be missing rotation when joints rotate the model + // or inverted bind matrices are missing inherited rotation + // (based of values the 'bento shoes' mesh might be missing 90 degrees horizontaly + // prior to skinning) + + pModel->mSkinInfo.mBindShapeMatrix.loadu(mesh_scale); + LL_INFOS("GLTF_DEBUG") << "Model: " << pModel->mLabel << " mBindShapeMatrix: " << pModel->mSkinInfo.mBindShapeMatrix << LL_ENDL; + } + + if (transformation.determinant() < 0) + { // negative scales are not supported + LL_INFOS("GLTF_IMPORT") << "Negative scale detected, unsupported post-normalization transform. domInstance_geometry: " + << pModel->mLabel << LL_ENDL; + LLSD args; + args["Message"] = "NegativeScaleNormTrans"; + args["LABEL"] = pModel->mLabel; + mWarningsArray.append(args); + } + + addModelToScene(pModel, submodel_limit, transformation, volume_params, mats); + mats.clear(); + } + else + { + setLoadState(ERROR_MODEL + pModel->getStatus()); + delete pModel; + return; + } + } + else if (node.mMesh >= 0) + { + // Log invalid mesh reference + LL_WARNS("GLTF_IMPORT") << "Node " << node_idx << " (" << node.mName + << ") references invalid mesh " << node.mMesh + << " (total meshes: " << mGLTFAsset.mMeshes.size() << ")" << LL_ENDL; + + LLSD args; + args["Message"] = "InvalidMeshReference"; + args["NODE_NAME"] = node.mName; + args["MESH_INDEX"] = node.mMesh; + args["TOTAL_MESHES"] = static_cast<S32>(mGLTFAsset.mMeshes.size()); + mWarningsArray.append(args); + } + + // Process all children recursively + for (S32 child_idx : node.mChildren) + { + processNodeHierarchy(child_idx, mesh_name_counts, submodel_limit, volume_params); + } +} + +void LLGLTFLoader::computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S32 node_index, glm::mat4& combined_transform) const +{ + if (node_index < 0 || node_index >= static_cast<S32>(asset.mNodes.size())) + { + combined_transform = glm::mat4(1.0f); + return; + } + + const auto& node = asset.mNodes[node_index]; + + // Ensure the node's matrix is valid + const_cast<LL::GLTF::Node&>(node).makeMatrixValid(); + + // Start with this node's transform + combined_transform = node.mMatrix; + + // Find and apply parent transform if it exists + for (size_t i = 0; i < asset.mNodes.size(); ++i) + { + const auto& potential_parent = asset.mNodes[i]; + auto it = std::find(potential_parent.mChildren.begin(), potential_parent.mChildren.end(), node_index); + + if (it != potential_parent.mChildren.end()) + { + // Found parent - recursively get its combined transform and apply it + glm::mat4 parent_transform; + computeCombinedNodeTransform(asset, static_cast<S32>(i), parent_transform); + combined_transform = parent_transform * combined_transform; + return; // Early exit - a node can only have one parent + } + } +} + +bool LLGLTFLoader::addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx) const +{ + const std::string& legal_name = mJointNames[gltf_skin_idx][gltf_joint_idx]; + if (legal_name.empty()) + { + llassert(false); // should have been stopped by gltf_joint_index_use[i] == -1 + return false; + } + skin_info.mJointNames.push_back(legal_name); + skin_info.mJointNums.push_back(-1); + + // In scope of same skin multiple meshes reuse same bind matrices + skin_info.mInvBindMatrix.push_back(mInverseBindMatrices[gltf_skin_idx][gltf_joint_idx]); + skin_info.mAlternateBindMatrix.push_back(mAlternateBindMatrices[gltf_skin_idx][gltf_joint_idx]); + + return true; +} + +bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& mesh, const LL::GLTF::Node& nodeno, material_map& mats, S32 instance_count) +{ + // Set the requested label for the floater display and uploading + pModel->mRequestedLabel = gDirUtilp->getBaseFileName(mFilename, true); + + // Create unique model name + std::string base_name = mesh.mName; + if (base_name.empty()) + { + S32 mesh_index = static_cast<S32>(&mesh - &mGLTFAsset.mMeshes[0]); + base_name = "mesh_" + std::to_string(mesh_index); + } + + LL_INFOS("GLTF_DEBUG") << "Processing model " << base_name << LL_ENDL; + + if (instance_count > 0) + { + pModel->mLabel = base_name + "_copy_" + std::to_string(instance_count); + } + else + { + pModel->mLabel = base_name; + } + + pModel->ClearFacesAndMaterials(); + + S32 skinIdx = nodeno.mSkin; + + // Compute final combined transform matrix (hierarchy + coordinate rotation) + S32 node_index = static_cast<S32>(&nodeno - &mGLTFAsset.mNodes[0]); + glm::mat4 hierarchy_transform; + computeCombinedNodeTransform(mGLTFAsset, node_index, hierarchy_transform); + + // Combine transforms: coordinate rotation applied to hierarchy transform + glm::mat4 final_transform = coord_system_rotation * hierarchy_transform; + if (mApplyXYRotation) + { + final_transform = coord_system_rotationxy * final_transform; + } + + // Check if we have a negative scale (flipped coordinate system) + bool hasNegativeScale = glm::determinant(final_transform) < 0.0f; + + // Pre-compute normal transform matrix (transpose of inverse of upper-left 3x3) + const glm::mat3 normal_transform = glm::transpose(glm::inverse(glm::mat3(final_transform))); + + // Mark unsuported joints with '-1' so that they won't get added into weights + // GLTF maps all joints onto all meshes. Gather use count per mesh to cut unused ones. + std::vector<S32> gltf_joint_index_use; + if (skinIdx >= 0 && mGLTFAsset.mSkins.size() > skinIdx) + { + LL::GLTF::Skin& gltf_skin = mGLTFAsset.mSkins[skinIdx]; + + size_t jointCnt = gltf_skin.mJoints.size(); + gltf_joint_index_use.resize(jointCnt); + + for (size_t i = 0; i < jointCnt; ++i) + { + if (mJointNames[i].empty()) + { + // This might need to hold a substitute index + gltf_joint_index_use[i] = -1; // mark as unsupported + } + } + } + + for (size_t prim_idx = 0; prim_idx < mesh.mPrimitives.size(); ++prim_idx) + { + const LL::GLTF::Primitive& prim = mesh.mPrimitives[prim_idx]; + + // So primitives already have all of the data we need for a given face in SL land. + // Primitives may only ever have a single material assigned to them - as the relation is 1:1 in terms of intended draw call + // count. Just go ahead and populate faces direct from the GLTF primitives here. -Geenz 2025-04-07 + LLVolumeFace face; + std::vector<GLTFVertex> vertices; + + LLImportMaterial impMat; + impMat.mDiffuseColor = LLColor4::white; // Default color + + // Process material if available + if (prim.mMaterial >= 0 && prim.mMaterial < mGLTFAsset.mMaterials.size()) + { + LL::GLTF::Material* material = &mGLTFAsset.mMaterials[prim.mMaterial]; + + // Set diffuse color from base color factor + impMat.mDiffuseColor = LLColor4( + material->mPbrMetallicRoughness.mBaseColorFactor[0], + material->mPbrMetallicRoughness.mBaseColorFactor[1], + material->mPbrMetallicRoughness.mBaseColorFactor[2], + material->mPbrMetallicRoughness.mBaseColorFactor[3] + ); + + // Process base color texture if it exists + if (material->mPbrMetallicRoughness.mBaseColorTexture.mIndex >= 0) + { + S32 texIndex = material->mPbrMetallicRoughness.mBaseColorTexture.mIndex; + if (texIndex < mGLTFAsset.mTextures.size()) + { + S32 sourceIndex = mGLTFAsset.mTextures[texIndex].mSource; + if (sourceIndex >= 0 && sourceIndex < mGLTFAsset.mImages.size()) + { + LL::GLTF::Image& image = mGLTFAsset.mImages[sourceIndex]; + + // Use URI as texture file name + if (!image.mUri.empty()) + { + // URI might be a remote URL or a local path + std::string filename = image.mUri; + + // Extract just the filename from the URI + size_t pos = filename.find_last_of("/\\"); + if (pos != std::string::npos) + { + filename = filename.substr(pos + 1); + } + + // Store the texture filename + impMat.mDiffuseMapFilename = filename; + impMat.mDiffuseMapLabel = material->mName.empty() ? filename : material->mName; + + LL_INFOS("GLTF_IMPORT") << "Found texture: " << impMat.mDiffuseMapFilename + << " for material: " << material->mName << LL_ENDL; + + LLSD args; + args["Message"] = "TextureFound"; + args["TEXTURE_NAME"] = impMat.mDiffuseMapFilename; + args["MATERIAL_NAME"] = material->mName; + mWarningsArray.append(args); + + // If the image has a texture loaded already, use it + if (image.mTexture.notNull()) + { + impMat.setDiffuseMap(image.mTexture->getID()); + LL_INFOS("GLTF_IMPORT") << "Using existing texture ID: " << image.mTexture->getID().asString() << LL_ENDL; + } + else + { + // Texture will be loaded later through the callback system + LL_INFOS("GLTF_IMPORT") << "Texture needs loading: " << impMat.mDiffuseMapFilename << LL_ENDL; + } + } + else if (image.mTexture.notNull()) + { + // No URI but we have a texture, use it directly + impMat.setDiffuseMap(image.mTexture->getID()); + LL_INFOS("GLTF_IMPORT") << "Using existing texture ID without URI: " << image.mTexture->getID().asString() << LL_ENDL; + } + else if (image.mBufferView >= 0) + { + // For embedded textures (no URI but has buffer data) + std::string temp_filename = extractTextureToTempFile(texIndex, "base_color"); + if (!temp_filename.empty()) + { + impMat.mDiffuseMapFilename = temp_filename; + impMat.mDiffuseMapLabel = material->mName.empty() ? temp_filename : material->mName; + } + } + } + } + } + } + + if (prim.getIndexCount() % 3 != 0) + { + LL_WARNS("GLTF_IMPORT") << "Mesh '" << mesh.mName << "' primitive " << prim_idx + << ": Invalid index count " << prim.getIndexCount() + << " (not divisible by 3). GLTF files must contain triangulated geometry." << LL_ENDL; + + LLSD args; + args["Message"] = "InvalidGeometryNonTriangulated"; + args["MESH_NAME"] = mesh.mName; + args["PRIMITIVE_INDEX"] = static_cast<S32>(prim_idx); + args["INDEX_COUNT"] = static_cast<S32>(prim.getIndexCount()); + mWarningsArray.append(args); + return false; // Skip this primitive + } + + // Apply the global scale and center offset to all vertices + for (U32 i = 0; i < prim.getVertexCount(); i++) + { + // Use pre-computed final_transform + glm::vec4 pos(prim.mPositions[i][0], prim.mPositions[i][1], prim.mPositions[i][2], 1.0f); + glm::vec4 transformed_pos = final_transform * pos; + + GLTFVertex vert; + vert.position = glm::vec3(transformed_pos); + + if (!prim.mNormals.empty()) + { + // Use pre-computed normal_transform + glm::vec3 normal_vec(prim.mNormals[i][0], prim.mNormals[i][1], prim.mNormals[i][2]); + vert.normal = glm::normalize(normal_transform * normal_vec); + } + else + { + // Use default normal (pointing up in model space) + vert.normal = glm::normalize(normal_transform * glm::vec3(0.0f, 0.0f, 1.0f)); + LL_DEBUGS("GLTF_IMPORT") << "No normals found for primitive, using default normal." << LL_ENDL; + } + + vert.uv0 = glm::vec2(prim.mTexCoords0[i][0], -prim.mTexCoords0[i][1]); + + if (skinIdx >= 0) + { + vert.weights = glm::vec4(prim.mWeights[i]); + + auto accessorIdx = prim.mAttributes.at("JOINTS_0"); + LL::GLTF::Accessor::ComponentType componentType = LL::GLTF::Accessor::ComponentType::UNSIGNED_BYTE; + if (accessorIdx >= 0) + { + auto accessor = mGLTFAsset.mAccessors[accessorIdx]; + componentType = accessor.mComponentType; + } + + // The GLTF spec allows for either an unsigned byte for joint indices, or an unsigned short. + // Detect and unpack accordingly. + if (componentType == LL::GLTF::Accessor::ComponentType::UNSIGNED_BYTE) + { + auto ujoint = glm::unpackUint4x8((U32)(prim.mJoints[i] & 0xFFFFFFFF)); + vert.joints = glm::u16vec4(ujoint.x, ujoint.y, ujoint.z, ujoint.w); + } + else if (componentType == LL::GLTF::Accessor::ComponentType::UNSIGNED_SHORT) + { + vert.joints = glm::unpackUint4x16(prim.mJoints[i]); + } + else + { + vert.joints = glm::zero<glm::u16vec4>(); + vert.weights = glm::zero<glm::vec4>(); + } + } + vertices.push_back(vert); + } + + // Check for empty vertex array before processing + if (vertices.empty()) + { + LL_WARNS("GLTF_IMPORT") << "Empty vertex array for primitive " << prim_idx << " in model " << mesh.mName << LL_ENDL; + LLSD args; + args["Message"] = "EmptyVertexArray"; + args["MESH_NAME"] = mesh.mName; + args["PRIMITIVE_INDEX"] = static_cast<S32>(prim_idx); + args["INDEX_COUNT"] = static_cast<S32>(prim.getIndexCount()); + mWarningsArray.append(args); + return false; // Skip this primitive + } + + std::vector<LLVolumeFace::VertexData> faceVertices; + glm::vec3 min = glm::vec3(FLT_MAX); + glm::vec3 max = glm::vec3(-FLT_MAX); + + for (U32 i = 0; i < vertices.size(); i++) + { + LLVolumeFace::VertexData vert; + + // Update min/max bounds + if (i == 0) + { + min = max = vertices[i].position; + } + else + { + min.x = std::min(min.x, vertices[i].position.x); + min.y = std::min(min.y, vertices[i].position.y); + min.z = std::min(min.z, vertices[i].position.z); + max.x = std::max(max.x, vertices[i].position.x); + max.y = std::max(max.y, vertices[i].position.y); + max.z = std::max(max.z, vertices[i].position.z); + } + + LLVector4a position = LLVector4a(vertices[i].position.x, vertices[i].position.y, vertices[i].position.z); + LLVector4a normal = LLVector4a(vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z); + vert.setPosition(position); + vert.setNormal(normal); + vert.mTexCoord = LLVector2(vertices[i].uv0.x, vertices[i].uv0.y); + faceVertices.push_back(vert); + + if (skinIdx >= 0) + { + // create list of weights that influence this vertex + LLModel::weight_list weight_list; + + // Drop joints that viewer doesn't support (negative in gltf_joint_index_use_count) + // don't reindex them yet, more indexes will be removed + // Also drop joints that have no weight. GLTF stores 4 per vertex, so there might be + // 'empty' ones + if (gltf_joint_index_use[vertices[i].joints.x] >= 0 + && vertices[i].weights.x > 0.f) + { + weight_list.push_back(LLModel::JointWeight(vertices[i].joints.x, vertices[i].weights.x)); + gltf_joint_index_use[vertices[i].joints.x]++; + } + if (gltf_joint_index_use[vertices[i].joints.y] >= 0 + && vertices[i].weights.y > 0.f) + { + weight_list.push_back(LLModel::JointWeight(vertices[i].joints.y, vertices[i].weights.y)); + gltf_joint_index_use[vertices[i].joints.y]++; + } + if (gltf_joint_index_use[vertices[i].joints.z] >= 0 + && vertices[i].weights.z > 0.f) + { + weight_list.push_back(LLModel::JointWeight(vertices[i].joints.z, vertices[i].weights.z)); + gltf_joint_index_use[vertices[i].joints.z]++; + } + if (gltf_joint_index_use[vertices[i].joints.w] >= 0 + && vertices[i].weights.w > 0.f) + { + weight_list.push_back(LLModel::JointWeight(vertices[i].joints.w, vertices[i].weights.w)); + gltf_joint_index_use[vertices[i].joints.w]++; + } + + std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); + + std::vector<LLModel::JointWeight> wght; + F32 total = 0.f; + + for (U32 j = 0; j < llmin((U32)4, (U32)weight_list.size()); ++j) + { + // take up to 4 most significant weights + // Ported from the DAE loader - however, GLTF right now only supports up to four weights per vertex. + wght.push_back(weight_list[j]); + total += weight_list[j].mWeight; + } + + if (total != 0.f) + { + F32 scale = 1.f / total; + if (scale != 1.f) + { // normalize weights + for (U32 j = 0; j < wght.size(); ++j) + { + wght[j].mWeight *= scale; + } + } + } + + if (wght.size() > 0) + { + pModel->mSkinWeights[LLVector3(vertices[i].position)] = wght; + } + } + } + + // Create a unique material name for this primitive + std::string materialName; + if (prim.mMaterial >= 0 && prim.mMaterial < mGLTFAsset.mMaterials.size()) + { + LL::GLTF::Material* material = &mGLTFAsset.mMaterials[prim.mMaterial]; + materialName = material->mName; + + if (materialName.empty()) + { + materialName = "mat" + std::to_string(prim.mMaterial); + } + } + else + { + materialName = "mat_default" + std::to_string(pModel->getNumVolumeFaces() - 1); + } + mats[materialName] = impMat; + + // Indices handling + if (faceVertices.size() >= USHRT_MAX) + { + // Will have to remap 32 bit indices into 16 bit indices + // For the sake of simplicity build vector of 32 bit indices first + std::vector<U32> indices_32; + for (U32 i = 0; i < prim.getIndexCount(); i += 3) + { + // When processing indices, flip winding order if needed + if (hasNegativeScale) + { + // Flip winding order for negative scale + indices_32.push_back(prim.mIndexArray[i]); + indices_32.push_back(prim.mIndexArray[i + 2]); // Swap these two + indices_32.push_back(prim.mIndexArray[i + 1]); + } + else + { + indices_32.push_back(prim.mIndexArray[i]); + indices_32.push_back(prim.mIndexArray[i + 1]); + indices_32.push_back(prim.mIndexArray[i + 2]); + } + } + + // remap 32 bit into multiple 16 bit ones + std::vector<U16> indices_16; + std::vector<S64> vertices_remap; // should it be a point map? + vertices_remap.resize(faceVertices.size(), -1); + std::vector<LLVolumeFace::VertexData> face_verts; + min = glm::vec3(FLT_MAX); + max = glm::vec3(-FLT_MAX); + for (size_t idx = 0; idx < indices_32.size(); idx++) + { + size_t vert_index = indices_32[idx]; + if (vertices_remap[vert_index] == -1) + { + // First encounter, add it + size_t new_vert_idx = face_verts.size(); + vertices_remap[vert_index] = (S64)new_vert_idx; + face_verts.push_back(faceVertices[vert_index]); + vert_index = new_vert_idx; + + // Update min/max bounds + const LLVector4a& vec = face_verts[new_vert_idx].getPosition(); + if (new_vert_idx == 0) + { + min.x = vec[0]; + min.y = vec[1]; + min.z = vec[2]; + max = min; + } + else + { + min.x = std::min(min.x, vec[0]); + min.y = std::min(min.y, vec[1]); + min.z = std::min(min.z, vec[2]); + max.x = std::max(max.x, vec[0]); + max.y = std::max(max.y, vec[1]); + max.z = std::max(max.z, vec[2]); + } + } + else + { + // already in vector, get position + vert_index = (size_t)vertices_remap[vert_index]; + } + indices_16.push_back((U16)vert_index); + + if (indices_16.size() % 3 == 0 && face_verts.size() >= 65532) + { + LLVolumeFace face; + face.fillFromLegacyData(face_verts, indices_16); + face.mExtents[0] = LLVector4a(min.x, min.y, min.z, 0); + face.mExtents[1] = LLVector4a(max.x, max.y, max.z, 0); + pModel->getVolumeFaces().push_back(face); + pModel->getMaterialList().push_back(materialName); + + std::fill(vertices_remap.begin(), vertices_remap.end(), -1); + indices_16.clear(); + face_verts.clear(); + + min = glm::vec3(FLT_MAX); + max = glm::vec3(-FLT_MAX); + } + } + if (indices_16.size() > 0 && face_verts.size() > 0) + { + LLVolumeFace face; + face.fillFromLegacyData(face_verts, indices_16); + face.mExtents[0] = LLVector4a(min.x, min.y, min.z, 0); + face.mExtents[1] = LLVector4a(max.x, max.y, max.z, 0); + pModel->getVolumeFaces().push_back(face); + pModel->getMaterialList().push_back(materialName); + } + } + else + { + // can use indices directly + std::vector<U16> indices; + for (U32 i = 0; i < prim.getIndexCount(); i += 3) + { + // When processing indices, flip winding order if needed + if (hasNegativeScale) + { + // Flip winding order for negative scale + indices.push_back(prim.mIndexArray[i]); + indices.push_back(prim.mIndexArray[i + 2]); // Swap these two + indices.push_back(prim.mIndexArray[i + 1]); + } + else + { + indices.push_back(prim.mIndexArray[i]); + indices.push_back(prim.mIndexArray[i + 1]); + indices.push_back(prim.mIndexArray[i + 2]); + } + } + + face.fillFromLegacyData(faceVertices, indices); + face.mExtents[0] = LLVector4a(min.x, min.y, min.z, 0); + face.mExtents[1] = LLVector4a(max.x, max.y, max.z, 0); + + pModel->getVolumeFaces().push_back(face); + pModel->getMaterialList().push_back(materialName); + } + } + + // Call normalizeVolumeFacesAndWeights to compute proper extents + pModel->normalizeVolumeFacesAndWeights(); + + // Fill joint names, bind matrices and remap weight indices + if (skinIdx >= 0) + { + LL::GLTF::Skin& gltf_skin = mGLTFAsset.mSkins[skinIdx]; + LLMeshSkinInfo& skin_info = pModel->mSkinInfo; + S32 valid_joints_count = mValidJointsCount[skinIdx]; + + S32 replacement_index = 0; + std::vector<S32> gltfindex_to_joitindex_map; + size_t jointCnt = gltf_skin.mJoints.size(); + gltfindex_to_joitindex_map.resize(jointCnt); + + if (valid_joints_count > LL_MAX_JOINTS_PER_MESH_OBJECT) + { + std::map<std::string, S32> goup_use_count; + // Assume that 'Torso' group is always in use since that's what everything else is attached to + goup_use_count["Torso"] = 1; + // Note that Collisions and Extra groups are all over the place, might want to include them from the start + // or add individual when parents are added + + // Check which groups are in use + for (size_t i = 0; i < jointCnt; ++i) + { + std::string& joint_name = mJointNames[skinIdx][i]; + if (!joint_name.empty()) + { + if (gltf_joint_index_use[i] > 0) + { + const JointGroups &group = mJointGroups[joint_name]; + // Joint in use, increment it's groups + goup_use_count[group.mGroup]++; + goup_use_count[group.mParentGroup]++; + } + } + } + + // 1. add joints that are in use directly + for (size_t i = 0; i < jointCnt; ++i) + { + // Process joint name and idnex + S32 joint = gltf_skin.mJoints[i]; + if (gltf_joint_index_use[i] <= 0) + { + // unsupported (-1) joint, drop it + // unused (0) joint, drop it + continue; + } + + if (addJointToModelSkin(skin_info, skinIdx, i)) + { + gltfindex_to_joitindex_map[i] = replacement_index++; + } + } + + // 2. add joints from groups that this model's joints belong to + // It's perfectly valid to have more joints than is in use + // Ex: sandals that make your legs digitigrade despite not skining to + // knees or the like. + // Todo: sort and add by usecount + for (size_t i = 0; i < jointCnt; ++i) + { + S32 joint = gltf_skin.mJoints[i]; + if (gltf_joint_index_use[i] != 0) + { + // this step needs only joints that have zero uses + continue; + } + if (skin_info.mInvBindMatrix.size() > LL_MAX_JOINTS_PER_MESH_OBJECT) + { + break; + } + const std::string& legal_name = mJointNames[skinIdx][i]; + std::string group_name = mJointGroups[legal_name].mGroup; + if (goup_use_count[group_name] > 0) + { + if (addJointToModelSkin(skin_info, skinIdx, i)) + { + gltfindex_to_joitindex_map[i] = replacement_index++; + } + } + } + } + else + { + // Less than 110, just add every valid joint + for (size_t i = 0; i < jointCnt; ++i) + { + // Process joint name and idnex + S32 joint = gltf_skin.mJoints[i]; + if (gltf_joint_index_use[i] < 0) + { + // unsupported (-1) joint, drop it + continue; + } + + if (addJointToModelSkin(skin_info, skinIdx, i)) + { + gltfindex_to_joitindex_map[i] = replacement_index++; + } + } + } + + if (skin_info.mInvBindMatrix.size() > LL_MAX_JOINTS_PER_MESH_OBJECT) + { + LL_WARNS("GLTF_IMPORT") << "Too many jonts in " << pModel->mLabel + << " Count: " << (S32)skin_info.mInvBindMatrix.size() + << " Limit:" << (S32)LL_MAX_JOINTS_PER_MESH_OBJECT << LL_ENDL; + LLSD args; + args["Message"] = "ModelTooManyJoint"; + args["MODEL_NAME"] = pModel->mLabel; + args["JOINT_COUNT"] = (S32)skin_info.mInvBindMatrix.size(); + args["MAX"] = (S32)LL_MAX_JOINTS_PER_MESH_OBJECT; + mWarningsArray.append(args); + } + + // Remap indices for pModel->mSkinWeights + for (auto& weights : pModel->mSkinWeights) + { + for (auto& weight : weights.second) + { + weight.mJointIdx = gltfindex_to_joitindex_map[weight.mJointIdx]; + } + } + } + + return true; +} + +void LLGLTFLoader::populateJointsFromSkin(S32 skin_idx) +{ + const LL::GLTF::Skin& skin = mGLTFAsset.mSkins[skin_idx]; + + LL_INFOS("GLTF_DEBUG") << "populateJointFromSkin: Processing skin " << skin_idx << " with " << skin.mJoints.size() << " joints" << LL_ENDL; + + if (skin.mInverseBindMatrices > 0 && skin.mJoints.size() != skin.mInverseBindMatricesData.size()) + { + LL_INFOS("GLTF_IMPORT") << "Bind matrices count mismatch joints count" << LL_ENDL; + LLSD args; + args["Message"] = "InvBindCountMismatch"; + mWarningsArray.append(args); + } + + S32 joint_count = (S32)skin.mJoints.size(); + S32 inverse_count = (S32)skin.mInverseBindMatricesData.size(); + if (mInverseBindMatrices.size() <= skin_idx) + { + mInverseBindMatrices.resize(skin_idx + 1); + mAlternateBindMatrices.resize(skin_idx + 1); + mJointNames.resize(skin_idx + 1); + mValidJointsCount.resize(skin_idx + 1, 0); + } + + // fill up joints related data + joints_data_map_t joints_data; + joints_name_to_node_map_t names_to_nodes; + for (S32 i = 0; i < joint_count; i++) + { + S32 joint = skin.mJoints[i]; + LL::GLTF::Node jointNode = mGLTFAsset.mNodes[joint]; + JointNodeData& data = joints_data[joint]; + data.mNodeIdx = joint; + data.mJointListIdx = i; + data.mGltfRestMatrix = buildGltfRestMatrix(joint, skin); + data.mGltfMatrix = jointNode.mMatrix; + data.mOverrideMatrix = glm::mat4(1.f); + + if (mJointMap.find(jointNode.mName) != mJointMap.end()) + { + data.mName = mJointMap[jointNode.mName]; + data.mIsValidViewerJoint = true; + mValidJointsCount[skin_idx]++; + } + else + { + data.mName = jointNode.mName; + data.mIsValidViewerJoint = false; + } + names_to_nodes[data.mName] = joint; + + for (S32 child : jointNode.mChildren) + { + JointNodeData& child_data = joints_data[child]; + child_data.mParentNodeIdx = joint; + child_data.mIsParentValidViewerJoint = data.mIsValidViewerJoint; + } + } + + if (mValidJointsCount[skin_idx] > LL_MAX_JOINTS_PER_MESH_OBJECT) + { + LL_WARNS("GLTF_IMPORT") << "Too many jonts, will strip unused joints" + << " Count: " << mValidJointsCount[skin_idx] + << " Limit:" << (S32)LL_MAX_JOINTS_PER_MESH_OBJECT << LL_ENDL; + + LLSD args; + args["Message"] = "SkinJointsOverLimit"; + args["SKIN_INDEX"] = (S32)skin_idx; + args["JOINT_COUNT"] = mValidJointsCount[skin_idx]; + args["MAX"] = (S32)LL_MAX_JOINTS_PER_MESH_OBJECT; + mWarningsArray.append(args); + } + + // Go over viewer joints and build overrides + glm::mat4 ident(1.0); + for (auto &viewer_data : mViewerJointData) + { + buildOverrideMatrix(viewer_data, joints_data, names_to_nodes, ident, ident); + } + + for (S32 i = 0; i < joint_count; i++) + { + S32 joint = skin.mJoints[i]; + LL::GLTF::Node jointNode = mGLTFAsset.mNodes[joint]; + std::string legal_name(jointNode.mName); + bool legal_joint = false; + if (mJointMap.find(legal_name) != mJointMap.end()) + { + legal_name = mJointMap[legal_name]; + legal_joint = true; + mJointNames[skin_idx].push_back(legal_name); + } + else + { + mJointNames[skin_idx].emplace_back(); + } + + // Compute bind matrices + + if (!legal_joint) + { + // Add placeholder to not break index. + // Not going to be used by viewer, will be stripped from skin_info. + LLMatrix4 gltf_transform; + gltf_transform.setIdentity(); + mInverseBindMatrices[skin_idx].push_back(LLMatrix4a(gltf_transform)); + } + else if (inverse_count > i) + { + // Transalte existing bind matrix to viewer's skeleton + // todo: probably should be 'to viewer's overriden skeleton' + glm::mat4 original_bind_matrix = glm::inverse(skin.mInverseBindMatricesData[i]); + glm::mat4 rotated_original = coord_system_rotation * original_bind_matrix; + glm::mat4 skeleton_transform = computeGltfToViewerSkeletonTransform(joints_data, joint, legal_name); + glm::mat4 tranlated_original = skeleton_transform * rotated_original; + glm::mat4 final_inverse_bind_matrix = glm::inverse(tranlated_original); + + LLMatrix4 gltf_transform = LLMatrix4(glm::value_ptr(final_inverse_bind_matrix)); + LL_INFOS("GLTF_DEBUG") << "mInvBindMatrix name: " << legal_name << " Translated val: " << gltf_transform << LL_ENDL; + mInverseBindMatrices[skin_idx].push_back(LLMatrix4a(gltf_transform)); + } + else + { + // If bind matrices aren't present (they are optional in gltf), + // assume an identy matrix + // todo: find a model with this, might need to use rotated matrix + glm::mat4 inv_bind(1.0f); + glm::mat4 skeleton_transform = computeGltfToViewerSkeletonTransform(joints_data, joint, legal_name); + inv_bind = glm::inverse(skeleton_transform * inv_bind); + + LLMatrix4 gltf_transform = LLMatrix4(glm::value_ptr(inv_bind)); + LL_INFOS("GLTF_DEBUG") << "mInvBindMatrix name: " << legal_name << " Generated val: " << gltf_transform << LL_ENDL; + mInverseBindMatrices[skin_idx].push_back(LLMatrix4a(gltf_transform)); + } + + // Compute Alternative matrices also known as overrides + LLMatrix4 original_joint_transform(glm::value_ptr(joints_data[joint].mOverrideMatrix)); + + // Viewer seems to care only about translation part, + // but for parity with collada taking original value + LLMatrix4 newInverse = LLMatrix4(mInverseBindMatrices[skin_idx].back().getF32ptr()); + newInverse.setTranslation(original_joint_transform.getTranslation()); + + LL_INFOS("GLTF_DEBUG") << "mAlternateBindMatrix name: " << legal_name << " val: " << newInverse << LL_ENDL; + mAlternateBindMatrices[skin_idx].push_back(LLMatrix4a(newInverse)); + + if (legal_joint) + { + // Might be needed for uploader UI to correctly identify overriden joints + // but going to be incorrect if multiple skins are present + mJointList[legal_name] = newInverse; + mJointsFromNode.push_front(legal_name); + } + } +} + +void LLGLTFLoader::populateJointGroups() +{ + std::string parent; + for (auto& viewer_data : mViewerJointData) + { + buildJointGroup(viewer_data, parent); + } +} + + +S32 LLGLTFLoader::findClosestValidJoint(S32 source_joint, const LL::GLTF::Skin& gltf_skin) const +{ + S32 source_joint_node = gltf_skin.mJoints[source_joint]; + S32 root_node = source_joint_node; + S32 found_node = source_joint_node; + S32 size = (S32)gltf_skin.mJoints.size(); + do + { + root_node = found_node; + for (S32 i = 0; i < size; i++) + { + S32 joint = gltf_skin.mJoints[i]; + const LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[joint]; + std::vector<S32>::const_iterator it = std::find(jointNode.mChildren.begin(), jointNode.mChildren.end(), root_node); + if (it != jointNode.mChildren.end()) + { + // Found node's parent + found_node = joint; + if (mJointMap.find(jointNode.mName) != mJointMap.end()) + { + return i; + } + break; + } + } + } while (root_node != found_node); + + return -1; +} + +S32 LLGLTFLoader::findValidRootJointNode(S32 source_joint_node, const LL::GLTF::Skin& gltf_skin) const +{ + S32 root_node = 0; + S32 found_node = source_joint_node; + S32 size = (S32)gltf_skin.mJoints.size(); + do + { + root_node = found_node; + for (S32 i = 0; i < size; i++) + { + S32 joint = gltf_skin.mJoints[i]; + const LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[joint]; + + if (mJointMap.find(jointNode.mName) != mJointMap.end()) + { + std::vector<S32>::const_iterator it = std::find(jointNode.mChildren.begin(), jointNode.mChildren.end(), root_node); + if (it != jointNode.mChildren.end()) + { + // Found node's parent + found_node = joint; + break; + } + } + } + } while (root_node != found_node); + + return root_node; +} + +S32 LLGLTFLoader::findGLTFRootJointNode(const LL::GLTF::Skin& gltf_skin) const +{ + S32 root_node = 0; + S32 found_node = 0; + S32 size = (S32)gltf_skin.mJoints.size(); + do + { + root_node = found_node; + for (S32 i = 0; i < size; i++) + { + S32 joint = gltf_skin.mJoints[i]; + const LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[joint]; + std::vector<S32>::const_iterator it = std::find(jointNode.mChildren.begin(), jointNode.mChildren.end(), root_node); + if (it != jointNode.mChildren.end()) + { + // Found node's parent + found_node = joint; + break; + } + } + } while (root_node != found_node); + + LL_INFOS("GLTF_DEBUG") << "mJointList name: "; + const LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[root_node]; + LL_CONT << jointNode.mName << " index: " << root_node << LL_ENDL; + return root_node; +} + +S32 LLGLTFLoader::findParentNode(S32 node) const +{ + S32 size = (S32)mGLTFAsset.mNodes.size(); + for (S32 i = 0; i < size; i++) + { + const LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[i]; + std::vector<S32>::const_iterator it = std::find(jointNode.mChildren.begin(), jointNode.mChildren.end(), node); + if (it != jointNode.mChildren.end()) + { + return i; + } + } + return -1; +} + +void LLGLTFLoader::buildJointGroup(LLJointData& viewer_data, const std::string &parent_group) +{ + JointGroups& jount_group_data = mJointGroups[viewer_data.mName]; + jount_group_data.mGroup = viewer_data.mGroup; + jount_group_data.mParentGroup = parent_group; + + for (LLJointData& child_data : viewer_data.mChildren) + { + buildJointGroup(child_data, viewer_data.mGroup); + } +} + +void LLGLTFLoader::buildOverrideMatrix(LLJointData& viewer_data, joints_data_map_t &gltf_nodes, joints_name_to_node_map_t &names_to_nodes, glm::mat4& parent_rest, glm::mat4& parent_support_rest) const +{ + glm::mat4 new_lefover(1.f); + glm::mat4 rest(1.f); + joints_name_to_node_map_t::iterator found_node = names_to_nodes.find(viewer_data.mName); + if (found_node != names_to_nodes.end()) + { + S32 gltf_node_idx = found_node->second; + JointNodeData& node = gltf_nodes[gltf_node_idx]; + node.mIsOverrideValid = true; + node.mViewerRestMatrix = viewer_data.mRestMatrix; + + glm::mat4 gltf_joint_rest_pose = coord_system_rotation * node.mGltfRestMatrix; + if (mApplyXYRotation) + { + gltf_joint_rest_pose = coord_system_rotationxy * gltf_joint_rest_pose; + } + + glm::mat4 translated_joint; + // Example: + // Viewer has pelvis->spine1->spine2->torso. + // gltf example model has pelvis->torso + // By doing glm::inverse(transalted_rest_spine2) * gltf_rest_torso + // We get what torso would have looked like if gltf had a spine2 + if (viewer_data.mIsJoint) + { + translated_joint = glm::inverse(parent_rest) * gltf_joint_rest_pose; + } + else + { + translated_joint = glm::inverse(parent_support_rest) * gltf_joint_rest_pose; + } + + glm::vec3 translation_override; + glm::vec3 skew; + glm::vec3 scale; + glm::vec4 perspective; + glm::quat rotation; + glm::decompose(translated_joint, scale, rotation, translation_override, skew, perspective); + + node.mOverrideMatrix = glm::recompose(glm::vec3(1, 1, 1), glm::identity<glm::quat>(), translation_override, glm::vec3(0, 0, 0), glm::vec4(0, 0, 0, 1)); + + glm::mat4 override_joint = node.mOverrideMatrix; + override_joint = glm::scale(override_joint, viewer_data.mScale); + + rest = parent_rest * override_joint; + node.mOverrideRestMatrix = rest; + } + else + { + // No override for this joint + rest = parent_rest * viewer_data.mJointMatrix; + } + + glm::mat4 support_rest(1.f); + if (viewer_data.mSupport == LLJointData::SUPPORT_BASE) + { + support_rest = rest; + } + else + { + support_rest = parent_support_rest; + } + + for (LLJointData& child_data : viewer_data.mChildren) + { + buildOverrideMatrix(child_data, gltf_nodes, names_to_nodes, rest, support_rest); + } +} + +glm::mat4 LLGLTFLoader::buildGltfRestMatrix(S32 joint_node_index, const LL::GLTF::Skin& gltf_skin) const +{ + // This is inefficient since we are recalculating some joints multiple times over + // Todo: cache it? + + if (joint_node_index < 0 || joint_node_index >= static_cast<S32>(mGLTFAsset.mNodes.size())) + { + return glm::mat4(1.0f); + } + + const auto& node = mGLTFAsset.mNodes[joint_node_index]; + + // Find and apply parent transform if it exists + for (size_t i = 0; i < mGLTFAsset.mNodes.size(); ++i) + { + const auto& potential_parent = mGLTFAsset.mNodes[i]; + auto it = std::find(potential_parent.mChildren.begin(), potential_parent.mChildren.end(), joint_node_index); + + if (it != potential_parent.mChildren.end()) + { + // Found parent + if (std::find(gltf_skin.mJoints.begin(), gltf_skin.mJoints.end(), joint_node_index) != gltf_skin.mJoints.end()) + { + // parent is a joint - recursively combine transform + // assumes that matrix is already valid + return buildGltfRestMatrix(static_cast<S32>(i), gltf_skin) * node.mMatrix; + } + } + } + // Should we return armature or stop earlier? + return node.mMatrix; +} + +glm::mat4 LLGLTFLoader::buildGltfRestMatrix(S32 joint_node_index, const joints_data_map_t& joint_data) const +{ + // This is inefficient since we are recalculating some joints multiple times over + // Todo: cache it? + + if (joint_node_index < 0 || joint_node_index >= static_cast<S32>(mGLTFAsset.mNodes.size())) + { + return glm::mat4(1.0f); + } + + auto& data = joint_data.at(joint_node_index); + + if (data.mParentNodeIdx >=0) + { + return buildGltfRestMatrix(data.mParentNodeIdx, joint_data) * data.mGltfMatrix; + } + // Should we return armature or stop earlier? + return data.mGltfMatrix; +} + +// This function computes the transformation matrix needed to convert from GLTF skeleton space +// to viewer skeleton space for a specific joint + +glm::mat4 LLGLTFLoader::computeGltfToViewerSkeletonTransform(const joints_data_map_t& joints_data_map, S32 gltf_node_index, const std::string& joint_name) const +{ + const JointNodeData& node_data = joints_data_map.at(gltf_node_index); + if (!node_data.mIsOverrideValid) + { + // For now assume they are identical and return an identity (for ease of debuging) + return glm::mat4(1.0f); + } + + // Get the GLTF joint's rest pose (in GLTF coordinate system) + const glm::mat4 &gltf_joint_rest_pose = node_data.mGltfRestMatrix; + glm::mat4 rest_pose = coord_system_rotation * gltf_joint_rest_pose; + + LL_INFOS("GLTF_DEBUG") << "rest matrix for joint " << joint_name << ": "; + + LLMatrix4 transform(glm::value_ptr(rest_pose)); + + LL_CONT << transform << LL_ENDL; + + // Compute transformation from GLTF space to viewer space + // This assumes both skeletons are in rest pose initially + return node_data.mOverrideRestMatrix * glm::inverse(rest_pose); +} + +bool LLGLTFLoader::checkForXYrotation(const LL::GLTF::Skin& gltf_skin, S32 joint_idx, S32 bind_indx) +{ + glm::mat4 gltf_joint_rest = buildGltfRestMatrix(joint_idx, gltf_skin); + glm::mat4 test_mat = glm::inverse(gltf_joint_rest) * gltf_skin.mInverseBindMatricesData[bind_indx]; + // Normally for shoulders it should be something close to + // {1,0,0,0;0,-1,0,0;0,0,-1,0;0,0,0,1} + // rotated one will look like + // {0,0,0,-1;1,0,0,0;0,-1,0,0;0,0,0,1} + // Todo: This is a cheap hack, + // figure out how rotation is supposed to work + return abs(test_mat[0][0]) < 0.5 && abs(test_mat[1][1]) < 0.5 && abs(test_mat[2][2]) < 0.5; +} + +void LLGLTFLoader::checkForXYrotation(const LL::GLTF::Skin& gltf_skin) +{ + // HACK: figure out model's rotation from shoulders' matrix. + // This is wrong on many levels: + // Too limited (only models that have shoulders), + // Will not work well with things that emulate 3 hands in some manner + // Only supports xy 90 degree rotation + // Todo: figure out how to find skeleton's orientation Correctly + // when model is rotated at a triangle level + constexpr char right_shoulder_str[] = "mShoulderRight"; + constexpr char left_shoulder_str[] = "mShoulderLeft"; + + S32 size = (S32)gltf_skin.mJoints.size(); + S32 joints_found = 0; + for (S32 i= 0; i < size; i++) + { + S32 joint = gltf_skin.mJoints[i]; + auto joint_node = mGLTFAsset.mNodes[joint]; + + // todo: we are doing this search thing everywhere, + // just pre-translate every joint + JointMap::iterator found = mJointMap.find(joint_node.mName); + if (found == mJointMap.end()) + { + // unsupported joint + continue; + } + if (found->second == right_shoulder_str || found->second == left_shoulder_str) + { + if (checkForXYrotation(gltf_skin, joint, i)) + { + joints_found++; + } + else + { + return; + } + } + } + + if (joints_found == 2) + { + // Both joints in a weird position/rotation, assume rotated model + mApplyXYRotation = true; + } +} + +std::string LLGLTFLoader::extractTextureToTempFile(S32 textureIndex, const std::string& texture_type) +{ + if (textureIndex < 0 || textureIndex >= mGLTFAsset.mTextures.size()) + return ""; + + S32 sourceIndex = mGLTFAsset.mTextures[textureIndex].mSource; + if (sourceIndex < 0 || sourceIndex >= mGLTFAsset.mImages.size()) + return ""; + + LL::GLTF::Image& image = mGLTFAsset.mImages[sourceIndex]; + + // Handle URI-based textures + if (!image.mUri.empty()) + { + return image.mUri; // Return URI directly + } + + // Handle embedded textures + if (image.mBufferView >= 0) + { + if (image.mBufferView < mGLTFAsset.mBufferViews.size()) + { + const LL::GLTF::BufferView& buffer_view = mGLTFAsset.mBufferViews[image.mBufferView]; + if (buffer_view.mBuffer < mGLTFAsset.mBuffers.size()) + { + const LL::GLTF::Buffer& buffer = mGLTFAsset.mBuffers[buffer_view.mBuffer]; + + if (buffer_view.mByteOffset + buffer_view.mByteLength <= buffer.mData.size()) + { + // Extract image data + const U8* data_ptr = &buffer.mData[buffer_view.mByteOffset]; + U32 data_size = buffer_view.mByteLength; + + // Determine the file extension + std::string extension = ".png"; // Default + if (!image.mMimeType.empty()) + { + if (image.mMimeType == "image/jpeg") + extension = ".jpg"; + else if (image.mMimeType == "image/png") + extension = ".png"; + } + else if (data_size >= 4) + { + if (data_ptr[0] == 0xFF && data_ptr[1] == 0xD8) + extension = ".jpg"; // JPEG magic bytes + else if (data_ptr[0] == 0x89 && data_ptr[1] == 0x50 && data_ptr[2] == 0x4E && data_ptr[3] == 0x47) + extension = ".png"; // PNG magic bytes + } + + // Create a temporary file + std::string temp_dir = gDirUtilp->getTempDir(); + std::string temp_filename = temp_dir + gDirUtilp->getDirDelimiter() + + "gltf_embedded_" + texture_type + "_" + std::to_string(sourceIndex) + extension; + + // Write the image data to the temporary file + std::ofstream temp_file(temp_filename, std::ios::binary); + if (temp_file.is_open()) + { + temp_file.write(reinterpret_cast<const char*>(data_ptr), data_size); + temp_file.close(); + + LL_INFOS("GLTF_IMPORT") << "Extracted embedded " << texture_type << " texture to: " << temp_filename << LL_ENDL; + return temp_filename; + } + else + { + LL_WARNS("GLTF_IMPORT") << "Failed to create temporary file for " << texture_type << " texture: " << temp_filename << LL_ENDL; + + LLSD args; + args["Message"] = "FailedToCreateTempFile"; + args["TEXTURE_INDEX"] = sourceIndex; + args["TEXTURE_TYPE"] = texture_type; + args["TEMP_FILE"] = temp_filename; + mWarningsArray.append(args); + } + } + } + } + } + + return ""; +} + +void LLGLTFLoader::notifyUnsupportedExtension(bool unsupported) +{ + std::vector<std::string> extensions = unsupported ? mGLTFAsset.mUnsupportedExtensions : mGLTFAsset.mIgnoredExtensions; + if (extensions.size() > 0) + { + LLSD args; + args["Message"] = unsupported ? "UnsupportedExtension" : "IgnoredExtension"; + std::string del; + std::string ext; + for (auto& extension : extensions) + { + ext += del; + ext += extension; + del = ","; + } + args["EXT"] = ext; + mWarningsArray.append(args); + } +} + diff --git a/indra/newview/gltf/llgltfloader.h b/indra/newview/gltf/llgltfloader.h new file mode 100644 index 0000000000..048f7df7f5 --- /dev/null +++ b/indra/newview/gltf/llgltfloader.h @@ -0,0 +1,203 @@ +/** + * @file LLGLTFLoader.h + * @brief LLGLTFLoader class definition + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLGLTFLoader_H +#define LL_LLGLTFLoader_H + +#include "tinygltf/tiny_gltf.h" + +#include "asset.h" + +#include "llglheaders.h" +#include "lljointdata.h" +#include "llmodelloader.h" + +class LLGLTFLoader : public LLModelLoader +{ + public: + typedef std::map<std::string, LLImportMaterial> material_map; + typedef std::map<std::string, std::string> joint_viewer_parent_map_t; + typedef std::map<std::string, glm::mat4> joint_viewer_rest_map_t; + typedef std::map<S32, glm::mat4> joint_node_mat4_map_t; + + struct JointNodeData + { + JointNodeData() + : mJointListIdx(-1) + , mNodeIdx(-1) + , mParentNodeIdx(-1) + , mIsValidViewerJoint(false) + , mIsParentValidViewerJoint(false) + , mIsOverrideValid(false) + { + + } + S32 mJointListIdx; + S32 mNodeIdx; + S32 mParentNodeIdx; + glm::mat4 mGltfRestMatrix; + glm::mat4 mViewerRestMatrix; + glm::mat4 mOverrideRestMatrix; + glm::mat4 mGltfMatrix; + glm::mat4 mOverrideMatrix; + std::string mName; + bool mIsValidViewerJoint; + bool mIsParentValidViewerJoint; + bool mIsOverrideValid; + }; + typedef std::map <S32, JointNodeData> joints_data_map_t; + typedef std::map <std::string, S32> joints_name_to_node_map_t; + + LLGLTFLoader(std::string filename, + S32 lod, + LLModelLoader::load_callback_t load_cb, + LLModelLoader::joint_lookup_func_t joint_lookup_func, + LLModelLoader::texture_load_func_t texture_load_func, + LLModelLoader::state_callback_t state_cb, + void * opaque_userdata, + JointTransformMap & jointTransformMap, + JointNameSet & jointsFromNodes, + std::map<std::string, std::string> &jointAliasMap, + U32 maxJointsPerMesh, + U32 modelLimit, + std::vector<LLJointData> viewer_skeleton); //, + //bool preprocess ); + virtual ~LLGLTFLoader(); + + virtual bool OpenFile(const std::string &filename); + + struct GLTFVertex + { + glm::vec3 position; + glm::vec3 normal; + glm::vec2 uv0; + glm::u16vec4 joints; + glm::vec4 weights; + }; + +protected: + LL::GLTF::Asset mGLTFAsset; + tinygltf::Model mGltfModel; + bool mGltfLoaded; + bool mApplyXYRotation = false; + U32 mGeneratedModelLimit; + + // GLTF isn't aware of viewer's skeleton and uses it's own, + // so need to take viewer's joints and use them to + // recalculate iverse bind matrices + std::vector<LLJointData> mViewerJointData; + + // vector of vectors because of a posibility of having more than one skin + typedef std::vector<LLMeshSkinInfo::matrix_list_t> bind_matrices_t; + typedef std::vector<std::vector<std::string> > joint_names_t; + bind_matrices_t mInverseBindMatrices; + bind_matrices_t mAlternateBindMatrices; + joint_names_t mJointNames; // empty string when no legal name for a given idx + + // what group a joint belongs to. + // For purpose of stripping unused groups when joints are over limit. + struct JointGroups + { + std::string mGroup; + std::string mParentGroup; + }; + typedef std::map<std::string, JointGroups> joint_to_group_map_t; + joint_to_group_map_t mJointGroups; + + // per skin joint count, needs to be tracked for the sake of limits check. + std::vector<S32> mValidJointsCount; + +private: + bool parseMeshes(); + void computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S32 node_index, glm::mat4& combined_transform) const; + void processNodeHierarchy(S32 node_idx, std::map<std::string, S32>& mesh_name_counts, U32 submodel_limit, const LLVolumeParams& volume_params); + bool addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx) const; + bool populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh &mesh, const LL::GLTF::Node &node, material_map& mats, S32 instance_count); + void populateJointsFromSkin(S32 skin_idx); + void populateJointGroups(); + void addModelToScene(LLModel* pModel, U32 submodel_limit, const LLMatrix4& transformation, const LLVolumeParams& volume_params, const material_map& mats); + S32 findClosestValidJoint(S32 source_joint, const LL::GLTF::Skin& gltf_skin) const; + S32 findValidRootJointNode(S32 source_joint_node, const LL::GLTF::Skin& gltf_skin) const; + S32 findGLTFRootJointNode(const LL::GLTF::Skin& gltf_skin) const; // if there are multiple roots, gltf stores them under one commor joint + S32 findParentNode(S32 node) const; + void buildJointGroup(LLJointData& viewer_data, const std::string& parent_group); + void buildOverrideMatrix(LLJointData& data, joints_data_map_t &gltf_nodes, joints_name_to_node_map_t &names_to_nodes, glm::mat4& parent_rest, glm::mat4& support_rest) const; + glm::mat4 buildGltfRestMatrix(S32 joint_node_index, const LL::GLTF::Skin& gltf_skin) const; + glm::mat4 buildGltfRestMatrix(S32 joint_node_index, const joints_data_map_t& joint_data) const; + glm::mat4 computeGltfToViewerSkeletonTransform(const joints_data_map_t& joints_data_map, S32 gltf_node_index, const std::string& joint_name) const; + bool checkForXYrotation(const LL::GLTF::Skin& gltf_skin, S32 joint_idx, S32 bind_indx); + void checkForXYrotation(const LL::GLTF::Skin& gltf_skin); + + std::string extractTextureToTempFile(S32 textureIndex, const std::string& texture_type); + + void notifyUnsupportedExtension(bool unsupported); + + // bool mPreprocessGLTF; + + /* Below inherited from dae loader - unknown if/how useful here + + void processElement(gltfElement *element, bool &badElement, GLTF *gltf); + void processGltfModel(LLModel *model, GLTF *gltf, gltfElement *pRoot, gltfMesh *mesh, gltfSkin *skin); + + material_map getMaterials(LLModel *model, gltfInstance_geometry *instance_geo, GLTF *gltf); + LLImportMaterial profileToMaterial(gltfProfile_COMMON *material, GLTF *gltf); + LLColor4 getGltfColor(gltfElement *element); + + gltfElement *getChildFromElement(gltfElement *pElement, std::string const &name); + + bool isNodeAJoint(gltfNode *pNode); + void processJointNode(gltfNode *pNode, std::map<std::string, LLMatrix4> &jointTransforms); + void extractTranslation(gltfTranslate *pTranslate, LLMatrix4 &transform); + void extractTranslationViaElement(gltfElement *pTranslateElement, LLMatrix4 &transform); + void extractTranslationViaSID(gltfElement *pElement, LLMatrix4 &transform); + void buildJointToNodeMappingFromScene(gltfElement *pRoot); + void processJointToNodeMapping(gltfNode *pNode); + void processChildJoints(gltfNode *pParentNode); + + bool verifyCount(int expected, int result); + + // Verify that a controller matches vertex counts + bool verifyController(gltfController *pController); + + static bool addVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh, LLSD &log_msg); + static bool createVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh); + + static LLModel *loadModelFromGltfMesh(gltfMesh *mesh); + + // Loads a mesh breaking it into one or more models as necessary + // to get around volume face limitations while retaining >8 materials + // + bool loadModelsFromGltfMesh(gltfMesh *mesh, std::vector<LLModel *> &models_out, U32 submodel_limit); + + static std::string getElementLabel(gltfElement *element); + static size_t getSuffixPosition(std::string label); + static std::string getLodlessLabel(gltfElement *element); + + static std::string preprocessGLTF(std::string filename); + */ + +}; +#endif // LL_LLGLTFLLOADER_H diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index 9faead9533..3cb5e9a0d7 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -317,7 +317,7 @@ void GLTFSceneManager::load(const std::string& filename) { std::shared_ptr<Asset> asset = std::make_shared<Asset>(); - if (asset->load(filename)) + if (asset->load(filename, true)) { gDebugProgram.bind(); // bind a shader to satisfy LLVertexBuffer assertions asset->updateTransforms(); diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp index 716e6cd9e3..41e954b7fa 100644 --- a/indra/newview/llfilepicker.cpp +++ b/indra/newview/llfilepicker.cpp @@ -59,7 +59,7 @@ LLFilePicker LLFilePicker::sInstance; #define XML_FILTER L"XML files (*.xml)\0*.xml\0" #define SLOBJECT_FILTER L"Objects (*.slobject)\0*.slobject\0" #define RAW_FILTER L"RAW files (*.raw)\0*.raw\0" -#define MODEL_FILTER L"Model files (*.dae)\0*.dae\0" +#define MODEL_FILTER L"Model files (*.dae, *.gltf, *.glb)\0*.dae;*.gltf;*.glb\0" #define MATERIAL_FILTER L"GLTF Files (*.gltf; *.glb)\0*.gltf;*.glb\0" #define HDRI_FILTER L"HDRI Files (*.exr)\0*.exr\0" #define MATERIAL_TEXTURES_FILTER L"GLTF Import (*.gltf; *.glb; *.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.gltf;*.glb;*.tga;*.bmp;*.jpg;*.jpeg;*.png\0" @@ -217,6 +217,8 @@ bool LLFilePicker::setupFilter(ELoadFilter filter) break; case FFLOAD_MODEL: mOFN.lpstrFilter = MODEL_FILTER \ + COLLADA_FILTER \ + MATERIAL_FILTER \ L"\0"; break; case FFLOAD_MATERIAL: @@ -671,6 +673,8 @@ std::unique_ptr<std::vector<std::string>> LLFilePicker::navOpenFilterProc(ELoadF case FFLOAD_HDRI: allowedv->push_back("exr"); case FFLOAD_MODEL: + allowedv->push_back("gltf"); + allowedv->push_back("glb"); case FFLOAD_COLLADA: allowedv->push_back("dae"); break; diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp index 5ee93be061..b94c31ec04 100644 --- a/indra/newview/llfloaterbvhpreview.cpp +++ b/indra/newview/llfloaterbvhpreview.cpp @@ -179,7 +179,7 @@ void LLFloaterBvhPreview::setAnimCallbacks() getChild<LLUICtrl>("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseOut, this, _1)); } -std::map<std::string, std::string, std::less<>> LLFloaterBvhPreview::getJointAliases() +std::map <std::string, std::string> LLFloaterBvhPreview::getJointAliases() { LLPointer<LLVOAvatar> av = (LLVOAvatar*)mAnimPreview->getDummyAvatar(); return av->getJointAliases(); @@ -252,7 +252,7 @@ bool LLFloaterBvhPreview::postBuild() ELoadStatus load_status = E_ST_OK; S32 line_number = 0; - auto joint_alias_map = getJointAliases(); + std::map<std::string, std::string> joint_alias_map = getJointAliases(); loaderp = new LLBVHLoader(file_buffer, load_status, line_number, joint_alias_map); std::string status = getString(STATUS[load_status]); diff --git a/indra/newview/llfloaterbvhpreview.h b/indra/newview/llfloaterbvhpreview.h index bb69ab65ef..ae64521492 100644 --- a/indra/newview/llfloaterbvhpreview.h +++ b/indra/newview/llfloaterbvhpreview.h @@ -108,7 +108,7 @@ public: S32 status, LLExtStat ext_status); private: void setAnimCallbacks() ; - std::map<std::string, std::string, std::less<>> getJointAliases(); + std::map <std::string, std::string> getJointAliases(); protected: diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 47471edb92..84b9cb18f8 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -64,6 +64,7 @@ #include "llcallbacklist.h" #include "llviewertexteditor.h" #include "llviewernetwork.h" +#include "llmaterialeditor.h" //static @@ -619,11 +620,9 @@ void LLFloaterModelPreview::onJointListSelection() LLPanel *panel = mTabContainer->getPanelByName("rigging_panel"); LLScrollListCtrl *joints_list = panel->getChild<LLScrollListCtrl>("joints_list"); LLScrollListCtrl *joints_pos = panel->getChild<LLScrollListCtrl>("pos_overrides_list"); - LLScrollListCtrl *joints_scale = panel->getChild<LLScrollListCtrl>("scale_overrides_list"); LLTextBox *joint_pos_descr = panel->getChild<LLTextBox>("pos_overrides_descr"); joints_pos->deleteAllItems(); - joints_scale->deleteAllItems(); LLScrollListItem *selected = joints_list->getFirstSelected(); if (selected) @@ -757,7 +756,7 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit) mModelPreview->onLODMeshOptimizerParamCommit(lod, enforce_tri_limit, mode); break; default: - LL_ERRS() << "Only supposed to be called to generate models, val: " << mode << LL_ENDL; + LL_ERRS() << "Only supposed to be called to generate models" << LL_ENDL; break; } @@ -1488,7 +1487,7 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides) { // Populate table - std::map<std::string, std::string, std::less<>> joint_alias_map; + std::map<std::string, std::string> joint_alias_map; mModelPreview->getJointAliases(joint_alias_map); S32 conflicts = 0; diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index 28160177f6..378f5fdf91 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -137,7 +137,8 @@ LLFloaterComboOptions* LLFloaterComboOptions::showUI( { combo_picker->mComboOptions->addSimpleElement(*iter); } - combo_picker->mComboOptions->selectFirstItem(); + // select 'Bulk Upload All' option + combo_picker->mComboOptions->selectNthItem((S32)options.size() - 1); combo_picker->openFloater(LLSD(title)); combo_picker->setFocus(true); diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index 49c0006f66..fc0a3ec58f 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -30,7 +30,7 @@ #include "llmodelloader.h" #include "lldaeloader.h" -#include "llgltfloader.h" +#include "gltf/llgltfloader.h" #include "llfloatermodelpreview.h" #include "llagent.h" @@ -40,6 +40,7 @@ #include "lldrawable.h" #include "llface.h" #include "lliconctrl.h" +#include "lljointdata.h" #include "llmatrix4a.h" #include "llmeshrepository.h" #include "llmeshoptimizer.h" @@ -780,7 +781,7 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable mLODFile[lod] = filename; - std::map<std::string, std::string, std::less<>> joint_alias_map; + std::map<std::string, std::string> joint_alias_map; getJointAliases(joint_alias_map); LLHandle<LLModelPreview> preview_handle = getHandle(); @@ -810,6 +811,9 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable } else { + LLVOAvatar* av = getPreviewAvatar(); + std::vector<LLJointData> viewer_skeleton; + av->getJointMatricesAndHierarhy(viewer_skeleton); mModelLoader = new LLGLTFLoader( filename, lod, @@ -822,7 +826,8 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable mJointsFromNode, joint_alias_map, LLSkinningUtil::getMaxJointCount(), - gSavedSettings.getU32("ImporterModelLimit")); + gSavedSettings.getU32("ImporterModelLimit"), + viewer_skeleton); } if (force_disable_slm) @@ -3090,25 +3095,48 @@ void LLModelPreview::lookupLODModelFiles(S32 lod) S32 next_lod = (lod - 1 >= LLModel::LOD_IMPOSTOR) ? lod - 1 : LLModel::LOD_PHYSICS; std::string lod_filename = mLODFile[LLModel::LOD_HIGH]; - std::string ext = ".dae"; std::string lod_filename_lower(lod_filename); LLStringUtil::toLower(lod_filename_lower); - std::string::size_type i = lod_filename_lower.rfind(ext); - if (i != std::string::npos) + + // Check for each supported file extension + std::vector<std::string> supported_exts = { ".dae", ".gltf", ".glb" }; + std::string found_ext; + std::string::size_type ext_pos = std::string::npos; + + for (const auto& ext : supported_exts) { - lod_filename.replace(i, lod_filename.size() - ext.size(), getLodSuffix(next_lod) + ext); + std::string::size_type i = lod_filename_lower.rfind(ext); + if (i != std::string::npos) + { + ext_pos = i; + found_ext = ext; + break; + } } - if (gDirUtilp->fileExists(lod_filename)) + + if (ext_pos != std::string::npos) { - LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; - if (fmp) + // Replace extension with LOD suffix + original extension + std::string lod_file_to_check = lod_filename; + lod_file_to_check.replace(ext_pos, found_ext.size(), getLodSuffix(next_lod) + found_ext); + + if (gDirUtilp->fileExists(lod_file_to_check)) + { + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + if (fmp) + { + fmp->setCtrlLoadFromFile(next_lod); + } + loadModel(lod_file_to_check, next_lod); + } + else { - fmp->setCtrlLoadFromFile(next_lod); + lookupLODModelFiles(next_lod); } - loadModel(lod_filename, next_lod); } else { + // No recognized extension found, continue with next LOD lookupLODModelFiles(next_lod); } } diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp index cee43f3cff..47f58afa00 100644 --- a/indra/newview/llskinningutil.cpp +++ b/indra/newview/llskinningutil.cpp @@ -135,6 +135,12 @@ void LLSkinningUtil::initSkinningMatrixPalette( initJointNums(const_cast<LLMeshSkinInfo*>(skin), avatar); + if (skin->mInvBindMatrix.size() < count ) + { + // faulty model? mInvBindMatrix.size() should have matched mJointNames.size() + return; + } + LLMatrix4a world[LL_CHARACTER_MAX_ANIMATED_JOINTS]; for (S32 j = 0; j < count; ++j) @@ -354,7 +360,8 @@ void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *a { rig_info_tab[joint_num].setIsRiggedTo(true); - const LLMatrix4a& mat = skin->mBindPoseMatrix[joint_index]; + size_t bind_poses_size = skin->mBindPoseMatrix.size(); + const LLMatrix4a& mat = bind_poses_size > joint_index ? skin->mBindPoseMatrix[joint_index] : LLMatrix4a::identity(); LLVector4a pos_joint_space; mat.affineTransform(pos, pos_joint_space); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index dcba891f9f..d9a3ec3004 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -6306,13 +6306,13 @@ const LLUUID& LLVOAvatar::getID() const // getJoint() //----------------------------------------------------------------------------- // RN: avatar joints are multi-rooted to include screen-based attachments -LLJoint* LLVOAvatar::getJoint(std::string_view name) +LLJoint *LLVOAvatar::getJoint( const std::string &name ) { joint_map_t::iterator iter = mJointMap.find(name); - LLJoint* jointp = nullptr; + LLJoint* jointp = NULL; - if (iter == mJointMap.end() || iter->second == nullptr) + if (iter == mJointMap.end() || iter->second == NULL) { //search for joint and cache found joint in lookup table if (mJointAliasMap.empty()) { @@ -6329,7 +6329,7 @@ LLJoint* LLVOAvatar::getJoint(std::string_view name) canonical_name = name; } jointp = mRoot->findJoint(canonical_name); - mJointMap[std::string(name)] = jointp; + mJointMap[name] = jointp; } else { //return cached pointer diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 9eb8d3f880..ab27c5752d 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -202,7 +202,7 @@ public: void startDefaultMotions(); void dumpAnimationState(); - virtual LLJoint* getJoint(std::string_view name); + virtual LLJoint* getJoint(const std::string &name); LLJoint* getJoint(S32 num); void initAllJoints(); diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index ebba9ba291..90ff4067f2 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -697,17 +697,17 @@ void LLVOAvatarSelf::idleUpdate(LLAgent &agent, const F64 &time) } // virtual -LLJoint* LLVOAvatarSelf::getJoint(std::string_view name) +LLJoint *LLVOAvatarSelf::getJoint(const std::string &name) { std::lock_guard lock(mJointMapMutex); - LLJoint* jointp = nullptr; + LLJoint *jointp = NULL; jointp = LLVOAvatar::getJoint(name); if (!jointp && mScreenp) { jointp = mScreenp->findJoint(name); if (jointp) { - mJointMap[std::string(name)] = jointp; + mJointMap[name] = jointp; } } if (jointp && jointp != mScreenp && jointp != mRoot) diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h index f7cd974ab0..f9bea41b1d 100644 --- a/indra/newview/llvoavatarself.h +++ b/indra/newview/llvoavatarself.h @@ -90,7 +90,7 @@ public: /*virtual*/ bool hasMotionFromSource(const LLUUID& source_id); /*virtual*/ void stopMotionFromSource(const LLUUID& source_id); /*virtual*/ void requestStopMotion(LLMotion* motion); - /*virtual*/ LLJoint* getJoint(std::string_view name); + /*virtual*/ LLJoint* getJoint(const std::string &name); /*virtual*/ void renderJoints(); diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml index 90223fcda8..f8543ba1aa 100644 --- a/indra/newview/skins/default/xui/en/floater_model_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml @@ -14,7 +14,7 @@ legacy_header_height="25"> <string name="status_idle"></string> - <string name="status_parse_error">Error: Dae parsing issue - see log for details.</string> + <string name="status_parse_error">Error: Model parsing issue - see log for details.</string> <string name="status_bind_shape_orientation">Warning: bind shape matrix is not in standard X-forward orientation.</string> <string name="status_material_mismatch">Error: Material of model is not a subset of reference model.</string> <string name="status_reading_file">Loading...</string> @@ -45,6 +45,7 @@ <string name="UnrecognizedJoint">Rigged to unrecognized joint name [NAME]</string> <string name="UnknownJoints">Skinning disabled due to [COUNT] unknown joints</string> <string name="ModelLoaded">Model [MODEL_NAME] loaded</string> + <string name="InvBindCountMismatch">Bind matrices count mismatch joints count</string> <string name="IncompleteTC">Texture coordinates data is not complete.</string> <string name="PositionNaN">Found NaN while loading position data from DAE-Model, invalid model.</string> @@ -61,6 +62,22 @@ <string name="ParsingErrorNoScene">Document has no visual_scene</string> <string name="ParsingErrorPositionInvalidModel">Unable to process mesh without position data. Invalid model.</string> + <!-- GLTF specific messages --> + <string name="NoScenesFound">No scenes defined in GLTF file</string> + <string name="InvalidMeshReference">Node [NODE_NAME] references invalid mesh [MESH_INDEX] (total meshes: [TOTAL_MESHES])</string> + <string name="InvalidGeometryNonTriangulated">Mesh [MESH_NAME] primitive [PRIMITIVE_INDEX]: Invalid geometry with [INDEX_COUNT] indices (must be triangulated)</string> + <string name="EmptyVertexArray">Mesh [MESH_NAME] primitive [PRIMITIVE_INDEX]: Empty vertex array</string> + <string name="ErrorIndexLimit">Unable to process mesh [MESH_NAME] due to 65,534 vertex limit. Vertex count: [VERTEX_COUNT]</string> + <string name="TextureFound">Found texture: [TEXTURE_NAME] for material: [MATERIAL_NAME]</string> + <string name="IgnoredExtension">Model uses unsupported extension: [EXT], related material properties are ignored</string> + <string name="UnsupportedExtension">Unable to load model, unsupported extension: [EXT]</string> + <string name="TooManyMeshParts">Model contains [PART_COUNT] mesh parts. Maximum allowed: [LIMIT]</string> + <string name="FailedToCreateTempFile">Failed to create temporary file for embedded [TEXTURE_TYPE] texture [TEXTURE_INDEX]: [TEMP_FILE]</string> + <string name="SkinJointsOverLimit">Skin [SKIN_INDEX] defines [JOINT_COUNT] compatible joints, maximum is: [MAX]. Unused joints will be stripped on per model basis.</string> + <string name="ModelTooManyJoint">Model [MODEL_NAME] uses [JOINT_COUNT], maximum: [MAX], upload might fail</string> + <string name="ParsingErrorMissingBuffer">Buffer is either missing or empty [BUFFER_NAME].</string> + <string name="ParsingErrorMissingBufferBin">Buffer is either missing or empty. Check presence of [BUFFER_URI] file.</string> + <panel follows="top|left" height="595" @@ -1706,7 +1723,6 @@ Analysed: height="408"/> <panel follows="right|bottom" - can_resize="false" height="140" layout="topleft" name="right_panel" diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index a51feeb7ab..82e77119ab 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -9453,8 +9453,11 @@ Unable to upload texture: '[NAME]' icon="alertmodal.tga" name="CannotUploadMaterial" type="alertmodal"> -There was a problem uploading the file +Unable to upload material file. The file may be corrupted, in an unsupported format, or contain invalid data. Please check that you're using a valid GLTF/GLB file with proper material definitions. <tag>fail</tag> + <usetemplate + name="okbutton" + yestext="OK"/> </notification> <notification |