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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2025-06-25 20:19:23 +0300
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-06-26 02:39:21 +0300
commit8c9d0c61459ebdfa3d17c9ef7ccfba9793bf4d3a (patch)
tree0e2a5a2f5b7ebd3a5adaac05b66de1528e804014 /indra/newview/gltf
parent4a40eaa87f97ed6b95b8919bf533ae3bd1245c98 (diff)
#4142 Joint grouping and stripping
Viewer only supports 110 joints at a time, when model has more bones than that importer has to strip some, use groups for stripping.
Diffstat (limited to 'indra/newview/gltf')
-rw-r--r--indra/newview/gltf/llgltfloader.cpp177
-rw-r--r--indra/newview/gltf/llgltfloader.h17
2 files changed, 145 insertions, 49 deletions
diff --git a/indra/newview/gltf/llgltfloader.cpp b/indra/newview/gltf/llgltfloader.cpp
index 1af53311c6..039c0b561e 100644
--- a/indra/newview/gltf/llgltfloader.cpp
+++ b/indra/newview/gltf/llgltfloader.cpp
@@ -258,13 +258,14 @@ bool LLGLTFLoader::parseMeshes()
if (mGLTFAsset.mSkins.size() > 0)
{
checkForXYrotation(mGLTFAsset.mSkins[0]);
+ populateJointGroups();
}
// Populate the joints from skins first.
// There's not many skins - and you can pretty easily iterate through the nodes from that.
for (S32 i = 0; i < mGLTFAsset.mSkins.size(); i++)
{
- populateJointFromSkin(i);
+ populateJointsFromSkin(i);
}
// Track how many times each mesh name has been used
@@ -463,6 +464,24 @@ void LLGLTFLoader::computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S3
}
}
+bool LLGLTFLoader::addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx) const
+{
+ const std::string& legal_name = mJointNames[gltf_skin_idx][gltf_joint_idx];
+ if (legal_name.empty())
+ {
+ llassert(false); // should have been stopped by gltf_joint_index_use[i] == -1
+ return false;
+ }
+ skin_info.mJointNames.push_back(legal_name);
+ skin_info.mJointNums.push_back(-1);
+
+ // In scope of same skin multiple meshes reuse same bind matrices
+ skin_info.mInvBindMatrix.push_back(mInverseBindMatrices[gltf_skin_idx][gltf_joint_idx]);
+ skin_info.mAlternateBindMatrix.push_back(mAlternateBindMatrices[gltf_skin_idx][gltf_joint_idx]);
+
+ return true;
+}
+
bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& mesh, const LL::GLTF::Node& nodeno, material_map& mats, S32 instance_count)
{
// Set the requested label for the floater display and uploading
@@ -519,15 +538,9 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh&
size_t jointCnt = gltf_skin.mJoints.size();
gltf_joint_index_use.resize(jointCnt);
- S32 replacement_index = 0;
for (size_t i = 0; i < jointCnt; ++i)
{
- // Process joint name and idnex
- S32 joint = gltf_skin.mJoints[i];
- LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[joint];
-
- std::string legal_name(jointNode.mName);
- if (mJointMap.find(legal_name) == mJointMap.end())
+ if (mJointNames[i].empty())
{
// This might need to hold a substitute index
gltf_joint_index_use[i] = -1; // mark as unsupported
@@ -959,65 +972,106 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh&
// Call normalizeVolumeFacesAndWeights to compute proper extents
pModel->normalizeVolumeFacesAndWeights();
- // Fill joint names, bind matrices and prepare to remap weight indices
+ // Fill joint names, bind matrices and remap weight indices
if (skinIdx >= 0)
{
LL::GLTF::Skin& gltf_skin = mGLTFAsset.mSkins[skinIdx];
LLMeshSkinInfo& skin_info = pModel->mSkinInfo;
S32 valid_joints_count = mValidJointsCount[skinIdx];
+ S32 replacement_index = 0;
std::vector<S32> gltfindex_to_joitindex_map;
size_t jointCnt = gltf_skin.mJoints.size();
gltfindex_to_joitindex_map.resize(jointCnt);
- S32 replacement_index = 0;
- S32 stripped_valid_joints = 0;
- for (size_t i = 0; i < jointCnt; ++i)
+ if (valid_joints_count > LL_MAX_JOINTS_PER_MESH_OBJECT)
{
- // Process joint name and idnex
- S32 joint = gltf_skin.mJoints[i];
- if (gltf_joint_index_use[i] < 0)
+ std::map<std::string, S32> goup_use_count;
+ // Assume that 'Torso' group is always in use since that's what everything else is attached to
+ goup_use_count["Torso"] = 1;
+ // Note that Collisions and Extra groups are all over the place, might want to include them from the start
+ // or add individual when parents are added
+
+ // Check which groups are in use
+ for (size_t i = 0; i < jointCnt; ++i)
{
- // unsupported (-1) joint, drop it
- continue;
+ std::string& joint_name = mJointNames[skinIdx][i];
+ if (!joint_name.empty())
+ {
+ if (gltf_joint_index_use[i] > 0)
+ {
+ const JointGroups &group = mJointGroups[joint_name];
+ // Joint in use, increment it's groups
+ goup_use_count[group.mGroup]++;
+ goup_use_count[group.mParentGroup]++;
+ }
+ }
}
- LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[joint];
- std::string legal_name(jointNode.mName);
- if (mJointMap.find(legal_name) != mJointMap.end())
+ // 1. add joints that are in use directly
+ for (size_t i = 0; i < jointCnt; ++i)
{
- legal_name = mJointMap[legal_name];
- }
- else
- {
- llassert(false); // should have been stopped by gltf_joint_index_use[i] == -1
- continue;
+ // Process joint name and idnex
+ S32 joint = gltf_skin.mJoints[i];
+ if (gltf_joint_index_use[i] <= 0)
+ {
+ // unsupported (-1) joint, drop it
+ // unused (0) joint, drop it
+ continue;
+ }
+
+ if (addJointToModelSkin(skin_info, skinIdx, i))
+ {
+ gltfindex_to_joitindex_map[i] = replacement_index++;
+ }
}
- if (valid_joints_count > LL_MAX_JOINTS_PER_MESH_OBJECT
- && gltf_joint_index_use[i] == 0
- && legal_name != "mPelvis")
+ // 2. add joints from groups that this model's joints belong to
+ // It's perfectly valid to have more joints than is in use
+ // Ex: sandals that make your legs digitigrade despite not skining to
+ // knees or the like.
+ // Todo: sort and add by usecount
+ for (size_t i = 0; i < jointCnt; ++i)
{
- // Unused (0) joint
- // It's perfectly valid to have more joints than is in use
- // Ex: sandals that make your legs digitigrade despite not skining to
- // knees or the like.
- // But if model is over limid, drop extras sans pelvis.
- // Keeping 'pelvis' is a workaround to keep preview whole.
- // Todo: consider improving this, either take as much as possible or
- // ensure common parents/roots are included
- continue;
+ S32 joint = gltf_skin.mJoints[i];
+ if (gltf_joint_index_use[i] != 0)
+ {
+ // this step needs only joints that have zero uses
+ continue;
+ }
+ if (skin_info.mInvBindMatrix.size() > LL_MAX_JOINTS_PER_MESH_OBJECT)
+ {
+ break;
+ }
+ const std::string& legal_name = mJointNames[skinIdx][i];
+ std::string group_name = mJointGroups[legal_name].mGroup;
+ if (goup_use_count[group_name] > 0)
+ {
+ if (addJointToModelSkin(skin_info, skinIdx, i))
+ {
+ gltfindex_to_joitindex_map[i] = replacement_index++;
+ }
+ }
}
+ }
+ else
+ {
+ // Less than 110, just add every valid joint
+ for (size_t i = 0; i < jointCnt; ++i)
+ {
+ // Process joint name and idnex
+ S32 joint = gltf_skin.mJoints[i];
+ if (gltf_joint_index_use[i] < 0)
+ {
+ // unsupported (-1) joint, drop it
+ continue;
+ }
- gltfindex_to_joitindex_map[i] = replacement_index++;
-
- skin_info.mJointNames.push_back(legal_name);
- skin_info.mJointNums.push_back(-1);
-
- // In scope of same skin multiple meshes reuse same bind matrices
- skin_info.mInvBindMatrix.push_back(mInverseBindMatrices[skinIdx][i]);
-
- skin_info.mAlternateBindMatrix.push_back(mAlternateBindMatrices[skinIdx][i]);
+ if (addJointToModelSkin(skin_info, skinIdx, i))
+ {
+ gltfindex_to_joitindex_map[i] = replacement_index++;
+ }
+ }
}
if (skin_info.mInvBindMatrix.size() > LL_MAX_JOINTS_PER_MESH_OBJECT)
@@ -1046,7 +1100,7 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh&
return true;
}
-void LLGLTFLoader::populateJointFromSkin(S32 skin_idx)
+void LLGLTFLoader::populateJointsFromSkin(S32 skin_idx)
{
const LL::GLTF::Skin& skin = mGLTFAsset.mSkins[skin_idx];
@@ -1066,6 +1120,7 @@ void LLGLTFLoader::populateJointFromSkin(S32 skin_idx)
{
mInverseBindMatrices.resize(skin_idx + 1);
mAlternateBindMatrices.resize(skin_idx + 1);
+ mJointNames.resize(skin_idx + 1);
mValidJointsCount.resize(skin_idx + 1, 0);
}
@@ -1135,6 +1190,11 @@ void LLGLTFLoader::populateJointFromSkin(S32 skin_idx)
{
legal_name = mJointMap[legal_name];
legal_joint = true;
+ mJointNames[skin_idx].push_back(legal_name);
+ }
+ else
+ {
+ mJointNames[skin_idx].emplace_back();
}
// Compute bind matrices
@@ -1196,6 +1256,15 @@ void LLGLTFLoader::populateJointFromSkin(S32 skin_idx)
}
}
+void LLGLTFLoader::populateJointGroups()
+{
+ std::string parent;
+ for (auto& viewer_data : mViewerJointData)
+ {
+ buildJointGroup(viewer_data, parent);
+ }
+}
+
S32 LLGLTFLoader::findClosestValidJoint(S32 source_joint, const LL::GLTF::Skin& gltf_skin) const
{
@@ -1299,6 +1368,18 @@ S32 LLGLTFLoader::findParentNode(S32 node) const
return -1;
}
+void LLGLTFLoader::buildJointGroup(LLJointData& viewer_data, const std::string &parent_group)
+{
+ JointGroups& jount_group_data = mJointGroups[viewer_data.mName];
+ jount_group_data.mGroup = viewer_data.mGroup;
+ jount_group_data.mParentGroup = parent_group;
+
+ for (LLJointData& child_data : viewer_data.mChildren)
+ {
+ buildJointGroup(child_data, viewer_data.mGroup);
+ }
+}
+
void LLGLTFLoader::buildOverrideMatrix(LLJointData& viewer_data, joints_data_map_t &gltf_nodes, joints_name_to_node_map_t &names_to_nodes, glm::mat4& parent_rest, glm::mat4& parent_support_rest) const
{
glm::mat4 new_lefover(1.f);
diff --git a/indra/newview/gltf/llgltfloader.h b/indra/newview/gltf/llgltfloader.h
index f3d5dadbb9..048f7df7f5 100644
--- a/indra/newview/gltf/llgltfloader.h
+++ b/indra/newview/gltf/llgltfloader.h
@@ -112,8 +112,20 @@ protected:
// vector of vectors because of a posibility of having more than one skin
typedef std::vector<LLMeshSkinInfo::matrix_list_t> bind_matrices_t;
+ typedef std::vector<std::vector<std::string> > joint_names_t;
bind_matrices_t mInverseBindMatrices;
bind_matrices_t mAlternateBindMatrices;
+ joint_names_t mJointNames; // empty string when no legal name for a given idx
+
+ // what group a joint belongs to.
+ // For purpose of stripping unused groups when joints are over limit.
+ struct JointGroups
+ {
+ std::string mGroup;
+ std::string mParentGroup;
+ };
+ typedef std::map<std::string, JointGroups> joint_to_group_map_t;
+ joint_to_group_map_t mJointGroups;
// per skin joint count, needs to be tracked for the sake of limits check.
std::vector<S32> mValidJointsCount;
@@ -122,13 +134,16 @@ private:
bool parseMeshes();
void computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S32 node_index, glm::mat4& combined_transform) const;
void processNodeHierarchy(S32 node_idx, std::map<std::string, S32>& mesh_name_counts, U32 submodel_limit, const LLVolumeParams& volume_params);
+ bool addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx) const;
bool populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh &mesh, const LL::GLTF::Node &node, material_map& mats, S32 instance_count);
- void populateJointFromSkin(S32 skin_idx);
+ void populateJointsFromSkin(S32 skin_idx);
+ void populateJointGroups();
void addModelToScene(LLModel* pModel, U32 submodel_limit, const LLMatrix4& transformation, const LLVolumeParams& volume_params, const material_map& mats);
S32 findClosestValidJoint(S32 source_joint, const LL::GLTF::Skin& gltf_skin) const;
S32 findValidRootJointNode(S32 source_joint_node, const LL::GLTF::Skin& gltf_skin) const;
S32 findGLTFRootJointNode(const LL::GLTF::Skin& gltf_skin) const; // if there are multiple roots, gltf stores them under one commor joint
S32 findParentNode(S32 node) const;
+ void buildJointGroup(LLJointData& viewer_data, const std::string& parent_group);
void buildOverrideMatrix(LLJointData& data, joints_data_map_t &gltf_nodes, joints_name_to_node_map_t &names_to_nodes, glm::mat4& parent_rest, glm::mat4& support_rest) const;
glm::mat4 buildGltfRestMatrix(S32 joint_node_index, const LL::GLTF::Skin& gltf_skin) const;
glm::mat4 buildGltfRestMatrix(S32 joint_node_index, const joints_data_map_t& joint_data) const;