diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-06-25 20:19:23 +0300 |
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committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-06-26 02:39:21 +0300 |
commit | 8c9d0c61459ebdfa3d17c9ef7ccfba9793bf4d3a (patch) | |
tree | 0e2a5a2f5b7ebd3a5adaac05b66de1528e804014 /indra/newview/gltf | |
parent | 4a40eaa87f97ed6b95b8919bf533ae3bd1245c98 (diff) |
#4142 Joint grouping and stripping
Viewer only supports 110 joints at a time, when model has more bones
than that importer has to strip some, use groups for stripping.
Diffstat (limited to 'indra/newview/gltf')
-rw-r--r-- | indra/newview/gltf/llgltfloader.cpp | 177 | ||||
-rw-r--r-- | indra/newview/gltf/llgltfloader.h | 17 |
2 files changed, 145 insertions, 49 deletions
diff --git a/indra/newview/gltf/llgltfloader.cpp b/indra/newview/gltf/llgltfloader.cpp index 1af53311c6..039c0b561e 100644 --- a/indra/newview/gltf/llgltfloader.cpp +++ b/indra/newview/gltf/llgltfloader.cpp @@ -258,13 +258,14 @@ bool LLGLTFLoader::parseMeshes() if (mGLTFAsset.mSkins.size() > 0) { checkForXYrotation(mGLTFAsset.mSkins[0]); + populateJointGroups(); } // Populate the joints from skins first. // There's not many skins - and you can pretty easily iterate through the nodes from that. for (S32 i = 0; i < mGLTFAsset.mSkins.size(); i++) { - populateJointFromSkin(i); + populateJointsFromSkin(i); } // Track how many times each mesh name has been used @@ -463,6 +464,24 @@ void LLGLTFLoader::computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S3 } } +bool LLGLTFLoader::addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx) const +{ + const std::string& legal_name = mJointNames[gltf_skin_idx][gltf_joint_idx]; + if (legal_name.empty()) + { + llassert(false); // should have been stopped by gltf_joint_index_use[i] == -1 + return false; + } + skin_info.mJointNames.push_back(legal_name); + skin_info.mJointNums.push_back(-1); + + // In scope of same skin multiple meshes reuse same bind matrices + skin_info.mInvBindMatrix.push_back(mInverseBindMatrices[gltf_skin_idx][gltf_joint_idx]); + skin_info.mAlternateBindMatrix.push_back(mAlternateBindMatrices[gltf_skin_idx][gltf_joint_idx]); + + return true; +} + bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& mesh, const LL::GLTF::Node& nodeno, material_map& mats, S32 instance_count) { // Set the requested label for the floater display and uploading @@ -519,15 +538,9 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& size_t jointCnt = gltf_skin.mJoints.size(); gltf_joint_index_use.resize(jointCnt); - S32 replacement_index = 0; for (size_t i = 0; i < jointCnt; ++i) { - // Process joint name and idnex - S32 joint = gltf_skin.mJoints[i]; - LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[joint]; - - std::string legal_name(jointNode.mName); - if (mJointMap.find(legal_name) == mJointMap.end()) + if (mJointNames[i].empty()) { // This might need to hold a substitute index gltf_joint_index_use[i] = -1; // mark as unsupported @@ -959,65 +972,106 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& // Call normalizeVolumeFacesAndWeights to compute proper extents pModel->normalizeVolumeFacesAndWeights(); - // Fill joint names, bind matrices and prepare to remap weight indices + // Fill joint names, bind matrices and remap weight indices if (skinIdx >= 0) { LL::GLTF::Skin& gltf_skin = mGLTFAsset.mSkins[skinIdx]; LLMeshSkinInfo& skin_info = pModel->mSkinInfo; S32 valid_joints_count = mValidJointsCount[skinIdx]; + S32 replacement_index = 0; std::vector<S32> gltfindex_to_joitindex_map; size_t jointCnt = gltf_skin.mJoints.size(); gltfindex_to_joitindex_map.resize(jointCnt); - S32 replacement_index = 0; - S32 stripped_valid_joints = 0; - for (size_t i = 0; i < jointCnt; ++i) + if (valid_joints_count > LL_MAX_JOINTS_PER_MESH_OBJECT) { - // Process joint name and idnex - S32 joint = gltf_skin.mJoints[i]; - if (gltf_joint_index_use[i] < 0) + std::map<std::string, S32> goup_use_count; + // Assume that 'Torso' group is always in use since that's what everything else is attached to + goup_use_count["Torso"] = 1; + // Note that Collisions and Extra groups are all over the place, might want to include them from the start + // or add individual when parents are added + + // Check which groups are in use + for (size_t i = 0; i < jointCnt; ++i) { - // unsupported (-1) joint, drop it - continue; + std::string& joint_name = mJointNames[skinIdx][i]; + if (!joint_name.empty()) + { + if (gltf_joint_index_use[i] > 0) + { + const JointGroups &group = mJointGroups[joint_name]; + // Joint in use, increment it's groups + goup_use_count[group.mGroup]++; + goup_use_count[group.mParentGroup]++; + } + } } - LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[joint]; - std::string legal_name(jointNode.mName); - if (mJointMap.find(legal_name) != mJointMap.end()) + // 1. add joints that are in use directly + for (size_t i = 0; i < jointCnt; ++i) { - legal_name = mJointMap[legal_name]; - } - else - { - llassert(false); // should have been stopped by gltf_joint_index_use[i] == -1 - continue; + // Process joint name and idnex + S32 joint = gltf_skin.mJoints[i]; + if (gltf_joint_index_use[i] <= 0) + { + // unsupported (-1) joint, drop it + // unused (0) joint, drop it + continue; + } + + if (addJointToModelSkin(skin_info, skinIdx, i)) + { + gltfindex_to_joitindex_map[i] = replacement_index++; + } } - if (valid_joints_count > LL_MAX_JOINTS_PER_MESH_OBJECT - && gltf_joint_index_use[i] == 0 - && legal_name != "mPelvis") + // 2. add joints from groups that this model's joints belong to + // It's perfectly valid to have more joints than is in use + // Ex: sandals that make your legs digitigrade despite not skining to + // knees or the like. + // Todo: sort and add by usecount + for (size_t i = 0; i < jointCnt; ++i) { - // Unused (0) joint - // It's perfectly valid to have more joints than is in use - // Ex: sandals that make your legs digitigrade despite not skining to - // knees or the like. - // But if model is over limid, drop extras sans pelvis. - // Keeping 'pelvis' is a workaround to keep preview whole. - // Todo: consider improving this, either take as much as possible or - // ensure common parents/roots are included - continue; + S32 joint = gltf_skin.mJoints[i]; + if (gltf_joint_index_use[i] != 0) + { + // this step needs only joints that have zero uses + continue; + } + if (skin_info.mInvBindMatrix.size() > LL_MAX_JOINTS_PER_MESH_OBJECT) + { + break; + } + const std::string& legal_name = mJointNames[skinIdx][i]; + std::string group_name = mJointGroups[legal_name].mGroup; + if (goup_use_count[group_name] > 0) + { + if (addJointToModelSkin(skin_info, skinIdx, i)) + { + gltfindex_to_joitindex_map[i] = replacement_index++; + } + } } + } + else + { + // Less than 110, just add every valid joint + for (size_t i = 0; i < jointCnt; ++i) + { + // Process joint name and idnex + S32 joint = gltf_skin.mJoints[i]; + if (gltf_joint_index_use[i] < 0) + { + // unsupported (-1) joint, drop it + continue; + } - gltfindex_to_joitindex_map[i] = replacement_index++; - - skin_info.mJointNames.push_back(legal_name); - skin_info.mJointNums.push_back(-1); - - // In scope of same skin multiple meshes reuse same bind matrices - skin_info.mInvBindMatrix.push_back(mInverseBindMatrices[skinIdx][i]); - - skin_info.mAlternateBindMatrix.push_back(mAlternateBindMatrices[skinIdx][i]); + if (addJointToModelSkin(skin_info, skinIdx, i)) + { + gltfindex_to_joitindex_map[i] = replacement_index++; + } + } } if (skin_info.mInvBindMatrix.size() > LL_MAX_JOINTS_PER_MESH_OBJECT) @@ -1046,7 +1100,7 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& return true; } -void LLGLTFLoader::populateJointFromSkin(S32 skin_idx) +void LLGLTFLoader::populateJointsFromSkin(S32 skin_idx) { const LL::GLTF::Skin& skin = mGLTFAsset.mSkins[skin_idx]; @@ -1066,6 +1120,7 @@ void LLGLTFLoader::populateJointFromSkin(S32 skin_idx) { mInverseBindMatrices.resize(skin_idx + 1); mAlternateBindMatrices.resize(skin_idx + 1); + mJointNames.resize(skin_idx + 1); mValidJointsCount.resize(skin_idx + 1, 0); } @@ -1135,6 +1190,11 @@ void LLGLTFLoader::populateJointFromSkin(S32 skin_idx) { legal_name = mJointMap[legal_name]; legal_joint = true; + mJointNames[skin_idx].push_back(legal_name); + } + else + { + mJointNames[skin_idx].emplace_back(); } // Compute bind matrices @@ -1196,6 +1256,15 @@ void LLGLTFLoader::populateJointFromSkin(S32 skin_idx) } } +void LLGLTFLoader::populateJointGroups() +{ + std::string parent; + for (auto& viewer_data : mViewerJointData) + { + buildJointGroup(viewer_data, parent); + } +} + S32 LLGLTFLoader::findClosestValidJoint(S32 source_joint, const LL::GLTF::Skin& gltf_skin) const { @@ -1299,6 +1368,18 @@ S32 LLGLTFLoader::findParentNode(S32 node) const return -1; } +void LLGLTFLoader::buildJointGroup(LLJointData& viewer_data, const std::string &parent_group) +{ + JointGroups& jount_group_data = mJointGroups[viewer_data.mName]; + jount_group_data.mGroup = viewer_data.mGroup; + jount_group_data.mParentGroup = parent_group; + + for (LLJointData& child_data : viewer_data.mChildren) + { + buildJointGroup(child_data, viewer_data.mGroup); + } +} + void LLGLTFLoader::buildOverrideMatrix(LLJointData& viewer_data, joints_data_map_t &gltf_nodes, joints_name_to_node_map_t &names_to_nodes, glm::mat4& parent_rest, glm::mat4& parent_support_rest) const { glm::mat4 new_lefover(1.f); diff --git a/indra/newview/gltf/llgltfloader.h b/indra/newview/gltf/llgltfloader.h index f3d5dadbb9..048f7df7f5 100644 --- a/indra/newview/gltf/llgltfloader.h +++ b/indra/newview/gltf/llgltfloader.h @@ -112,8 +112,20 @@ protected: // vector of vectors because of a posibility of having more than one skin typedef std::vector<LLMeshSkinInfo::matrix_list_t> bind_matrices_t; + typedef std::vector<std::vector<std::string> > joint_names_t; bind_matrices_t mInverseBindMatrices; bind_matrices_t mAlternateBindMatrices; + joint_names_t mJointNames; // empty string when no legal name for a given idx + + // what group a joint belongs to. + // For purpose of stripping unused groups when joints are over limit. + struct JointGroups + { + std::string mGroup; + std::string mParentGroup; + }; + typedef std::map<std::string, JointGroups> joint_to_group_map_t; + joint_to_group_map_t mJointGroups; // per skin joint count, needs to be tracked for the sake of limits check. std::vector<S32> mValidJointsCount; @@ -122,13 +134,16 @@ private: bool parseMeshes(); void computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S32 node_index, glm::mat4& combined_transform) const; void processNodeHierarchy(S32 node_idx, std::map<std::string, S32>& mesh_name_counts, U32 submodel_limit, const LLVolumeParams& volume_params); + bool addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx) const; bool populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh &mesh, const LL::GLTF::Node &node, material_map& mats, S32 instance_count); - void populateJointFromSkin(S32 skin_idx); + void populateJointsFromSkin(S32 skin_idx); + void populateJointGroups(); void addModelToScene(LLModel* pModel, U32 submodel_limit, const LLMatrix4& transformation, const LLVolumeParams& volume_params, const material_map& mats); S32 findClosestValidJoint(S32 source_joint, const LL::GLTF::Skin& gltf_skin) const; S32 findValidRootJointNode(S32 source_joint_node, const LL::GLTF::Skin& gltf_skin) const; S32 findGLTFRootJointNode(const LL::GLTF::Skin& gltf_skin) const; // if there are multiple roots, gltf stores them under one commor joint S32 findParentNode(S32 node) const; + void buildJointGroup(LLJointData& viewer_data, const std::string& parent_group); void buildOverrideMatrix(LLJointData& data, joints_data_map_t &gltf_nodes, joints_name_to_node_map_t &names_to_nodes, glm::mat4& parent_rest, glm::mat4& support_rest) const; glm::mat4 buildGltfRestMatrix(S32 joint_node_index, const LL::GLTF::Skin& gltf_skin) const; glm::mat4 buildGltfRestMatrix(S32 joint_node_index, const joints_data_map_t& joint_data) const; |