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authorDave Houlton <euclid@lindenlab.com>2021-11-30 15:32:54 -0700
committerDave Houlton <euclid@lindenlab.com>2021-11-30 17:04:35 -0700
commit7a5ef999d01b05dd1574004d167dbd693cc56d1d (patch)
treea972d8818e5188d5297ebcc99fceecbd9cc993d3 /indra/newview/lldrawpoolavatar.cpp
parent08f0f6d8330e0eb654e1661f8c661d5222992933 (diff)
SL-16386 consolidate all VertexShader capability checks to a single LLPipeline::shadersLoaded()
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index f9fdbac9ab..fa67b9902d 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -516,7 +516,7 @@ void LLDrawPoolAvatar::beginRigid()
{
LL_PROFILE_ZONE_SCOPED
- if (gPipeline.canUseVertexShaders())
+ if (gPipeline.shadersLoaded())
{
if (LLPipeline::sUnderWaterRender)
{
@@ -664,7 +664,7 @@ void LLDrawPoolAvatar::beginSkinned()
}
else
{
- if(gPipeline.canUseVertexShaders())
+ if(gPipeline.shadersLoaded())
{
// software skinning, use a basic shader for windlight.
// TODO: find a better fallback method for software skinning.
@@ -698,7 +698,7 @@ void LLDrawPoolAvatar::endSkinned()
}
else
{
- if(gPipeline.canUseVertexShaders())
+ if(gPipeline.shadersLoaded())
{
// software skinning, use a basic shader for windlight.
// TODO: find a better fallback method for software skinning.