diff options
author | Dave Houlton <euclid@lindenlab.com> | 2021-11-30 15:32:54 -0700 |
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committer | Dave Houlton <euclid@lindenlab.com> | 2021-11-30 17:04:35 -0700 |
commit | 7a5ef999d01b05dd1574004d167dbd693cc56d1d (patch) | |
tree | a972d8818e5188d5297ebcc99fceecbd9cc993d3 /indra/newview/lldrawpoolavatar.cpp | |
parent | 08f0f6d8330e0eb654e1661f8c661d5222992933 (diff) |
SL-16386 consolidate all VertexShader capability checks to a single LLPipeline::shadersLoaded()
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index f9fdbac9ab..fa67b9902d 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -516,7 +516,7 @@ void LLDrawPoolAvatar::beginRigid() { LL_PROFILE_ZONE_SCOPED - if (gPipeline.canUseVertexShaders()) + if (gPipeline.shadersLoaded()) { if (LLPipeline::sUnderWaterRender) { @@ -664,7 +664,7 @@ void LLDrawPoolAvatar::beginSkinned() } else { - if(gPipeline.canUseVertexShaders()) + if(gPipeline.shadersLoaded()) { // software skinning, use a basic shader for windlight. // TODO: find a better fallback method for software skinning. @@ -698,7 +698,7 @@ void LLDrawPoolAvatar::endSkinned() } else { - if(gPipeline.canUseVertexShaders()) + if(gPipeline.shadersLoaded()) { // software skinning, use a basic shader for windlight. // TODO: find a better fallback method for software skinning. |