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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 19:04:52 +0200
committerAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 19:04:52 +0200
commit1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch)
treeab243607f74f78200787bba5b9b88f07ef1b966f /indra/newview/llhudeffectpointat.cpp
parent6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff)
parente1623bb276f83a43ce7a197e388720c05bdefe61 (diff)
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llaudio/llaudioengine_fmodstudio.cpp # indra/llaudio/llaudioengine_fmodstudio.h # indra/llaudio/lllistener_fmodstudio.cpp # indra/llaudio/lllistener_fmodstudio.h # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/llaudio/llstreamingaudio_fmodstudio.h # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llimage/tests/llimageworker_test.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.cpp # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llimpanel.cpp # indra/newview/llimpanel.h # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpanelprofile.h # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h # indra/test/test.cpp
Diffstat (limited to 'indra/newview/llhudeffectpointat.cpp')
-rw-r--r--indra/newview/llhudeffectpointat.cpp924
1 files changed, 462 insertions, 462 deletions
diff --git a/indra/newview/llhudeffectpointat.cpp b/indra/newview/llhudeffectpointat.cpp
index fa5e27a197..77f05955bd 100644
--- a/indra/newview/llhudeffectpointat.cpp
+++ b/indra/newview/llhudeffectpointat.cpp
@@ -1,462 +1,462 @@
-/**
- * @file llhudeffectpointat.cpp
- * @brief LLHUDEffectPointAt class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llhudeffectpointat.h"
-
-#include "llgl.h"
-#include "llrender.h"
-
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "lldrawable.h"
-#include "llviewerobjectlist.h"
-#include "llvoavatar.h"
-#include "message.h"
-
-// packet layout
-const S32 SOURCE_AVATAR = 0;
-const S32 TARGET_OBJECT = 16;
-const S32 TARGET_POS = 32;
-const S32 POINTAT_TYPE = 56;
-const S32 PKT_SIZE = 57;
-
-// throttle
-const F32 MAX_SENDS_PER_SEC = 4.f;
-
-const F32 MIN_DELTAPOS_FOR_UPDATE_SQUARED = 0.05f * 0.05f;
-
-// timeouts
-// can't use actual F32_MAX, because we add this to the current frametime
-const F32 MAX_TIMEOUT = F32_MAX / 4.f;
-
-const F32 POINTAT_TIMEOUTS[POINTAT_NUM_TARGETS] =
-{
- MAX_TIMEOUT, //POINTAT_TARGET_NONE
- MAX_TIMEOUT, //POINTAT_TARGET_SELECT
- MAX_TIMEOUT, //POINTAT_TARGET_GRAB
- 0.f, //POINTAT_TARGET_CLEAR
-};
-
-const S32 POINTAT_PRIORITIES[POINTAT_NUM_TARGETS] =
-{
- 0, //POINTAT_TARGET_NONE
- 1, //POINTAT_TARGET_SELECT
- 2, //POINTAT_TARGET_GRAB
- 3, //POINTAT_TARGET_CLEAR
-};
-
-// statics
-
-bool LLHUDEffectPointAt::sDebugPointAt;
-
-
-//-----------------------------------------------------------------------------
-// LLHUDEffectPointAt()
-//-----------------------------------------------------------------------------
-LLHUDEffectPointAt::LLHUDEffectPointAt(const U8 type) :
- LLHUDEffect(type),
- mKillTime(0.f),
- mLastSendTime(0.f)
-{
- clearPointAtTarget();
-}
-
-//-----------------------------------------------------------------------------
-// ~LLHUDEffectPointAt()
-//-----------------------------------------------------------------------------
-LLHUDEffectPointAt::~LLHUDEffectPointAt()
-{
-}
-
-//-----------------------------------------------------------------------------
-// packData()
-//-----------------------------------------------------------------------------
-void LLHUDEffectPointAt::packData(LLMessageSystem *mesgsys)
-{
- // Pack the default data
- LLHUDEffect::packData(mesgsys);
-
- // Pack the type-specific data. Uses a fun packed binary format. Whee!
- U8 packed_data[PKT_SIZE];
- memset(packed_data, 0, PKT_SIZE);
-
- if (mSourceObject)
- {
- htolememcpy(&(packed_data[SOURCE_AVATAR]), mSourceObject->mID.mData, MVT_LLUUID, 16);
- }
- else
- {
- htolememcpy(&(packed_data[SOURCE_AVATAR]), LLUUID::null.mData, MVT_LLUUID, 16);
- }
-
- // pack both target object and position
- // position interpreted as offset if target object is non-null
- if (mTargetObject)
- {
- htolememcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16);
- }
- else
- {
- htolememcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16);
- }
-
- htolememcpy(&(packed_data[TARGET_POS]), mTargetOffsetGlobal.mdV, MVT_LLVector3d, 24);
-
- U8 pointAtTypePacked = (U8)mTargetType;
- htolememcpy(&(packed_data[POINTAT_TYPE]), &pointAtTypePacked, MVT_U8, 1);
-
- mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE);
-
- mLastSendTime = mTimer.getElapsedTimeF32();
-}
-
-//-----------------------------------------------------------------------------
-// unpackData()
-//-----------------------------------------------------------------------------
-void LLHUDEffectPointAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
-{
- LLVector3d new_target;
- U8 packed_data[PKT_SIZE];
-
- LLUUID dataId;
- mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum);
-
- // ignore messages from ourselves
- if (!gAgentCamera.mPointAt.isNull() && dataId == gAgentCamera.mPointAt->getID())
- {
- return;
- }
-
- LLHUDEffect::unpackData(mesgsys, blocknum);
- LLUUID source_id;
- LLUUID target_id;
- U8 pointAtTypeUnpacked = 0;
- S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
- if (size != PKT_SIZE)
- {
- LL_WARNS() << "PointAt effect with bad size " << size << LL_ENDL;
- return;
- }
- mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum);
-
- htolememcpy(source_id.mData, &(packed_data[SOURCE_AVATAR]), MVT_LLUUID, 16);
- htolememcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16);
- htolememcpy(new_target.mdV, &(packed_data[TARGET_POS]), MVT_LLVector3d, 24);
- htolememcpy(&pointAtTypeUnpacked, &(packed_data[POINTAT_TYPE]), MVT_U8, 1);
-
- LLViewerObject *objp = gObjectList.findObject(source_id);
- if (objp && objp->isAvatar())
- {
- setSourceObject(objp);
- }
- else
- {
- //LL_WARNS() << "Could not find source avatar for pointat effect" << LL_ENDL;
- return;
- }
-
- objp = gObjectList.findObject(target_id);
-
- if (objp)
- {
- setTargetObjectAndOffset(objp, new_target);
- }
- else if (target_id.isNull())
- {
- setTargetPosGlobal(new_target);
- }
-
- mTargetType = (EPointAtType)pointAtTypeUnpacked;
-
-// mKillTime = mTimer.getElapsedTimeF32() + mDuration;
- update();
-}
-
-//-----------------------------------------------------------------------------
-// setTargetObjectAndOffset()
-//-----------------------------------------------------------------------------
-void LLHUDEffectPointAt::setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset)
-{
- mTargetObject = objp;
- mTargetOffsetGlobal = offset;
-}
-
-//-----------------------------------------------------------------------------
-// setTargetPosGlobal()
-//-----------------------------------------------------------------------------
-void LLHUDEffectPointAt::setTargetPosGlobal(const LLVector3d &target_pos_global)
-{
- mTargetObject = NULL;
- mTargetOffsetGlobal = target_pos_global;
-}
-
-//-----------------------------------------------------------------------------
-// setPointAt()
-// called by agent logic to set look at behavior locally, and propagate to sim
-//-----------------------------------------------------------------------------
-bool LLHUDEffectPointAt::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position)
-{
- if (!mSourceObject)
- {
- return false;
- }
-
- if (target_type >= POINTAT_NUM_TARGETS)
- {
- LL_WARNS() << "Bad target_type " << (int)target_type << " - ignoring." << LL_ENDL;
- return false;
- }
-
- // must be same or higher priority than existing effect
- if (POINTAT_PRIORITIES[target_type] < POINTAT_PRIORITIES[mTargetType])
- {
- return false;
- }
-
- F32 current_time = mTimer.getElapsedTimeF32();
-
- // type of pointat behavior or target object has changed
- bool targetTypeChanged = (target_type != mTargetType) ||
- (object != mTargetObject);
-
- bool targetPosChanged = (dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) &&
- ((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC));
-
- if (targetTypeChanged || targetPosChanged)
- {
- mLastSentOffsetGlobal = position;
- setDuration(POINTAT_TIMEOUTS[target_type]);
- setNeedsSendToSim(true);
-// LL_INFOS() << "Sending pointat data" << LL_ENDL;
- }
-
- if (target_type == POINTAT_TARGET_CLEAR)
- {
- clearPointAtTarget();
- }
- else
- {
- mTargetType = target_type;
- mTargetObject = object;
- if (object)
- {
- mTargetOffsetGlobal.setVec(position);
- }
- else
- {
- mTargetOffsetGlobal = gAgent.getPosGlobalFromAgent(position);
- }
-
- mKillTime = mTimer.getElapsedTimeF32() + mDuration;
-
- //set up requisite animation data
- update();
- }
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// clearPointAtTarget()
-//-----------------------------------------------------------------------------
-void LLHUDEffectPointAt::clearPointAtTarget()
-{
- mTargetObject = NULL;
- mTargetOffsetGlobal.clearVec();
- mTargetType = POINTAT_TARGET_NONE;
-}
-
-//-----------------------------------------------------------------------------
-// markDead()
-//-----------------------------------------------------------------------------
-void LLHUDEffectPointAt::markDead()
-{
- if (!mSourceObject.isNull() && mSourceObject->isAvatar())
- {
- ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("PointAtPoint");
- }
-
- clearPointAtTarget();
- LLHUDEffect::markDead();
-}
-
-void LLHUDEffectPointAt::setSourceObject(LLViewerObject* objectp)
-{
- // restrict source objects to avatars
- if (objectp && objectp->isAvatar())
- {
- LLHUDEffect::setSourceObject(objectp);
- }
-}
-
-//-----------------------------------------------------------------------------
-// render()
-//-----------------------------------------------------------------------------
-void LLHUDEffectPointAt::render()
-{
- update();
- if (sDebugPointAt && mTargetType != POINTAT_TARGET_NONE)
- {
- //LLGLDisable gls_stencil(GL_STENCIL_TEST);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- LLVector3 target = mTargetPos + mSourceObject->getRenderPosition();
- gGL.pushMatrix();
- gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]);
- gGL.scalef(0.3f, 0.3f, 0.3f);
- gGL.begin(LLRender::LINES);
- {
- gGL.color3f(1.f, 0.f, 0.f);
- gGL.vertex3f(-1.f, 0.f, 0.f);
- gGL.vertex3f(1.f, 0.f, 0.f);
-
- gGL.vertex3f(0.f, -1.f, 0.f);
- gGL.vertex3f(0.f, 1.f, 0.f);
-
- gGL.vertex3f(0.f, 0.f, -1.f);
- gGL.vertex3f(0.f, 0.f, 1.f);
- } gGL.end();
- gGL.popMatrix();
- }
-}
-
-//-----------------------------------------------------------------------------
-// update()
-//-----------------------------------------------------------------------------
-void LLHUDEffectPointAt::update()
-{
- // If the target object is dead, set the target object to NULL
- if (!mTargetObject.isNull() && mTargetObject->isDead())
- {
- clearPointAtTarget();
- }
-
- if (mSourceObject.isNull() || mSourceObject->isDead())
- {
- markDead();
- return;
- }
-
- F32 time = mTimer.getElapsedTimeF32();
-
- // clear out the effect if time is up
- if (mKillTime != 0.f && time > mKillTime)
- {
- mTargetType = POINTAT_TARGET_NONE;
- }
-
- if (mSourceObject->isAvatar())
- {
- if (mTargetType == POINTAT_TARGET_NONE)
- {
- ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("PointAtPoint");
- }
- else
- {
- if (calcTargetPosition())
- {
- ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->startMotion(ANIM_AGENT_EDITING);
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// calcTargetPosition()
-// returns whether we successfully calculated a finite target position.
-//-----------------------------------------------------------------------------
-bool LLHUDEffectPointAt::calcTargetPosition()
-{
- LLViewerObject *targetObject = (LLViewerObject *)mTargetObject;
- LLVector3 local_offset;
-
- if (targetObject)
- {
- local_offset.setVec(mTargetOffsetGlobal);
- }
- else
- {
- local_offset = gAgent.getPosAgentFromGlobal(mTargetOffsetGlobal);
- }
-
- if (targetObject && targetObject->mDrawable.notNull())
- {
- LLQuaternion objRot;
- if (targetObject->isAvatar())
- {
- LLVOAvatar *avatarp = (LLVOAvatar *)targetObject;
- mTargetPos = avatarp->mHeadp->getWorldPosition();
- objRot = avatarp->mPelvisp->getWorldRotation();
- }
- else
- {
- if (targetObject->mDrawable->getGeneration() == -1)
- {
- mTargetPos = targetObject->getPositionAgent();
- objRot = targetObject->getWorldRotation();
- }
- else
- {
- mTargetPos = targetObject->getRenderPosition();
- objRot = targetObject->getRenderRotation();
- }
- }
-
- mTargetPos += (local_offset * objRot);
- }
- else
- {
- mTargetPos = local_offset;
- }
-
- mTargetPos -= mSourceObject->getRenderPosition();
-
- if (!llfinite(mTargetPos.lengthSquared()))
- {
- return false;
- }
-
- if (mSourceObject->isAvatar())
- {
- ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->setAnimationData("PointAtPoint", (void *)&mTargetPos);
- }
-
- return true;
-}
-
-const LLVector3d LLHUDEffectPointAt::getPointAtPosGlobal()
-{
- LLVector3d global_pos;
- global_pos.setVec(mTargetPos);
- if (mSourceObject.notNull())
- {
- global_pos += mSourceObject->getPositionGlobal();
- }
-
- return global_pos;
-}
+/**
+ * @file llhudeffectpointat.cpp
+ * @brief LLHUDEffectPointAt class implementation
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llhudeffectpointat.h"
+
+#include "llgl.h"
+#include "llrender.h"
+
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "lldrawable.h"
+#include "llviewerobjectlist.h"
+#include "llvoavatar.h"
+#include "message.h"
+
+// packet layout
+const S32 SOURCE_AVATAR = 0;
+const S32 TARGET_OBJECT = 16;
+const S32 TARGET_POS = 32;
+const S32 POINTAT_TYPE = 56;
+const S32 PKT_SIZE = 57;
+
+// throttle
+const F32 MAX_SENDS_PER_SEC = 4.f;
+
+const F32 MIN_DELTAPOS_FOR_UPDATE_SQUARED = 0.05f * 0.05f;
+
+// timeouts
+// can't use actual F32_MAX, because we add this to the current frametime
+const F32 MAX_TIMEOUT = F32_MAX / 4.f;
+
+const F32 POINTAT_TIMEOUTS[POINTAT_NUM_TARGETS] =
+{
+ MAX_TIMEOUT, //POINTAT_TARGET_NONE
+ MAX_TIMEOUT, //POINTAT_TARGET_SELECT
+ MAX_TIMEOUT, //POINTAT_TARGET_GRAB
+ 0.f, //POINTAT_TARGET_CLEAR
+};
+
+const S32 POINTAT_PRIORITIES[POINTAT_NUM_TARGETS] =
+{
+ 0, //POINTAT_TARGET_NONE
+ 1, //POINTAT_TARGET_SELECT
+ 2, //POINTAT_TARGET_GRAB
+ 3, //POINTAT_TARGET_CLEAR
+};
+
+// statics
+
+bool LLHUDEffectPointAt::sDebugPointAt;
+
+
+//-----------------------------------------------------------------------------
+// LLHUDEffectPointAt()
+//-----------------------------------------------------------------------------
+LLHUDEffectPointAt::LLHUDEffectPointAt(const U8 type) :
+ LLHUDEffect(type),
+ mKillTime(0.f),
+ mLastSendTime(0.f)
+{
+ clearPointAtTarget();
+}
+
+//-----------------------------------------------------------------------------
+// ~LLHUDEffectPointAt()
+//-----------------------------------------------------------------------------
+LLHUDEffectPointAt::~LLHUDEffectPointAt()
+{
+}
+
+//-----------------------------------------------------------------------------
+// packData()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::packData(LLMessageSystem *mesgsys)
+{
+ // Pack the default data
+ LLHUDEffect::packData(mesgsys);
+
+ // Pack the type-specific data. Uses a fun packed binary format. Whee!
+ U8 packed_data[PKT_SIZE];
+ memset(packed_data, 0, PKT_SIZE);
+
+ if (mSourceObject)
+ {
+ htolememcpy(&(packed_data[SOURCE_AVATAR]), mSourceObject->mID.mData, MVT_LLUUID, 16);
+ }
+ else
+ {
+ htolememcpy(&(packed_data[SOURCE_AVATAR]), LLUUID::null.mData, MVT_LLUUID, 16);
+ }
+
+ // pack both target object and position
+ // position interpreted as offset if target object is non-null
+ if (mTargetObject)
+ {
+ htolememcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16);
+ }
+ else
+ {
+ htolememcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16);
+ }
+
+ htolememcpy(&(packed_data[TARGET_POS]), mTargetOffsetGlobal.mdV, MVT_LLVector3d, 24);
+
+ U8 pointAtTypePacked = (U8)mTargetType;
+ htolememcpy(&(packed_data[POINTAT_TYPE]), &pointAtTypePacked, MVT_U8, 1);
+
+ mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE);
+
+ mLastSendTime = mTimer.getElapsedTimeF32();
+}
+
+//-----------------------------------------------------------------------------
+// unpackData()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
+{
+ LLVector3d new_target;
+ U8 packed_data[PKT_SIZE];
+
+ LLUUID dataId;
+ mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum);
+
+ // ignore messages from ourselves
+ if (!gAgentCamera.mPointAt.isNull() && dataId == gAgentCamera.mPointAt->getID())
+ {
+ return;
+ }
+
+ LLHUDEffect::unpackData(mesgsys, blocknum);
+ LLUUID source_id;
+ LLUUID target_id;
+ U8 pointAtTypeUnpacked = 0;
+ S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
+ if (size != PKT_SIZE)
+ {
+ LL_WARNS() << "PointAt effect with bad size " << size << LL_ENDL;
+ return;
+ }
+ mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum);
+
+ htolememcpy(source_id.mData, &(packed_data[SOURCE_AVATAR]), MVT_LLUUID, 16);
+ htolememcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16);
+ htolememcpy(new_target.mdV, &(packed_data[TARGET_POS]), MVT_LLVector3d, 24);
+ htolememcpy(&pointAtTypeUnpacked, &(packed_data[POINTAT_TYPE]), MVT_U8, 1);
+
+ LLViewerObject *objp = gObjectList.findObject(source_id);
+ if (objp && objp->isAvatar())
+ {
+ setSourceObject(objp);
+ }
+ else
+ {
+ //LL_WARNS() << "Could not find source avatar for pointat effect" << LL_ENDL;
+ return;
+ }
+
+ objp = gObjectList.findObject(target_id);
+
+ if (objp)
+ {
+ setTargetObjectAndOffset(objp, new_target);
+ }
+ else if (target_id.isNull())
+ {
+ setTargetPosGlobal(new_target);
+ }
+
+ mTargetType = (EPointAtType)pointAtTypeUnpacked;
+
+// mKillTime = mTimer.getElapsedTimeF32() + mDuration;
+ update();
+}
+
+//-----------------------------------------------------------------------------
+// setTargetObjectAndOffset()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset)
+{
+ mTargetObject = objp;
+ mTargetOffsetGlobal = offset;
+}
+
+//-----------------------------------------------------------------------------
+// setTargetPosGlobal()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::setTargetPosGlobal(const LLVector3d &target_pos_global)
+{
+ mTargetObject = NULL;
+ mTargetOffsetGlobal = target_pos_global;
+}
+
+//-----------------------------------------------------------------------------
+// setPointAt()
+// called by agent logic to set look at behavior locally, and propagate to sim
+//-----------------------------------------------------------------------------
+bool LLHUDEffectPointAt::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position)
+{
+ if (!mSourceObject)
+ {
+ return false;
+ }
+
+ if (target_type >= POINTAT_NUM_TARGETS)
+ {
+ LL_WARNS() << "Bad target_type " << (int)target_type << " - ignoring." << LL_ENDL;
+ return false;
+ }
+
+ // must be same or higher priority than existing effect
+ if (POINTAT_PRIORITIES[target_type] < POINTAT_PRIORITIES[mTargetType])
+ {
+ return false;
+ }
+
+ F32 current_time = mTimer.getElapsedTimeF32();
+
+ // type of pointat behavior or target object has changed
+ bool targetTypeChanged = (target_type != mTargetType) ||
+ (object != mTargetObject);
+
+ bool targetPosChanged = (dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) &&
+ ((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC));
+
+ if (targetTypeChanged || targetPosChanged)
+ {
+ mLastSentOffsetGlobal = position;
+ setDuration(POINTAT_TIMEOUTS[target_type]);
+ setNeedsSendToSim(true);
+// LL_INFOS() << "Sending pointat data" << LL_ENDL;
+ }
+
+ if (target_type == POINTAT_TARGET_CLEAR)
+ {
+ clearPointAtTarget();
+ }
+ else
+ {
+ mTargetType = target_type;
+ mTargetObject = object;
+ if (object)
+ {
+ mTargetOffsetGlobal.setVec(position);
+ }
+ else
+ {
+ mTargetOffsetGlobal = gAgent.getPosGlobalFromAgent(position);
+ }
+
+ mKillTime = mTimer.getElapsedTimeF32() + mDuration;
+
+ //set up requisite animation data
+ update();
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// clearPointAtTarget()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::clearPointAtTarget()
+{
+ mTargetObject = NULL;
+ mTargetOffsetGlobal.clearVec();
+ mTargetType = POINTAT_TARGET_NONE;
+}
+
+//-----------------------------------------------------------------------------
+// markDead()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::markDead()
+{
+ if (!mSourceObject.isNull() && mSourceObject->isAvatar())
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("PointAtPoint");
+ }
+
+ clearPointAtTarget();
+ LLHUDEffect::markDead();
+}
+
+void LLHUDEffectPointAt::setSourceObject(LLViewerObject* objectp)
+{
+ // restrict source objects to avatars
+ if (objectp && objectp->isAvatar())
+ {
+ LLHUDEffect::setSourceObject(objectp);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// render()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::render()
+{
+ update();
+ if (sDebugPointAt && mTargetType != POINTAT_TARGET_NONE)
+ {
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ LLVector3 target = mTargetPos + mSourceObject->getRenderPosition();
+ gGL.pushMatrix();
+ gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]);
+ gGL.scalef(0.3f, 0.3f, 0.3f);
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.color3f(1.f, 0.f, 0.f);
+ gGL.vertex3f(-1.f, 0.f, 0.f);
+ gGL.vertex3f(1.f, 0.f, 0.f);
+
+ gGL.vertex3f(0.f, -1.f, 0.f);
+ gGL.vertex3f(0.f, 1.f, 0.f);
+
+ gGL.vertex3f(0.f, 0.f, -1.f);
+ gGL.vertex3f(0.f, 0.f, 1.f);
+ } gGL.end();
+ gGL.popMatrix();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// update()
+//-----------------------------------------------------------------------------
+void LLHUDEffectPointAt::update()
+{
+ // If the target object is dead, set the target object to NULL
+ if (!mTargetObject.isNull() && mTargetObject->isDead())
+ {
+ clearPointAtTarget();
+ }
+
+ if (mSourceObject.isNull() || mSourceObject->isDead())
+ {
+ markDead();
+ return;
+ }
+
+ F32 time = mTimer.getElapsedTimeF32();
+
+ // clear out the effect if time is up
+ if (mKillTime != 0.f && time > mKillTime)
+ {
+ mTargetType = POINTAT_TARGET_NONE;
+ }
+
+ if (mSourceObject->isAvatar())
+ {
+ if (mTargetType == POINTAT_TARGET_NONE)
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("PointAtPoint");
+ }
+ else
+ {
+ if (calcTargetPosition())
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->startMotion(ANIM_AGENT_EDITING);
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// calcTargetPosition()
+// returns whether we successfully calculated a finite target position.
+//-----------------------------------------------------------------------------
+bool LLHUDEffectPointAt::calcTargetPosition()
+{
+ LLViewerObject *targetObject = (LLViewerObject *)mTargetObject;
+ LLVector3 local_offset;
+
+ if (targetObject)
+ {
+ local_offset.setVec(mTargetOffsetGlobal);
+ }
+ else
+ {
+ local_offset = gAgent.getPosAgentFromGlobal(mTargetOffsetGlobal);
+ }
+
+ if (targetObject && targetObject->mDrawable.notNull())
+ {
+ LLQuaternion objRot;
+ if (targetObject->isAvatar())
+ {
+ LLVOAvatar *avatarp = (LLVOAvatar *)targetObject;
+ mTargetPos = avatarp->mHeadp->getWorldPosition();
+ objRot = avatarp->mPelvisp->getWorldRotation();
+ }
+ else
+ {
+ if (targetObject->mDrawable->getGeneration() == -1)
+ {
+ mTargetPos = targetObject->getPositionAgent();
+ objRot = targetObject->getWorldRotation();
+ }
+ else
+ {
+ mTargetPos = targetObject->getRenderPosition();
+ objRot = targetObject->getRenderRotation();
+ }
+ }
+
+ mTargetPos += (local_offset * objRot);
+ }
+ else
+ {
+ mTargetPos = local_offset;
+ }
+
+ mTargetPos -= mSourceObject->getRenderPosition();
+
+ if (!llfinite(mTargetPos.lengthSquared()))
+ {
+ return false;
+ }
+
+ if (mSourceObject->isAvatar())
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->setAnimationData("PointAtPoint", (void *)&mTargetPos);
+ }
+
+ return true;
+}
+
+const LLVector3d LLHUDEffectPointAt::getPointAtPosGlobal()
+{
+ LLVector3d global_pos;
+ global_pos.setVec(mTargetPos);
+ if (mSourceObject.notNull())
+ {
+ global_pos += mSourceObject->getPositionGlobal();
+ }
+
+ return global_pos;
+}