diff options
author | Gilbert Gonzales <gilbert@lindenlab.com> | 2013-01-25 17:47:36 -0800 |
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committer | Gilbert Gonzales <gilbert@lindenlab.com> | 2013-01-25 17:47:36 -0800 |
commit | c418d616276ce16d910c6e5528f6aa058803e1c7 (patch) | |
tree | af7c6d992eb34c37d58ffb55561e5a62893617c3 /indra/newview/llnotificationofferhandler.cpp | |
parent | daa9db305a5ae2c0c5b0c2425d6482de6dee7b2c (diff) |
CHUI-667 Upon exit from DND mode, a maximum of one sound should be played. Solution. Added a deferred sound class which will have sound id's added to it and upon unmuting the deferred sounds will be played.
Diffstat (limited to 'indra/newview/llnotificationofferhandler.cpp')
-rw-r--r-- | indra/newview/llnotificationofferhandler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/llnotificationofferhandler.cpp b/indra/newview/llnotificationofferhandler.cpp index da38c9063b..cde7bb18ce 100644 --- a/indra/newview/llnotificationofferhandler.cpp +++ b/indra/newview/llnotificationofferhandler.cpp @@ -120,7 +120,8 @@ bool LLOfferHandler::processNotification(const LLNotificationPtr& notification) channel->addToast(p); //Will not play a notification sound for inventory and teleport offer based upon chat preference - bool playSound = !((notification->getName() == "UserGiveItem" + bool playSound = !((notification->isDND()) + && (notification->getName() == "UserGiveItem" && gSavedSettings.getBOOL("PlaySoundInventoryOffer") == FALSE) || notification->getName() == "TeleportOffered" && gSavedSettings.getBOOL("PlaySoundTeleportOffer") == FALSE); |