diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/lltexturectrl.cpp | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r-- | indra/newview/lltexturectrl.cpp | 4744 |
1 files changed, 2372 insertions, 2372 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 406c49f325..cb216056de 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -1,2372 +1,2372 @@ -/**
- * @file lltexturectrl.cpp
- * @author Richard Nelson, James Cook
- * @brief LLTextureCtrl class implementation including related functions
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "lltexturectrl.h"
-
-#include "llrender.h"
-#include "llagent.h"
-#include "llviewertexturelist.h"
-#include "llselectmgr.h"
-#include "llcheckboxctrl.h"
-#include "llcombobox.h"
-#include "llbutton.h"
-#include "lldraghandle.h"
-#include "llfocusmgr.h"
-#include "llfolderviewmodel.h"
-#include "llinventory.h"
-#include "llinventoryfunctions.h"
-#include "llinventoryicon.h"
-#include "llinventorymodelbackgroundfetch.h"
-#include "llinventoryobserver.h"
-#include "llinventorypanel.h"
-#include "lllineeditor.h"
-#include "llmaterialeditor.h"
-#include "llui.h"
-#include "llviewerinventory.h"
-#include "llviewermenufile.h" // LLFilePickerReplyThread
-#include "llpermissions.h"
-#include "llpreviewtexture.h"
-#include "llsaleinfo.h"
-#include "llassetstorage.h"
-#include "lltextbox.h"
-#include "llresizehandle.h"
-#include "llscrollcontainer.h"
-#include "lltoolmgr.h"
-#include "lltoolpipette.h"
-#include "llfiltereditor.h"
-#include "llwindow.h"
-
-#include "lltool.h"
-#include "llviewerwindow.h"
-#include "llviewerobject.h"
-#include "llviewercontrol.h"
-#include "llglheaders.h"
-#include "lluictrlfactory.h"
-#include "lltrans.h"
-
-#include "llradiogroup.h"
-#include "llfloaterreg.h"
-#include "lllocalbitmaps.h"
-#include "lllocalgltfmaterials.h"
-#include "llerror.h"
-
-#include "llavatarappearancedefines.h"
-
-
-//static
-bool get_is_predefined_texture(LLUUID asset_id)
-{
- if (asset_id == DEFAULT_OBJECT_TEXTURE
- || asset_id == DEFAULT_OBJECT_SPECULAR
- || asset_id == DEFAULT_OBJECT_NORMAL
- || asset_id == BLANK_OBJECT_NORMAL
- || asset_id == IMG_WHITE
- || asset_id == LLUUID(SCULPT_DEFAULT_TEXTURE))
- {
- return true;
- }
- return false;
-}
-
-LLUUID get_copy_free_item_by_asset_id(LLUUID asset_id, bool no_trans_perm)
-{
- LLViewerInventoryCategory::cat_array_t cats;
- LLViewerInventoryItem::item_array_t items;
- LLAssetIDMatches asset_id_matches(asset_id);
- gInventory.collectDescendentsIf(LLUUID::null,
- cats,
- items,
- LLInventoryModel::INCLUDE_TRASH,
- asset_id_matches);
-
- LLUUID res;
- if (items.size())
- {
- for (S32 i = 0; i < items.size(); i++)
- {
- LLViewerInventoryItem* itemp = items[i];
- if (itemp)
- {
- LLPermissions item_permissions = itemp->getPermissions();
- if (item_permissions.allowOperationBy(PERM_COPY,
- gAgent.getID(),
- gAgent.getGroupID()))
- {
- bool allow_trans = item_permissions.allowOperationBy(PERM_TRANSFER, gAgent.getID(), gAgent.getGroupID());
- if (allow_trans != no_trans_perm)
- {
- return itemp->getUUID();
- }
- res = itemp->getUUID();
- }
- }
- }
- }
- return res;
-}
-
-bool get_can_copy_texture(LLUUID asset_id)
-{
- // User is allowed to copy a texture if:
- // library asset or default texture,
- // or copy perm asset exists in user's inventory
-
- return get_is_predefined_texture(asset_id) || get_copy_free_item_by_asset_id(asset_id).notNull();
-}
-
-S32 LLFloaterTexturePicker::sLastPickerMode = 0;
-
-LLFloaterTexturePicker::LLFloaterTexturePicker(
- LLView* owner,
- LLUUID image_asset_id,
- LLUUID default_image_asset_id,
- LLUUID blank_image_asset_id,
- bool tentative,
- bool allow_no_texture,
- const std::string& label,
- PermissionMask immediate_filter_perm_mask,
- PermissionMask dnd_filter_perm_mask,
- bool can_apply_immediately,
- LLUIImagePtr fallback_image,
- EPickInventoryType pick_type)
-: LLFloater(LLSD()),
- mOwner( owner ),
- mImageAssetID( image_asset_id ),
- mOriginalImageAssetID(image_asset_id),
- mFallbackImage(fallback_image),
- mDefaultImageAssetID(default_image_asset_id),
- mBlankImageAssetID(blank_image_asset_id),
- mTentative(tentative),
- mAllowNoTexture(allow_no_texture),
- mLabel(label),
- mTentativeLabel(NULL),
- mResolutionLabel(NULL),
- mActive( true ),
- mFilterEdit(NULL),
- mImmediateFilterPermMask(immediate_filter_perm_mask),
- mDnDFilterPermMask(dnd_filter_perm_mask),
- mContextConeOpacity(0.f),
- mSelectedItemPinned( false ),
- mCanApply(true),
- mCanPreview(true),
- mLimitsSet(false),
- mMaxDim(S32_MAX),
- mMinDim(0),
- mPreviewSettingChanged(false),
- mOnFloaterCommitCallback(NULL),
- mOnFloaterCloseCallback(NULL),
- mSetImageAssetIDCallback(NULL),
- mOnUpdateImageStatsCallback(NULL),
- mBakeTextureEnabled(false),
- mInventoryPickType(pick_type)
-{
- mCanApplyImmediately = can_apply_immediately;
- buildFromFile("floater_texture_ctrl.xml");
- setCanMinimize(false);
-}
-
-LLFloaterTexturePicker::~LLFloaterTexturePicker()
-{
-}
-
-void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selection /*=true*/)
-{
- if( ((mImageAssetID != image_id) || mTentative) && mActive)
- {
- mNoCopyTextureSelected = false;
- mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
- mImageAssetID = image_id;
-
- if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
- {
- if ( mBakeTextureEnabled && mModeSelector->getValue().asInteger() != 2)
- {
- mModeSelector->selectByValue(2);
- onModeSelect(0,this);
- }
- }
- else
- {
- if (mModeSelector->getValue().asInteger() == 2)
- {
- mModeSelector->selectByValue(0);
- onModeSelect(0,this);
- }
-
- LLUUID item_id;
- LLFolderView* root_folder = mInventoryPanel->getRootFolder();
- if (root_folder && root_folder->getCurSelectedItem())
- {
- LLFolderViewItem* last_selected = root_folder->getCurSelectedItem();
- LLFolderViewModelItemInventory* inv_view = static_cast<LLFolderViewModelItemInventory*>(last_selected->getViewModelItem());
-
- LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID());
-
- if (mInventoryPickType == PICK_MATERIAL
- && mImageAssetID == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID
- && itemp && itemp->getAssetUUID().isNull())
- {
- item_id = inv_view->getUUID();
- }
- else if (itemp && itemp->getAssetUUID() == mImageAssetID)
- {
- item_id = inv_view->getUUID();
- }
- }
- if (item_id.isNull())
- {
- item_id = findItemID(mImageAssetID, false);
- }
- if (item_id.isNull())
- {
- mInventoryPanel->getRootFolder()->clearSelection();
- }
- else
- {
- LLInventoryItem* itemp = gInventory.getItem(item_id);
- if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
- {
- // no copy texture
- getChild<LLUICtrl>("apply_immediate_check")->setValue(false);
- mNoCopyTextureSelected = true;
- }
- }
-
- if (set_selection)
- {
- mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO);
- }
- }
- }
-}
-
-void LLFloaterTexturePicker::setImageIDFromItem(const LLInventoryItem* itemp, bool set_selection)
-{
- LLUUID asset_id = itemp->getAssetUUID();
- if (mInventoryPickType == PICK_MATERIAL && asset_id.isNull())
- {
- // If an inventory item has a null asset, consider it a valid blank material(gltf)
- asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
- }
- setImageID(asset_id, set_selection);
-}
-
-void LLFloaterTexturePicker::setActive( bool active )
-{
- if (!active && getChild<LLUICtrl>("Pipette")->getValue().asBoolean())
- {
- stopUsingPipette();
- }
- mActive = active;
-}
-
-void LLFloaterTexturePicker::setCanApplyImmediately(bool b)
-{
- mCanApplyImmediately = b;
-
- LLUICtrl *apply_checkbox = getChild<LLUICtrl>("apply_immediate_check");
- apply_checkbox->setValue(mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview"));
- apply_checkbox->setEnabled(mCanApplyImmediately);
-}
-
-void LLFloaterTexturePicker::stopUsingPipette()
-{
- if (LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance())
- {
- LLToolMgr::getInstance()->clearTransientTool();
- }
-}
-
-bool LLFloaterTexturePicker::updateImageStats()
-{
- bool result = true;
- if (mGLTFMaterial.notNull())
- {
- S32 width = 0;
- S32 height = 0;
-
- bool has_texture = false;
-
- if (mGLTFMaterial->mBaseColorTexture)
- {
- width = llmax(width, mGLTFMaterial->mBaseColorTexture->getFullWidth());
- height = llmax(height, mGLTFMaterial->mBaseColorTexture->getFullHeight());
- has_texture = true;
- }
- if (mGLTFMaterial->mNormalTexture)
- {
- width = llmax(width, mGLTFMaterial->mNormalTexture->getFullWidth());
- height = llmax(height, mGLTFMaterial->mNormalTexture->getFullHeight());
- has_texture = true;
- }
- if (mGLTFMaterial->mMetallicRoughnessTexture)
- {
- width = llmax(width, mGLTFMaterial->mMetallicRoughnessTexture->getFullWidth());
- height = llmax(height, mGLTFMaterial->mMetallicRoughnessTexture->getFullHeight());
- has_texture = true;
- }
- if (mGLTFMaterial->mEmissiveTexture)
- {
- width = llmax(width, mGLTFMaterial->mEmissiveTexture->getFullWidth());
- height = llmax(height, mGLTFMaterial->mEmissiveTexture->getFullHeight());
- has_texture = true;
- }
-
- if (width > 0 && height > 0)
- {
- std::string formatted_dims = llformat("%d x %d", width, height);
- mResolutionLabel->setTextArg("[DIMENSIONS]", formatted_dims);
- if (mOnUpdateImageStatsCallback)
- {
- mOnUpdateImageStatsCallback(mTexturep);
- }
- }
- else if (has_texture)
- {
- // unknown resolution
- mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("[? x ?]"));
- }
- else
- {
- // No textures - no applicable resolution (may be show some max value instead?)
- mResolutionLabel->setTextArg("[DIMENSIONS]", std::string(""));
- }
- }
- else if (mTexturep.notNull())
- {
- //RN: have we received header data for this image?
- S32 width = mTexturep->getFullWidth();
- S32 height = mTexturep->getFullHeight();
- if (width > 0 && height > 0)
- {
- if ((mLimitsSet && (width != height))
- || width < mMinDim
- || width > mMaxDim
- || height < mMinDim
- || height > mMaxDim
- )
- {
- std::string formatted_dims = llformat("%dx%d", width, height);
- mResolutionWarning->setTextArg("[TEXDIM]", formatted_dims);
- result = false;
- }
- else
- {
- std::string formatted_dims = llformat("%d x %d", width, height);
- mResolutionLabel->setTextArg("[DIMENSIONS]", formatted_dims);
- }
-
- if (mOnUpdateImageStatsCallback)
- {
- mOnUpdateImageStatsCallback(mTexturep);
- }
- }
- else
- {
- mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("[? x ?]"));
- }
- }
- else
- {
- mResolutionLabel->setTextArg("[DIMENSIONS]", std::string(""));
- }
- mResolutionLabel->setVisible(result);
- mResolutionWarning->setVisible(!result);
-
- // Hide buttons and pipete to make space for mResolutionWarning
- // Hiding buttons is suboptimal, but at the moment limited to inventory thumbnails
- // may be this should be an info/warning icon with a tooltip?
- S32 index = mModeSelector->getValue().asInteger();
- if (index == 0)
- {
- mDefaultBtn->setVisible(result);
- mNoneBtn->setVisible(result);
- mBlankBtn->setVisible(result);
- mPipetteBtn->setVisible(result);
- }
- return result;
-}
-
-// virtual
-bool LLFloaterTexturePicker::handleDragAndDrop(
- S32 x, S32 y, MASK mask,
- bool drop,
- EDragAndDropType cargo_type, void *cargo_data,
- EAcceptance *accept,
- std::string& tooltip_msg)
-{
- bool handled = false;
-
- bool is_mesh = cargo_type == DAD_MESH;
- bool is_texture = cargo_type == DAD_TEXTURE;
- bool is_material = cargo_type == DAD_MATERIAL;
-
- bool allow_dnd = false;
- if (mInventoryPickType == PICK_MATERIAL)
- {
- allow_dnd = is_material;
- }
- else if (mInventoryPickType == PICK_TEXTURE)
- {
- allow_dnd = is_texture || is_mesh;
- }
- else
- {
- allow_dnd = is_texture || is_mesh || is_material;
- }
-
- if (allow_dnd)
- {
- LLInventoryItem *item = (LLInventoryItem *)cargo_data;
-
- bool copy = item->getPermissions().allowCopyBy(gAgent.getID());
- bool mod = item->getPermissions().allowModifyBy(gAgent.getID());
- bool xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
- gAgent.getID());
-
- PermissionMask item_perm_mask = 0;
- if (copy) item_perm_mask |= PERM_COPY;
- if (mod) item_perm_mask |= PERM_MODIFY;
- if (xfer) item_perm_mask |= PERM_TRANSFER;
-
- PermissionMask filter_perm_mask = mDnDFilterPermMask;
- if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
- {
- if (drop)
- {
- setImageIDFromItem(item);
- commitIfImmediateSet();
- }
-
- *accept = ACCEPT_YES_SINGLE;
- }
- else
- {
- *accept = ACCEPT_NO;
- }
- }
- else
- {
- *accept = ACCEPT_NO;
- }
-
- handled = true;
- LL_DEBUGS("UserInput") << "dragAndDrop handled by LLFloaterTexturePicker " << getName() << LL_ENDL;
-
- return handled;
-}
-
-bool LLFloaterTexturePicker::handleKeyHere(KEY key, MASK mask)
-{
- LLFolderView* root_folder = mInventoryPanel->getRootFolder();
-
- if (root_folder && mFilterEdit)
- {
- if (mFilterEdit->hasFocus()
- && (key == KEY_RETURN || key == KEY_DOWN)
- && mask == MASK_NONE)
- {
- if (!root_folder->getCurSelectedItem())
- {
- LLFolderViewItem* itemp = mInventoryPanel->getItemByID(gInventory.getRootFolderID());
- if (itemp)
- {
- root_folder->setSelection(itemp, false, false);
- }
- }
- root_folder->scrollToShowSelection();
-
- // move focus to inventory proper
- mInventoryPanel->setFocus(true);
-
- // treat this as a user selection of the first filtered result
- commitIfImmediateSet();
-
- return true;
- }
-
- if (mInventoryPanel->hasFocus() && key == KEY_UP)
- {
- mFilterEdit->focusFirstItem(true);
- }
- }
-
- return LLFloater::handleKeyHere(key, mask);
-}
-
-void LLFloaterTexturePicker::onOpen(const LLSD& key)
-{
- if (sLastPickerMode != 0
- && mModeSelector->selectByValue(sLastPickerMode))
- {
- changeMode();
- }
-}
-
-void LLFloaterTexturePicker::onClose(bool app_quitting)
-{
- if (mOwner && mOnFloaterCloseCallback)
- {
- mOnFloaterCloseCallback();
- }
- stopUsingPipette();
- sLastPickerMode = mModeSelector->getValue().asInteger();
-}
-
-// virtual
-bool LLFloaterTexturePicker::postBuild()
-{
- LLFloater::postBuild();
-
- if (!mLabel.empty())
- {
- std::string pick = getString("pick title");
-
- setTitle(pick + mLabel);
- }
- mTentativeLabel = getChild<LLTextBox>("Multiple");
-
- mResolutionLabel = getChild<LLTextBox>("size_lbl");
- mResolutionWarning = getChild<LLTextBox>("over_limit_lbl");
-
-
- mDefaultBtn = getChild<LLButton>("Default");
- mNoneBtn = getChild<LLButton>("None");
- mBlankBtn = getChild<LLButton>("Blank");
- mPipetteBtn = getChild<LLButton>("Pipette");
- mSelectBtn = getChild<LLButton>("Select");
- mCancelBtn = getChild<LLButton>("Cancel");
-
- mDefaultBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnSetToDefault,this));
- mNoneBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnNone, this));
- mBlankBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnBlank, this));
- mPipetteBtn->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onBtnPipette, this));
- mSelectBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnSelect, this));
- mCancelBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnCancel, this));
-
- mFilterEdit = getChild<LLFilterEditor>("inventory search editor");
- mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2));
-
- mInventoryPanel = getChild<LLInventoryPanel>("inventory panel");
-
- mModeSelector = getChild<LLComboBox>("mode_selection");
- mModeSelector->setCommitCallback(onModeSelect, this);
- mModeSelector->selectByValue(0);
-
- if(mInventoryPanel)
- {
- // to avoid having to make an assumption about which option is
- // selected at startup, we call the same function that is triggered
- // when a texture/materials/both choice is made and let it take care
- // of setting the filters
- refreshInventoryFilter();
-
- mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask);
- mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
- mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
-
- // Disable auto selecting first filtered item because it takes away
- // selection from the item set by LLTextureCtrl owning this floater.
- mInventoryPanel->getRootFolder()->setAutoSelectOverride(true);
-
- // Commented out to scroll to currently selected texture. See EXT-5403.
- // // store this filter as the default one
- // mInventoryPanel->getRootFolder()->getFilter().markDefault();
-
- // Commented out to stop opening all folders with textures
- // mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE);
-
- // don't put keyboard focus on selected item, because the selection callback
- // will assume that this was user input
-
- if(!mImageAssetID.isNull() || mInventoryPickType == PICK_MATERIAL)
- {
- mInventoryPanel->setSelection(findItemID(mImageAssetID, false), TAKE_FOCUS_NO);
- }
- }
-
- childSetAction("l_add_btn", LLFloaterTexturePicker::onBtnAdd, this);
- childSetAction("l_rem_btn", LLFloaterTexturePicker::onBtnRemove, this);
- childSetAction("l_upl_btn", LLFloaterTexturePicker::onBtnUpload, this);
-
- mLocalScrollCtrl = getChild<LLScrollListCtrl>("l_name_list");
- mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit, this);
- refreshLocalList();
-
- mNoCopyTextureSelected = false;
-
- getChild<LLUICtrl>("apply_immediate_check")->setValue(mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview"));
- childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this);
- getChildView("apply_immediate_check")->setEnabled(mCanApplyImmediately);
-
- getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this));
- childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this);
- childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this);
-
- mSavedFolderState.setApply(false);
-
- LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1));
-
- getChild<LLComboBox>("l_bake_use_texture_combo_box")->setCommitCallback(onBakeTextureSelect, this);
-
- setBakeTextureEnabled(true);
- return true;
-}
-
-// virtual
-void LLFloaterTexturePicker::draw()
-{
- static LLCachedControl<F32> max_opacity(gSavedSettings, "PickerContextOpacity", 0.4f);
- drawConeToOwner(mContextConeOpacity, max_opacity, mOwner);
-
- // This is going to spam mOnUpdateImageStatsCallback,
- // either move elsewhere or fix to cause update once per image
- bool valid_dims = updateImageStats();
-
- // if we're inactive, gray out "apply immediate" checkbox
- getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected);
- mSelectBtn->setEnabled(mActive && mCanApply && valid_dims);
- mPipetteBtn->setEnabled(mActive);
- mPipetteBtn->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());
-
- //bool allow_copy = false;
- if( mOwner )
- {
- mTexturep = NULL;
- mGLTFMaterial = NULL;
- if (mImageAssetID.notNull())
- {
- if (mInventoryPickType == PICK_MATERIAL)
- {
- mGLTFMaterial = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mImageAssetID);
- llassert(mGLTFMaterial == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(gGLTFMaterialList.getMaterial(mImageAssetID)) != nullptr);
- }
- else
- {
- LLPointer<LLViewerFetchedTexture> texture = NULL;
-
- if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
- {
- // TODO: Fix this! Picker is not warrantied to be connected to a selection
- // LLSelectMgr shouldn't be used in texture picker
- LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
- if (obj)
- {
- LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(mImageAssetID);
- texture = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
- }
- }
-
- if (texture.isNull())
- {
- texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID);
- }
-
- mTexturep = texture;
- mTexturep->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
- }
- }
-
- if (mTentativeLabel)
- {
- mTentativeLabel->setVisible( false );
- }
-
- mDefaultBtn->setEnabled(mImageAssetID != mDefaultImageAssetID || mTentative);
- mBlankBtn->setEnabled((mImageAssetID != mBlankImageAssetID && mBlankImageAssetID.notNull()) || mTentative);
- mNoneBtn->setEnabled(mAllowNoTexture && (!mImageAssetID.isNull() || mTentative));
-
- LLFloater::draw();
-
- if( isMinimized() )
- {
- return;
- }
-
- // Border
- LLRect border = getChildView("preview_widget")->getRect();
- gl_rect_2d( border, LLColor4::black, false );
-
-
- // Interior
- LLRect interior = border;
- interior.stretch( -1 );
-
- // If the floater is focused, don't apply its alpha to the texture (STORM-677).
- const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
- LLViewerTexture* texture = nullptr;
- if (mGLTFMaterial)
- {
- texture = mGLTFMaterial->getUITexture();
- }
- else
- {
- texture = mTexturep.get();
- }
-
- if( texture )
- {
- if( texture->getComponents() == 4 )
- {
- gl_rect_2d_checkerboard( interior, alpha );
- }
-
- gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), texture, UI_VERTEX_COLOR % alpha );
-
- // Pump the priority
- texture->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
- }
- else if (!mFallbackImage.isNull())
- {
- mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
- }
- else
- {
- gl_rect_2d( interior, LLColor4::grey % alpha, true );
-
- // Draw X
- gl_draw_x(interior, LLColor4::black );
- }
-
- // Draw Tentative Label over the image
- if( mTentative && !mViewModel->isDirty() )
- {
- mTentativeLabel->setVisible( true );
- drawChild(mTentativeLabel);
- }
-
- if (mSelectedItemPinned) return;
-
- LLFolderView* folder_view = mInventoryPanel->getRootFolder();
- if (!folder_view) return;
-
- LLFolderViewFilter& filter = static_cast<LLFolderViewModelInventory*>(folder_view->getFolderViewModel())->getFilter();
-
- bool is_filter_active = folder_view->getViewModelItem()->getLastFilterGeneration() < filter.getCurrentGeneration() &&
- filter.isNotDefault();
-
- // After inventory panel filter is applied we have to update
- // constraint rect for the selected item because of folder view
- // AutoSelectOverride set to true. We force PinningSelectedItem
- // flag to false state and setting filter "dirty" to update
- // scroll container to show selected item (see LLFolderView::doIdle()).
- if (!is_filter_active && !mSelectedItemPinned)
- {
- folder_view->setPinningSelectedItem(mSelectedItemPinned);
- folder_view->getViewModelItem()->dirtyFilter();
- mSelectedItemPinned = true;
- }
- }
-}
-
-const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, bool copyable_only, bool ignore_library)
-{
- if (asset_id.isNull())
- {
- // null asset id means, no material or texture assigned
- return LLUUID::null;
- }
-
- LLUUID loockup_id = asset_id;
- if (mInventoryPickType == PICK_MATERIAL && loockup_id == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID)
- {
- // default asset id means we are looking for an inventory item with a default asset UUID (null)
- loockup_id = LLUUID::null;
- }
-
- LLViewerInventoryCategory::cat_array_t cats;
- LLViewerInventoryItem::item_array_t items;
-
- if (loockup_id.isNull())
- {
- // looking for a material with a null id, null id is shared by a lot
- // of objects as a default value, so have to filter by type as well
- LLAssetIDAndTypeMatches matches(loockup_id, LLAssetType::AT_MATERIAL);
- gInventory.collectDescendentsIf(LLUUID::null,
- cats,
- items,
- LLInventoryModel::INCLUDE_TRASH,
- matches);
- }
- else
- {
- LLAssetIDMatches asset_id_matches(loockup_id);
- gInventory.collectDescendentsIf(LLUUID::null,
- cats,
- items,
- LLInventoryModel::INCLUDE_TRASH,
- asset_id_matches);
- }
-
-
- if (items.size())
- {
- // search for copyable version first
- for (S32 i = 0; i < items.size(); i++)
- {
- LLInventoryItem* itemp = items[i];
- LLPermissions item_permissions = itemp->getPermissions();
- if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID()))
- {
- if(!ignore_library || !gInventory.isObjectDescendentOf(itemp->getUUID(),gInventory.getLibraryRootFolderID()))
- {
- return itemp->getUUID();
- }
- }
- }
- // otherwise just return first instance, unless copyable requested
- if (copyable_only)
- {
- return LLUUID::null;
- }
- else
- {
- if(!ignore_library || !gInventory.isObjectDescendentOf(items[0]->getUUID(),gInventory.getLibraryRootFolderID()))
- {
- return items[0]->getUUID();
- }
- }
- }
-
- return LLUUID::null;
-}
-
-void LLFloaterTexturePicker::commitIfImmediateSet()
-{
- if (!mNoCopyTextureSelected && mCanApply)
- {
- commitCallback(LLTextureCtrl::TEXTURE_CHANGE);
- }
-}
-
-void LLFloaterTexturePicker::commitCallback(LLTextureCtrl::ETexturePickOp op)
-{
- if (!mOnFloaterCommitCallback)
- {
- return;
- }
- LLUUID asset_id = mImageAssetID;
- LLUUID inventory_id;
- LLUUID tracking_id;
- LLPickerSource mode = (LLPickerSource)mModeSelector->getValue().asInteger();
-
- switch (mode)
- {
- case PICKER_INVENTORY:
- {
- LLFolderView* root_folder = mInventoryPanel->getRootFolder();
- if (root_folder && root_folder->getCurSelectedItem())
- {
- LLFolderViewItem* last_selected = root_folder->getCurSelectedItem();
- LLFolderViewModelItemInventory* inv_view = static_cast<LLFolderViewModelItemInventory*>(last_selected->getViewModelItem());
-
- LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID());
-
- if (mInventoryPickType == PICK_MATERIAL
- && mImageAssetID == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID
- && itemp && itemp->getAssetUUID().isNull())
- {
- inventory_id = inv_view->getUUID();
- }
- else if (itemp && itemp->getAssetUUID() == mImageAssetID)
- {
- inventory_id = inv_view->getUUID();
- }
- else
- {
- mode = PICKER_UNKNOWN; // source of id unknown
- }
- }
- else
- {
- mode = PICKER_UNKNOWN; // source of id unknown
- }
- break;
- }
- case PICKER_LOCAL:
- {
- if (!mLocalScrollCtrl->getAllSelected().empty())
- {
- LLSD data = mLocalScrollCtrl->getFirstSelected()->getValue();
- tracking_id = data["id"];
- S32 asset_type = data["type"].asInteger();
-
- if (LLAssetType::AT_MATERIAL == asset_type)
- {
- asset_id = LLLocalGLTFMaterialMgr::getInstance()->getWorldID(tracking_id);
- }
- else
- {
- asset_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id);
- }
- }
- else
- {
- asset_id = mImageAssetID;
- mode = PICKER_UNKNOWN; // source of id unknown
- }
- break;
- }
- case PICKER_BAKE:
- break;
- default:
- mode = PICKER_UNKNOWN; // source of id unknown
- break;
- }
-
- mOnFloaterCommitCallback(op, mode, asset_id, inventory_id, tracking_id);
-}
-void LLFloaterTexturePicker::commitCancel()
-{
- if (!mNoCopyTextureSelected && mOnFloaterCommitCallback && mCanApply)
- {
- mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, PICKER_UNKNOWN, mOriginalImageAssetID, LLUUID::null, LLUUID::null);
- }
-}
-
-// static
-void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata)
-{
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- self->setCanApply(true, true);
- if (self->mOwner)
- {
- self->setImageID( self->getDefaultImageAssetID() );
- }
- self->commitIfImmediateSet();
-}
-
-// static
-void LLFloaterTexturePicker::onBtnBlank(void* userdata)
-{
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- self->setCanApply(true, true);
- self->setImageID( self->getBlankImageAssetID() );
- self->commitIfImmediateSet();
-}
-
-
-// static
-void LLFloaterTexturePicker::onBtnNone(void* userdata)
-{
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- self->setCanApply(true, true);
- self->setImageID( LLUUID::null );
- self->commitIfImmediateSet();
-}
-
-/*
-// static
-void LLFloaterTexturePicker::onBtnRevert(void* userdata)
-{
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- self->setImageID( self->mOriginalImageAssetID );
- // TODO: Change this to tell the owner to cancel. It needs to be
- // smart enough to restore multi-texture selections.
- self->mOwner->onFloaterCommit();
- self->mViewModel->resetDirty();
-}*/
-
-// static
-void LLFloaterTexturePicker::onBtnCancel(void* userdata)
-{
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- self->setImageID( self->mOriginalImageAssetID );
- if (self->mOnFloaterCommitCallback)
- {
- self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, PICKER_UNKNOWN, self->mOriginalImageAssetID, LLUUID::null, LLUUID::null);
- }
- self->mViewModel->resetDirty();
- self->closeFloater();
-}
-
-// static
-void LLFloaterTexturePicker::onBtnSelect(void* userdata)
-{
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- if (self->mOnFloaterCommitCallback)
- {
- self->commitCallback(LLTextureCtrl::TEXTURE_SELECT);
- }
- self->closeFloater();
-}
-
-void LLFloaterTexturePicker::onBtnPipette()
-{
- bool pipette_active = getChild<LLUICtrl>("Pipette")->getValue().asBoolean();
- pipette_active = !pipette_active;
- if (pipette_active)
- {
- LLToolMgr::getInstance()->setTransientTool(LLToolPipette::getInstance());
- }
- else
- {
- LLToolMgr::getInstance()->clearTransientTool();
- }
-}
-
-void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem*> &items, bool user_action)
-{
- if (items.size())
- {
- LLFolderViewItem* first_item = items.front();
- LLInventoryItem* itemp = gInventory.getItem(static_cast<LLFolderViewModelItemInventory*>(first_item->getViewModelItem())->getUUID());
- mNoCopyTextureSelected = false;
- if (itemp)
- {
- if (!mTextureSelectedCallback.empty())
- {
- mTextureSelectedCallback(itemp);
- }
- if (!itemp->getPermissions().allowCopyBy(gAgent.getID()))
- {
- mNoCopyTextureSelected = true;
- }
- setImageIDFromItem(itemp, false);
- mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
-
- if(!mPreviewSettingChanged)
- {
- mCanPreview = mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview");
- }
- else
- {
- mPreviewSettingChanged = false;
- }
-
- if (user_action && mCanPreview)
- {
- // only commit intentional selections, not implicit ones
- commitIfImmediateSet();
- }
- }
- }
-}
-
-// static
-void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata)
-{
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- self->changeMode();
-}
-
-// static
-void LLFloaterTexturePicker::onBtnAdd(void* userdata)
-{
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)userdata;
-
- if (self->mInventoryPickType == PICK_TEXTURE_MATERIAL)
- {
- LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL_TEXTURE, true);
- }
- else if (self->mInventoryPickType == PICK_TEXTURE)
- {
- LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_IMAGE, true);
- }
- else if (self->mInventoryPickType == PICK_MATERIAL)
- {
- LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL, true);
- }
-}
-
-// static
-void LLFloaterTexturePicker::onBtnRemove(void* userdata)
-{
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected();
-
- if (!selected_items.empty())
- {
-
- for(std::vector<LLScrollListItem*>::iterator iter = selected_items.begin();
- iter != selected_items.end(); iter++)
- {
- LLScrollListItem* list_item = *iter;
- if (list_item)
- {
- LLSD data = list_item->getValue();
- LLUUID tracking_id = data["id"];
- S32 asset_type = data["type"].asInteger();
-
- if (LLAssetType::AT_MATERIAL == asset_type)
- {
- LLLocalGLTFMaterialMgr::getInstance()->delUnit(tracking_id);
- }
- else
- {
- LLLocalBitmapMgr::getInstance()->delUnit(tracking_id);
- }
- }
- }
-
- self->getChild<LLButton>("l_rem_btn")->setEnabled(false);
- self->getChild<LLButton>("l_upl_btn")->setEnabled(false);
- self->refreshLocalList();
- }
-}
-
-// static
-void LLFloaterTexturePicker::onBtnUpload(void* userdata)
-{
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected();
-
- if (selected_items.empty())
- {
- return;
- }
-
- /* currently only allows uploading one by one, picks the first item from the selection list. (not the vector!)
- in the future, it might be a good idea to check the vector size and if more than one units is selected - opt for multi-image upload. */
-
- LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue();
- LLUUID tracking_id = data["id"];
- S32 asset_type = data["type"].asInteger();
-
- if (LLAssetType::AT_MATERIAL == asset_type)
- {
- std::string filename;
- S32 index;
- LLLocalGLTFMaterialMgr::getInstance()->getFilenameAndIndex(tracking_id, filename, index);
- if (!filename.empty())
- {
- LLMaterialEditor::loadMaterialFromFile(filename, index);
- }
- }
- else
- {
- std::string filename = LLLocalBitmapMgr::getInstance()->getFilename(tracking_id);
- if (!filename.empty())
- {
- LLFloaterReg::showInstance("upload_image", LLSD(filename));
- }
- }
-}
-
-//static
-void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected();
- bool has_selection = !selected_items.empty();
-
- self->getChild<LLButton>("l_rem_btn")->setEnabled(has_selection);
- self->getChild<LLButton>("l_upl_btn")->setEnabled(has_selection && (selected_items.size() < 2));
- /* since multiple-localbitmap upload is not implemented, upl button gets disabled if more than one is selected. */
-
- if (has_selection)
- {
- LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue();
- LLUUID tracking_id = data["id"];
- S32 asset_type = data["type"].asInteger();
- LLUUID inworld_id;
-
- if (LLAssetType::AT_MATERIAL == asset_type)
- {
- inworld_id = LLLocalGLTFMaterialMgr::getInstance()->getWorldID(tracking_id);
- }
- else
- {
- inworld_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id);
- }
-
- if (self->mSetImageAssetIDCallback)
- {
- self->mSetImageAssetIDCallback(inworld_id);
- }
-
- if (self->childGetValue("apply_immediate_check").asBoolean())
- {
- if (self->mOnFloaterCommitCallback)
- {
- self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CHANGE, PICKER_LOCAL, inworld_id, LLUUID::null, tracking_id);
- }
- }
- }
-}
-
-// static
-void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data)
-{
- LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
-
- LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
- gSavedSettings.setBOOL("TextureLivePreview", check_box->get());
-
- picker->commitIfImmediateSet();
-}
-
-//static
-void LLFloaterTexturePicker::onBakeTextureSelect(LLUICtrl* ctrl, void *user_data)
-{
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)user_data;
- LLComboBox* combo_box = (LLComboBox*)ctrl;
-
- S8 type = combo_box->getValue().asInteger();
-
- LLUUID imageID = self->mDefaultImageAssetID;
- if (type == 0)
- {
- imageID = IMG_USE_BAKED_HEAD;
- }
- else if (type == 1)
- {
- imageID = IMG_USE_BAKED_UPPER;
- }
- else if (type == 2)
- {
- imageID = IMG_USE_BAKED_LOWER;
- }
- else if (type == 3)
- {
- imageID = IMG_USE_BAKED_EYES;
- }
- else if (type == 4)
- {
- imageID = IMG_USE_BAKED_SKIRT;
- }
- else if (type == 5)
- {
- imageID = IMG_USE_BAKED_HAIR;
- }
- else if (type == 6)
- {
- imageID = IMG_USE_BAKED_LEFTARM;
- }
- else if (type == 7)
- {
- imageID = IMG_USE_BAKED_LEFTLEG;
- }
- else if (type == 8)
- {
- imageID = IMG_USE_BAKED_AUX1;
- }
- else if (type == 9)
- {
- imageID = IMG_USE_BAKED_AUX2;
- }
- else if (type == 10)
- {
- imageID = IMG_USE_BAKED_AUX3;
- }
-
- self->setImageID(imageID);
- self->mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
-
- if (!self->mPreviewSettingChanged)
- {
- self->mCanPreview = self->mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview");
- }
- else
- {
- self->mPreviewSettingChanged = false;
- }
-
- if (self->mCanPreview)
- {
- // only commit intentional selections, not implicit ones
- self->commitIfImmediateSet();
- }
-}
-
-void LLFloaterTexturePicker::setCanApply(bool can_preview, bool can_apply, bool inworld_image)
-{
- mSelectBtn->setEnabled(can_apply);
- getChildRef<LLUICtrl>("preview_disabled").setVisible(!can_preview && inworld_image);
- getChildRef<LLUICtrl>("apply_immediate_check").setVisible(can_preview);
-
- mCanApply = can_apply;
- mCanPreview = can_preview ? (mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview")) : false;
- mPreviewSettingChanged = true;
-}
-
-void LLFloaterTexturePicker::setMinDimentionsLimits(S32 min_dim)
-{
- mMinDim = min_dim;
- mLimitsSet = true;
-
- std::string formatted_dims = llformat("%dx%d", mMinDim, mMinDim);
- mResolutionWarning->setTextArg("[MINTEXDIM]", formatted_dims);
-}
-
-void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string )
-{
- std::string upper_case_search_string = search_string;
- LLStringUtil::toUpper(upper_case_search_string);
-
- if (upper_case_search_string.empty())
- {
- if (mInventoryPanel->getFilterSubString().empty())
- {
- // current filter and new filter empty, do nothing
- return;
- }
-
- mSavedFolderState.setApply(true);
- mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
- // add folder with current item to list of previously opened folders
- LLOpenFoldersWithSelection opener;
- mInventoryPanel->getRootFolder()->applyFunctorRecursively(opener);
- mInventoryPanel->getRootFolder()->scrollToShowSelection();
-
- }
- else if (mInventoryPanel->getFilterSubString().empty())
- {
- // first letter in search term, save existing folder open state
- if (!mInventoryPanel->getFilter().isNotDefault())
- {
- mSavedFolderState.setApply(false);
- mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
- }
- }
-
- mInventoryPanel->setFilterSubString(search_string);
-}
-
-void LLFloaterTexturePicker::changeMode()
-{
- int index = mModeSelector->getValue().asInteger();
-
- mDefaultBtn->setVisible(index == PICKER_INVENTORY);
- mBlankBtn->setVisible(index == PICKER_INVENTORY);
- mNoneBtn->setVisible(index == PICKER_INVENTORY);
- mFilterEdit->setVisible(index == PICKER_INVENTORY);
- mInventoryPanel->setVisible(index == PICKER_INVENTORY);
-
- getChild<LLButton>("l_add_btn")->setVisible(index == PICKER_LOCAL);
- getChild<LLButton>("l_rem_btn")->setVisible(index == PICKER_LOCAL);
- getChild<LLButton>("l_upl_btn")->setVisible(index == PICKER_LOCAL);
- getChild<LLScrollListCtrl>("l_name_list")->setVisible(index == PICKER_LOCAL);
-
- getChild<LLComboBox>("l_bake_use_texture_combo_box")->setVisible(index == PICKER_BAKE);
- getChild<LLCheckBoxCtrl>("hide_base_mesh_region")->setVisible(false);// index == 2);
-
- bool pipette_visible = (index == PICKER_INVENTORY)
- && (mInventoryPickType != PICK_MATERIAL);
- mPipetteBtn->setVisible(pipette_visible);
-
- if (index == PICKER_BAKE)
- {
- stopUsingPipette();
-
- S8 val = -1;
-
- LLUUID imageID = mImageAssetID;
- if (imageID == IMG_USE_BAKED_HEAD)
- {
- val = 0;
- }
- else if (imageID == IMG_USE_BAKED_UPPER)
- {
- val = 1;
- }
- else if (imageID == IMG_USE_BAKED_LOWER)
- {
- val = 2;
- }
- else if (imageID == IMG_USE_BAKED_EYES)
- {
- val = 3;
- }
- else if (imageID == IMG_USE_BAKED_SKIRT)
- {
- val = 4;
- }
- else if (imageID == IMG_USE_BAKED_HAIR)
- {
- val = 5;
- }
- else if (imageID == IMG_USE_BAKED_LEFTARM)
- {
- val = 6;
- }
- else if (imageID == IMG_USE_BAKED_LEFTLEG)
- {
- val = 7;
- }
- else if (imageID == IMG_USE_BAKED_AUX1)
- {
- val = 8;
- }
- else if (imageID == IMG_USE_BAKED_AUX2)
- {
- val = 9;
- }
- else if (imageID == IMG_USE_BAKED_AUX3)
- {
- val = 10;
- }
-
- getChild<LLComboBox>("l_bake_use_texture_combo_box")->setSelectedByValue(val, true);
- }
-}
-
-void LLFloaterTexturePicker::refreshLocalList()
-{
- mLocalScrollCtrl->clearRows();
-
- if (mInventoryPickType == PICK_TEXTURE_MATERIAL)
- {
- LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
- LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
- }
- else if (mInventoryPickType == PICK_TEXTURE)
- {
- LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
- }
- else if (mInventoryPickType == PICK_MATERIAL)
- {
- LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
- }
-}
-
-void LLFloaterTexturePicker::refreshInventoryFilter()
-{
- U32 filter_types = 0x0;
-
- if (mInventoryPickType == PICK_TEXTURE_MATERIAL)
- {
- filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
- filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
- filter_types |= 0x1 << LLInventoryType::IT_MATERIAL;
- }
- else if (mInventoryPickType == PICK_TEXTURE)
- {
- filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
- filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
- }
- else if (mInventoryPickType == PICK_MATERIAL)
- {
- filter_types |= 0x1 << LLInventoryType::IT_MATERIAL;
- }
-
- mInventoryPanel->setFilterTypes(filter_types);
-}
-
-void LLFloaterTexturePicker::setLocalTextureEnabled(bool enabled)
-{
- mModeSelector->setEnabledByValue(1, enabled);
-}
-
-void LLFloaterTexturePicker::setBakeTextureEnabled(bool enabled)
-{
- bool changed = (enabled != mBakeTextureEnabled);
-
- mBakeTextureEnabled = enabled;
- mModeSelector->setEnabledByValue(2, enabled);
-
- if (!mBakeTextureEnabled && (mModeSelector->getValue().asInteger() == 2))
- {
- mModeSelector->selectByValue(0);
- }
-
- if (changed && mBakeTextureEnabled && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
- {
- if (mModeSelector->getValue().asInteger() != 2)
- {
- mModeSelector->selectByValue(2);
- }
- }
- onModeSelect(0, this);
-}
-
-void LLFloaterTexturePicker::setInventoryPickType(EPickInventoryType type)
-{
- mInventoryPickType = type;
- refreshLocalList();
- refreshInventoryFilter();
-
- if (mInventoryPickType == PICK_MATERIAL)
- {
- getChild<LLButton>("Pipette")->setVisible(false);
- }
- else
- {
- S32 index = mModeSelector->getValue().asInteger();
- getChild<LLButton>("Pipette")->setVisible(index == 0);
- }
-
- if (!mLabel.empty())
- {
- std::string pick = getString("pick title");
-
- setTitle(pick + mLabel);
- }
- else if(mInventoryPickType == PICK_MATERIAL)
- {
- setTitle(getString("pick_material"));
- }
- else
- {
- setTitle(getString("pick_texture"));
- }
-
- // refresh selection
- if (!mImageAssetID.isNull() || mInventoryPickType == PICK_MATERIAL)
- {
- mInventoryPanel->setSelection(findItemID(mImageAssetID, false), TAKE_FOCUS_NO);
- }
-}
-
-void LLFloaterTexturePicker::setImmediateFilterPermMask(PermissionMask mask)
-{
- mImmediateFilterPermMask = mask;
- mInventoryPanel->setFilterPermMask(mask);
-}
-
-void LLFloaterTexturePicker::onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle)
-{
- std::vector<std::string>::const_iterator iter = filenames.begin();
- while (iter != filenames.end())
- {
- if (!iter->empty())
- {
- std::string temp_exten = gDirUtilp->getExtension(*iter);
- if (temp_exten == "gltf" || temp_exten == "glb")
- {
- LLLocalGLTFMaterialMgr::getInstance()->addUnit(*iter);
- }
- else
- {
- LLLocalBitmapMgr::getInstance()->addUnit(*iter);
- }
- }
- iter++;
- }
-
- // Todo: this should referesh all pickers, not just a current one
- if (!handle.isDead())
- {
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)handle.get();
- self->mLocalScrollCtrl->clearRows();
-
- if (self->mInventoryPickType == PICK_TEXTURE_MATERIAL)
- {
- LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
- LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
- }
- else if (self->mInventoryPickType == PICK_TEXTURE)
- {
- LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
- }
- else if (self->mInventoryPickType == PICK_MATERIAL)
- {
- LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
- }
- }
-}
-
-void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te )
-{
- LLUUID inventory_item_id = findItemID(te.getID(), true);
- if (inventory_item_id.notNull())
- {
- LLToolPipette::getInstance()->setResult(true, "");
- if (mInventoryPickType == PICK_MATERIAL)
- {
- // tes have no data about material ids
- // Plus gltf materials are layered with overrides,
- // which mean that end result might have no id.
- LL_WARNS() << "tes have no data about material ids" << LL_ENDL;
- }
- else
- {
- setImageID(te.getID());
- }
-
- mNoCopyTextureSelected = false;
- LLInventoryItem* itemp = gInventory.getItem(inventory_item_id);
-
- if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
- {
- // no copy texture
- mNoCopyTextureSelected = true;
- }
-
- commitIfImmediateSet();
- }
- else
- {
- LLToolPipette::getInstance()->setResult(false, LLTrans::getString("InventoryNoTexture"));
- }
-}
-
-///////////////////////////////////////////////////////////////////////
-// LLTextureCtrl
-
-static LLDefaultChildRegistry::Register<LLTextureCtrl> r("texture_picker");
-
-LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
-: LLUICtrl(p),
- mDragCallback(NULL),
- mDropCallback(NULL),
- mOnCancelCallback(NULL),
- mOnCloseCallback(NULL),
- mOnSelectCallback(NULL),
- mBorderColor( p.border_color() ),
- mAllowNoTexture( p.allow_no_texture ),
- mAllowLocalTexture( true ),
- mImmediateFilterPermMask( PERM_NONE ),
- mCanApplyImmediately( false ),
- mNeedsRawImageData( false ),
- mValid( true ),
- mShowLoadingPlaceholder( true ),
- mOpenTexPreview(false),
- mBakeTextureEnabled(true),
- mInventoryPickType(PICK_TEXTURE),
- mImageAssetID(p.image_id),
- mDefaultImageAssetID(p.default_image_id),
- mDefaultImageName(p.default_image_name),
- mFallbackImage(p.fallback_image)
-{
-
- // Default of defaults is white image for diff tex
- //
- setBlankImageAssetID(IMG_WHITE);
-
- setAllowNoTexture(p.allow_no_texture);
- setCanApplyImmediately(p.can_apply_immediately);
- mCommitOnSelection = !p.no_commit_on_selection;
-
- LLTextBox::Params params(p.caption_text);
- params.name(p.label);
- params.rect(LLRect( 0, BTN_HEIGHT_SMALL, getRect().getWidth(), 0 ));
- params.initial_value(p.label());
- params.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM);
- mCaption = LLUICtrlFactory::create<LLTextBox> (params);
- addChild( mCaption );
-
- S32 image_top = getRect().getHeight();
- S32 image_bottom = BTN_HEIGHT_SMALL;
- S32 image_middle = (image_top + image_bottom) / 2;
- S32 line_height = LLFontGL::getFontSansSerifSmall()->getLineHeight();
-
- LLTextBox::Params tentative_label_p(p.multiselect_text);
- tentative_label_p.name("Multiple");
- tentative_label_p.rect(LLRect (0, image_middle + line_height / 2, getRect().getWidth(), image_middle - line_height / 2 ));
- tentative_label_p.follows.flags(FOLLOWS_ALL);
- mTentativeLabel = LLUICtrlFactory::create<LLTextBox> (tentative_label_p);
-
- // It is no longer possible to associate a style with a textbox, so it has to be done in this fashion
- LLStyle::Params style_params;
- style_params.color = LLColor4::white;
-
- mTentativeLabel->setText(LLTrans::getString("multiple_textures"), style_params);
- mTentativeLabel->setHAlign(LLFontGL::HCENTER);
- addChild( mTentativeLabel );
-
- LLRect border_rect = getLocalRect();
- border_rect.mBottom += BTN_HEIGHT_SMALL;
- LLViewBorder::Params vbparams(p.border);
- vbparams.name("border");
- vbparams.rect(border_rect);
- mBorder = LLUICtrlFactory::create<LLViewBorder> (vbparams);
- addChild(mBorder);
-
- mLoadingPlaceholderString = LLTrans::getString("texture_loading");
-}
-
-LLTextureCtrl::~LLTextureCtrl()
-{
- closeDependentFloater();
-}
-
-void LLTextureCtrl::setShowLoadingPlaceholder(bool showLoadingPlaceholder)
-{
- mShowLoadingPlaceholder = showLoadingPlaceholder;
-}
-
-void LLTextureCtrl::setCaption(const std::string& caption)
-{
- mCaption->setText( caption );
-}
-
-void LLTextureCtrl::setCanApplyImmediately(bool b)
-{
- mCanApplyImmediately = b;
- LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
- if( floaterp )
- {
- floaterp->setCanApplyImmediately(b);
- }
-}
-
-void LLTextureCtrl::setCanApply(bool can_preview, bool can_apply)
-{
- LLFloaterTexturePicker* floaterp = dynamic_cast<LLFloaterTexturePicker*>(mFloaterHandle.get());
- if( floaterp )
- {
- floaterp->setCanApply(can_preview, can_apply);
- }
-}
-
-void LLTextureCtrl::setImmediateFilterPermMask(PermissionMask mask)
-{
- mImmediateFilterPermMask = mask;
-
- LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
- if (floaterp)
- {
- floaterp->setImmediateFilterPermMask(mask);
- }
-}
-
-void LLTextureCtrl::setFilterPermissionMasks(PermissionMask mask)
-{
- setImmediateFilterPermMask(mask);
- setDnDFilterPermMask(mask);
-}
-
-void LLTextureCtrl::setVisible( bool visible )
-{
- if( !visible )
- {
- closeDependentFloater();
- }
- LLUICtrl::setVisible( visible );
-}
-
-void LLTextureCtrl::setEnabled( bool enabled )
-{
- LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
- if( floaterp )
- {
- floaterp->setActive(enabled);
- }
- if( enabled )
- {
- std::string tooltip;
- if (floaterp) tooltip = floaterp->getString("choose_picture");
- setToolTip( tooltip );
- }
- else
- {
- setToolTip( std::string() );
- // *TODO: would be better to keep floater open and show
- // disabled state.
- closeDependentFloater();
- }
-
- mCaption->setEnabled( enabled );
-
- LLView::setEnabled( enabled );
-}
-
-void LLTextureCtrl::setValid(bool valid )
-{
- mValid = valid;
- if (!valid)
- {
- LLFloaterTexturePicker* pickerp = (LLFloaterTexturePicker*)mFloaterHandle.get();
- if (pickerp)
- {
- pickerp->setActive(false);
- }
- }
-}
-
-
-// virtual
-void LLTextureCtrl::clear()
-{
- setImageAssetID(LLUUID::null);
-}
-
-void LLTextureCtrl::setLabel(const std::string& label)
-{
- mLabel = label;
- mCaption->setText(label);
-}
-
-void LLTextureCtrl::showPicker(bool take_focus)
-{
- // show hourglass cursor when loading inventory window
- // because inventory construction is slooow
- getWindow()->setCursor(UI_CURSOR_WAIT);
- LLFloater* floaterp = mFloaterHandle.get();
-
- // Show the dialog
- if( floaterp )
- {
- floaterp->openFloater();
- }
- else
- {
- floaterp = new LLFloaterTexturePicker(
- this,
- getImageAssetID(),
- getDefaultImageAssetID(),
- getBlankImageAssetID(),
- getTentative(),
- getAllowNoTexture(),
- mLabel,
- mImmediateFilterPermMask,
- mDnDFilterPermMask,
- mCanApplyImmediately,
- mFallbackImage,
- mInventoryPickType);
- mFloaterHandle = floaterp->getHandle();
-
- LLFloaterTexturePicker* texture_floaterp = dynamic_cast<LLFloaterTexturePicker*>(floaterp);
- if (texture_floaterp && mOnTextureSelectedCallback)
- {
- texture_floaterp->setTextureSelectedCallback(mOnTextureSelectedCallback);
- }
- if (texture_floaterp && mOnCloseCallback)
- {
- texture_floaterp->setOnFloaterCloseCallback(boost::bind(&LLTextureCtrl::onFloaterClose, this));
- }
- if (texture_floaterp)
- {
- texture_floaterp->setOnFloaterCommitCallback(boost::bind(&LLTextureCtrl::onFloaterCommit, this, _1, _2, _3, _4, _5));
- }
- if (texture_floaterp)
- {
- texture_floaterp->setSetImageAssetIDCallback(boost::bind(&LLTextureCtrl::setImageAssetID, this, _1));
-
- texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled);
- }
-
- LLFloater* root_floater = gFloaterView->getParentFloater(this);
- if (root_floater)
- root_floater->addDependentFloater(floaterp);
- floaterp->openFloater();
- }
-
- LLFloaterTexturePicker* picker_floater = dynamic_cast<LLFloaterTexturePicker*>(floaterp);
- if (picker_floater)
- {
- picker_floater->setLocalTextureEnabled(mAllowLocalTexture);
- }
-
- if (take_focus)
- {
- floaterp->setFocus(true);
- }
-}
-
-
-void LLTextureCtrl::closeDependentFloater()
-{
- LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
- if( floaterp && floaterp->isInVisibleChain())
- {
- floaterp->setOwner(NULL);
- floaterp->setVisible(false);
- floaterp->closeFloater();
- }
-}
-
-// Allow us to download textures quickly when floater is shown
-class LLTextureFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver
-{
-public:
- virtual void done()
- {
- // We need to find textures in all folders, so get the main
- // background download going.
- LLInventoryModelBackgroundFetch::instance().start();
- gInventory.removeObserver(this);
- delete this;
- }
-};
-
-bool LLTextureCtrl::handleHover(S32 x, S32 y, MASK mask)
-{
- getWindow()->setCursor(mBorder->parentPointInView(x,y) ? UI_CURSOR_HAND : UI_CURSOR_ARROW);
- return true;
-}
-
-
-bool LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
-{
- bool handled = LLUICtrl::handleMouseDown( x, y , mask );
-
- if (!handled && mBorder->parentPointInView(x, y))
- {
- if (!mOpenTexPreview)
- {
- showPicker(false);
- if (mInventoryPickType == PICK_MATERIAL)
- {
- //grab materials first...
- LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL));
- }
- else
- {
- //grab textures first...
- LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
- }
- //...then start full inventory fetch.
- if (!LLInventoryModelBackgroundFetch::instance().inventoryFetchStarted())
- {
- LLInventoryModelBackgroundFetch::instance().start();
- }
- handled = true;
- }
- else
- {
- if (getImageAssetID().notNull())
- {
- LLPreviewTexture* preview_texture = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", getValue());
- if (preview_texture && !preview_texture->isDependent())
- {
- LLFloater* root_floater = gFloaterView->getParentFloater(this);
- if (root_floater)
- {
- root_floater->addDependentFloater(preview_texture);
- preview_texture->hideCtrlButtons();
- }
- }
- }
- }
- }
-
- return handled;
-}
-
-void LLTextureCtrl::onFloaterClose()
-{
- LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
-
- if (floaterp)
- {
- if (mOnCloseCallback)
- {
- mOnCloseCallback(this,LLSD());
- }
- floaterp->setOwner(NULL);
- }
-
- mFloaterHandle.markDead();
-}
-
-void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID& inv_id, const LLUUID& tracking_id)
-{
- LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
-
- if( floaterp && getEnabled())
- {
- if (op == TEXTURE_CANCEL)
- mViewModel->resetDirty();
- // If the "no_commit_on_selection" parameter is set
- // we get dirty only when user presses OK in the picker
- // (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
- else if (mCommitOnSelection || op == TEXTURE_SELECT)
- mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
-
- if(floaterp->isDirty() || asset_id.notNull()) // mModelView->setDirty does not work.
- {
- setTentative( false );
-
- switch(source)
- {
- case PICKER_INVENTORY:
- mImageItemID = inv_id;
- mImageAssetID = asset_id;
- mLocalTrackingID.setNull();
- break;
- case PICKER_BAKE:
- mImageItemID = LLUUID::null;
- mImageAssetID = asset_id;
- mLocalTrackingID.setNull();
- break;
- case PICKER_LOCAL:
- mImageItemID = LLUUID::null;
- mImageAssetID = asset_id;
- mLocalTrackingID = tracking_id;
- break;
- case PICKER_UNKNOWN:
- default:
- mImageItemID = floaterp->findItemID(asset_id, false);
- mImageAssetID = asset_id;
- mLocalTrackingID.setNull();
- break;
- }
-
- LL_DEBUGS() << "mImageAssetID: " << mImageAssetID << ", mImageItemID: " << mImageItemID << LL_ENDL;
-
- if (op == TEXTURE_SELECT && mOnSelectCallback)
- {
- mOnSelectCallback(this, LLSD());
- }
- else if (op == TEXTURE_CANCEL && mOnCancelCallback)
- {
- mOnCancelCallback( this, LLSD() );
- }
- else
- {
- // If the "no_commit_on_selection" parameter is set
- // we commit only when user presses OK in the picker
- // (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
- if (mCommitOnSelection || op == TEXTURE_SELECT)
- {
- onCommit();
- }
- }
- }
- }
-}
-
-void LLTextureCtrl::setOnTextureSelectedCallback(texture_selected_callback cb)
-{
- mOnTextureSelectedCallback = cb;
- LLFloaterTexturePicker* floaterp = dynamic_cast<LLFloaterTexturePicker*>(mFloaterHandle.get());
- if (floaterp)
- {
- floaterp->setTextureSelectedCallback(cb);
- }
-}
-
-void LLTextureCtrl::setImageAssetName(const std::string& name)
-{
- LLPointer<LLUIImage> imagep = LLUI::getUIImage(name);
- if(imagep)
- {
- LLViewerFetchedTexture* pTexture = dynamic_cast<LLViewerFetchedTexture*>(imagep->getImage().get());
- if(pTexture)
- {
- LLUUID id = pTexture->getID();
- setImageAssetID(id);
- }
- }
-}
-
-void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
-{
- if( mImageAssetID != asset_id )
- {
- mImageItemID.setNull();
- mImageAssetID = asset_id;
- mLocalTrackingID.setNull();
- LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
- if( floaterp && getEnabled() )
- {
- floaterp->setImageID( asset_id );
- floaterp->resetDirty();
- }
- }
-}
-
-void LLTextureCtrl::setBakeTextureEnabled(bool enabled)
-{
- mBakeTextureEnabled = enabled;
- LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
- if (floaterp)
- {
- floaterp->setBakeTextureEnabled(enabled);
- }
-}
-
-void LLTextureCtrl::setInventoryPickType(EPickInventoryType type)
-{
- mInventoryPickType = type;
- LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
- if (floaterp)
- {
- floaterp->setInventoryPickType(type);
- }
-}
-
-bool LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
- bool drop, EDragAndDropType cargo_type, void *cargo_data,
- EAcceptance *accept,
- std::string& tooltip_msg)
-{
- bool handled = false;
-
- // this downcast may be invalid - but if the second test below
- // returns true, then the cast was valid, and we can perform
- // the third test without problems.
- LLInventoryItem* item = (LLInventoryItem*)cargo_data;
-
- bool is_mesh = cargo_type == DAD_MESH;
- bool is_texture = cargo_type == DAD_TEXTURE;
- bool is_material = cargo_type == DAD_MATERIAL;
-
- bool allow_dnd = false;
- if (mInventoryPickType == PICK_MATERIAL)
- {
- allow_dnd = is_material;
- }
- else if (mInventoryPickType == PICK_TEXTURE)
- {
- allow_dnd = is_texture || is_mesh;
- }
- else
- {
- allow_dnd = is_texture || is_mesh || is_material;
- }
-
- if (getEnabled() && allow_dnd && allowDrop(item, cargo_type, tooltip_msg))
- {
- if (drop)
- {
- if(doDrop(item))
- {
- if (!mCommitOnSelection)
- mViewModel->setDirty();
-
- // This removes the 'Multiple' overlay, since
- // there is now only one texture selected.
- setTentative( false );
- onCommit();
- }
- }
-
- *accept = ACCEPT_YES_SINGLE;
- }
- else
- {
- *accept = ACCEPT_NO;
- }
-
- handled = true;
- LL_DEBUGS("UserInput") << "dragAndDrop handled by LLTextureCtrl " << getName() << LL_ENDL;
-
- return handled;
-}
-
-void LLTextureCtrl::draw()
-{
- mBorder->setKeyboardFocusHighlight(hasFocus());
-
- if (!mValid)
- {
- mTexturep = NULL;
- }
- else if (!mImageAssetID.isNull())
- {
- LLPointer<LLViewerFetchedTexture> texture = NULL;
-
- if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
- {
- LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
- if (obj)
- {
- LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(mImageAssetID);
- texture = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
- }
-
- }
-
- if (texture.isNull())
- {
- if (mInventoryPickType == PICK_MATERIAL)
- {
- LLPointer<LLFetchedGLTFMaterial> material = gGLTFMaterialList.getMaterial(mImageAssetID);
- if (material)
- {
- texture = material->getUITexture();
- }
- }
- else
- {
- texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- texture->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
- texture->forceToSaveRawImage(0);
- }
- }
-
- mTexturep = texture;
- }
- else//mImageAssetID == LLUUID::null
- {
- mTexturep = NULL;
- }
-
- // Border
- LLRect border( 0, getRect().getHeight(), getRect().getWidth(), BTN_HEIGHT_SMALL );
- gl_rect_2d( border, mBorderColor.get(), false );
-
- // Interior
- LLRect interior = border;
- interior.stretch( -1 );
-
- // If we're in a focused floater, don't apply the floater's alpha to the texture (STORM-677).
- const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
- if( mTexturep )
- {
- if( mTexturep->getComponents() == 4 )
- {
- gl_rect_2d_checkerboard( interior, alpha );
- }
-
- gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha);
- mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
- }
- else if (!mFallbackImage.isNull())
- {
- mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
- }
- else
- {
- gl_rect_2d( interior, LLColor4::grey % alpha, true );
-
- // Draw X
- gl_draw_x( interior, LLColor4::black );
- }
-
- mTentativeLabel->setVisible( getTentative() );
-
- // Show "Loading..." string on the top left corner while this texture is loading.
- // Using the discard level, do not show the string if the texture is almost but not
- // fully loaded.
- if (mTexturep.notNull() &&
- !mTexturep->isFullyLoaded() &&
- mShowLoadingPlaceholder)
- {
- U32 v_offset = 25;
- LLFontGL* font = LLFontGL::getFontSansSerif();
-
- // Don't show as loaded if the texture is almost fully loaded (i.e. discard1) unless god
- if ((mTexturep->getDiscardLevel() > 1) || gAgent.isGodlike())
- {
- font->renderUTF8(
- mLoadingPlaceholderString,
- 0,
- llfloor(interior.mLeft+3),
- llfloor(interior.mTop-v_offset),
- LLColor4::white,
- LLFontGL::LEFT,
- LLFontGL::BASELINE,
- LLFontGL::DROP_SHADOW);
- }
-
- // Optionally show more detailed information.
- if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
- {
- LLFontGL* font = LLFontGL::getFontSansSerif();
- std::string tdesc;
- // Show what % the texture has loaded (0 to 100%, 100 is highest), and what level of detail (5 to 0, 0 is best).
-
- v_offset += 12;
- tdesc = llformat(" PK : %d%%", U32(mTexturep->getDownloadProgress()*100.0));
- font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset),
- LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
-
- v_offset += 12;
- tdesc = llformat(" LVL: %d", mTexturep->getDiscardLevel());
- font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset),
- LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
-
- v_offset += 12;
- tdesc = llformat(" ID : %s...", (mImageAssetID.asString().substr(0,7)).c_str());
- font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset),
- LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
- }
- }
-
- LLUICtrl::draw();
-}
-
-bool LLTextureCtrl::allowDrop(LLInventoryItem* item, EDragAndDropType cargo_type, std::string& tooltip_msg)
-{
- bool copy = item->getPermissions().allowCopyBy(gAgent.getID());
- bool mod = item->getPermissions().allowModifyBy(gAgent.getID());
- bool xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
- gAgent.getID());
-
- PermissionMask item_perm_mask = 0;
- if (copy) item_perm_mask |= PERM_COPY;
- if (mod) item_perm_mask |= PERM_MODIFY;
- if (xfer) item_perm_mask |= PERM_TRANSFER;
-
- PermissionMask filter_perm_mask = mImmediateFilterPermMask;
- if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
- {
- if(mDragCallback)
- {
- return mDragCallback(this, item);
- }
- else
- {
- return true;
- }
- }
- else
- {
- PermissionMask mask = PERM_COPY | PERM_TRANSFER;
- if ((filter_perm_mask & mask) == mask
- && cargo_type == DAD_TEXTURE)
- {
- tooltip_msg.assign(LLTrans::getString("TooltipTextureRestrictedDrop"));
- }
- return false;
- }
-}
-
-bool LLTextureCtrl::doDrop(LLInventoryItem* item)
-{
- // call the callback if it exists.
- if(mDropCallback)
- {
- // if it returns true, we return true, and therefore the
- // commit is called above.
- return mDropCallback(this, item);
- }
-
- // no callback installed, so just set the image ids and carry on.
- LLUUID asset_id = item->getAssetUUID();
-
- if (mInventoryPickType == PICK_MATERIAL && asset_id.isNull())
- {
- // If an inventory material has a null asset, consider it a valid blank material(gltf)
- asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID;
- }
-
- setImageAssetID(asset_id);
- mImageItemID = item->getUUID();
- return true;
-}
-
-bool LLTextureCtrl::handleUnicodeCharHere(llwchar uni_char)
-{
- if( ' ' == uni_char )
- {
- showPicker(true);
- return true;
- }
- return LLUICtrl::handleUnicodeCharHere(uni_char);
-}
-
-void LLTextureCtrl::setValue( const LLSD& value )
-{
- setImageAssetID(value.asUUID());
-}
-
-LLSD LLTextureCtrl::getValue() const
-{
- return LLSD(getImageAssetID());
-}
-
-
-
-
-
+/** + * @file lltexturectrl.cpp + * @author Richard Nelson, James Cook + * @brief LLTextureCtrl class implementation including related functions + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lltexturectrl.h" + +#include "llrender.h" +#include "llagent.h" +#include "llviewertexturelist.h" +#include "llselectmgr.h" +#include "llcheckboxctrl.h" +#include "llcombobox.h" +#include "llbutton.h" +#include "lldraghandle.h" +#include "llfocusmgr.h" +#include "llfolderviewmodel.h" +#include "llinventory.h" +#include "llinventoryfunctions.h" +#include "llinventoryicon.h" +#include "llinventorymodelbackgroundfetch.h" +#include "llinventoryobserver.h" +#include "llinventorypanel.h" +#include "lllineeditor.h" +#include "llmaterialeditor.h" +#include "llui.h" +#include "llviewerinventory.h" +#include "llviewermenufile.h" // LLFilePickerReplyThread +#include "llpermissions.h" +#include "llpreviewtexture.h" +#include "llsaleinfo.h" +#include "llassetstorage.h" +#include "lltextbox.h" +#include "llresizehandle.h" +#include "llscrollcontainer.h" +#include "lltoolmgr.h" +#include "lltoolpipette.h" +#include "llfiltereditor.h" +#include "llwindow.h" + +#include "lltool.h" +#include "llviewerwindow.h" +#include "llviewerobject.h" +#include "llviewercontrol.h" +#include "llglheaders.h" +#include "lluictrlfactory.h" +#include "lltrans.h" + +#include "llradiogroup.h" +#include "llfloaterreg.h" +#include "lllocalbitmaps.h" +#include "lllocalgltfmaterials.h" +#include "llerror.h" + +#include "llavatarappearancedefines.h" + + +//static +bool get_is_predefined_texture(LLUUID asset_id) +{ + if (asset_id == DEFAULT_OBJECT_TEXTURE + || asset_id == DEFAULT_OBJECT_SPECULAR + || asset_id == DEFAULT_OBJECT_NORMAL + || asset_id == BLANK_OBJECT_NORMAL + || asset_id == IMG_WHITE + || asset_id == LLUUID(SCULPT_DEFAULT_TEXTURE)) + { + return true; + } + return false; +} + +LLUUID get_copy_free_item_by_asset_id(LLUUID asset_id, bool no_trans_perm) +{ + LLViewerInventoryCategory::cat_array_t cats; + LLViewerInventoryItem::item_array_t items; + LLAssetIDMatches asset_id_matches(asset_id); + gInventory.collectDescendentsIf(LLUUID::null, + cats, + items, + LLInventoryModel::INCLUDE_TRASH, + asset_id_matches); + + LLUUID res; + if (items.size()) + { + for (S32 i = 0; i < items.size(); i++) + { + LLViewerInventoryItem* itemp = items[i]; + if (itemp) + { + LLPermissions item_permissions = itemp->getPermissions(); + if (item_permissions.allowOperationBy(PERM_COPY, + gAgent.getID(), + gAgent.getGroupID())) + { + bool allow_trans = item_permissions.allowOperationBy(PERM_TRANSFER, gAgent.getID(), gAgent.getGroupID()); + if (allow_trans != no_trans_perm) + { + return itemp->getUUID(); + } + res = itemp->getUUID(); + } + } + } + } + return res; +} + +bool get_can_copy_texture(LLUUID asset_id) +{ + // User is allowed to copy a texture if: + // library asset or default texture, + // or copy perm asset exists in user's inventory + + return get_is_predefined_texture(asset_id) || get_copy_free_item_by_asset_id(asset_id).notNull(); +} + +S32 LLFloaterTexturePicker::sLastPickerMode = 0; + +LLFloaterTexturePicker::LLFloaterTexturePicker( + LLView* owner, + LLUUID image_asset_id, + LLUUID default_image_asset_id, + LLUUID blank_image_asset_id, + bool tentative, + bool allow_no_texture, + const std::string& label, + PermissionMask immediate_filter_perm_mask, + PermissionMask dnd_filter_perm_mask, + bool can_apply_immediately, + LLUIImagePtr fallback_image, + EPickInventoryType pick_type) +: LLFloater(LLSD()), + mOwner( owner ), + mImageAssetID( image_asset_id ), + mOriginalImageAssetID(image_asset_id), + mFallbackImage(fallback_image), + mDefaultImageAssetID(default_image_asset_id), + mBlankImageAssetID(blank_image_asset_id), + mTentative(tentative), + mAllowNoTexture(allow_no_texture), + mLabel(label), + mTentativeLabel(NULL), + mResolutionLabel(NULL), + mActive( true ), + mFilterEdit(NULL), + mImmediateFilterPermMask(immediate_filter_perm_mask), + mDnDFilterPermMask(dnd_filter_perm_mask), + mContextConeOpacity(0.f), + mSelectedItemPinned( false ), + mCanApply(true), + mCanPreview(true), + mLimitsSet(false), + mMaxDim(S32_MAX), + mMinDim(0), + mPreviewSettingChanged(false), + mOnFloaterCommitCallback(NULL), + mOnFloaterCloseCallback(NULL), + mSetImageAssetIDCallback(NULL), + mOnUpdateImageStatsCallback(NULL), + mBakeTextureEnabled(false), + mInventoryPickType(pick_type) +{ + mCanApplyImmediately = can_apply_immediately; + buildFromFile("floater_texture_ctrl.xml"); + setCanMinimize(false); +} + +LLFloaterTexturePicker::~LLFloaterTexturePicker() +{ +} + +void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selection /*=true*/) +{ + if( ((mImageAssetID != image_id) || mTentative) && mActive) + { + mNoCopyTextureSelected = false; + mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here? + mImageAssetID = image_id; + + if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID)) + { + if ( mBakeTextureEnabled && mModeSelector->getValue().asInteger() != 2) + { + mModeSelector->selectByValue(2); + onModeSelect(0,this); + } + } + else + { + if (mModeSelector->getValue().asInteger() == 2) + { + mModeSelector->selectByValue(0); + onModeSelect(0,this); + } + + LLUUID item_id; + LLFolderView* root_folder = mInventoryPanel->getRootFolder(); + if (root_folder && root_folder->getCurSelectedItem()) + { + LLFolderViewItem* last_selected = root_folder->getCurSelectedItem(); + LLFolderViewModelItemInventory* inv_view = static_cast<LLFolderViewModelItemInventory*>(last_selected->getViewModelItem()); + + LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID()); + + if (mInventoryPickType == PICK_MATERIAL + && mImageAssetID == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID + && itemp && itemp->getAssetUUID().isNull()) + { + item_id = inv_view->getUUID(); + } + else if (itemp && itemp->getAssetUUID() == mImageAssetID) + { + item_id = inv_view->getUUID(); + } + } + if (item_id.isNull()) + { + item_id = findItemID(mImageAssetID, false); + } + if (item_id.isNull()) + { + mInventoryPanel->getRootFolder()->clearSelection(); + } + else + { + LLInventoryItem* itemp = gInventory.getItem(item_id); + if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID())) + { + // no copy texture + getChild<LLUICtrl>("apply_immediate_check")->setValue(false); + mNoCopyTextureSelected = true; + } + } + + if (set_selection) + { + mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO); + } + } + } +} + +void LLFloaterTexturePicker::setImageIDFromItem(const LLInventoryItem* itemp, bool set_selection) +{ + LLUUID asset_id = itemp->getAssetUUID(); + if (mInventoryPickType == PICK_MATERIAL && asset_id.isNull()) + { + // If an inventory item has a null asset, consider it a valid blank material(gltf) + asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID; + } + setImageID(asset_id, set_selection); +} + +void LLFloaterTexturePicker::setActive( bool active ) +{ + if (!active && getChild<LLUICtrl>("Pipette")->getValue().asBoolean()) + { + stopUsingPipette(); + } + mActive = active; +} + +void LLFloaterTexturePicker::setCanApplyImmediately(bool b) +{ + mCanApplyImmediately = b; + + LLUICtrl *apply_checkbox = getChild<LLUICtrl>("apply_immediate_check"); + apply_checkbox->setValue(mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview")); + apply_checkbox->setEnabled(mCanApplyImmediately); +} + +void LLFloaterTexturePicker::stopUsingPipette() +{ + if (LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance()) + { + LLToolMgr::getInstance()->clearTransientTool(); + } +} + +bool LLFloaterTexturePicker::updateImageStats() +{ + bool result = true; + if (mGLTFMaterial.notNull()) + { + S32 width = 0; + S32 height = 0; + + bool has_texture = false; + + if (mGLTFMaterial->mBaseColorTexture) + { + width = llmax(width, mGLTFMaterial->mBaseColorTexture->getFullWidth()); + height = llmax(height, mGLTFMaterial->mBaseColorTexture->getFullHeight()); + has_texture = true; + } + if (mGLTFMaterial->mNormalTexture) + { + width = llmax(width, mGLTFMaterial->mNormalTexture->getFullWidth()); + height = llmax(height, mGLTFMaterial->mNormalTexture->getFullHeight()); + has_texture = true; + } + if (mGLTFMaterial->mMetallicRoughnessTexture) + { + width = llmax(width, mGLTFMaterial->mMetallicRoughnessTexture->getFullWidth()); + height = llmax(height, mGLTFMaterial->mMetallicRoughnessTexture->getFullHeight()); + has_texture = true; + } + if (mGLTFMaterial->mEmissiveTexture) + { + width = llmax(width, mGLTFMaterial->mEmissiveTexture->getFullWidth()); + height = llmax(height, mGLTFMaterial->mEmissiveTexture->getFullHeight()); + has_texture = true; + } + + if (width > 0 && height > 0) + { + std::string formatted_dims = llformat("%d x %d", width, height); + mResolutionLabel->setTextArg("[DIMENSIONS]", formatted_dims); + if (mOnUpdateImageStatsCallback) + { + mOnUpdateImageStatsCallback(mTexturep); + } + } + else if (has_texture) + { + // unknown resolution + mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("[? x ?]")); + } + else + { + // No textures - no applicable resolution (may be show some max value instead?) + mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("")); + } + } + else if (mTexturep.notNull()) + { + //RN: have we received header data for this image? + S32 width = mTexturep->getFullWidth(); + S32 height = mTexturep->getFullHeight(); + if (width > 0 && height > 0) + { + if ((mLimitsSet && (width != height)) + || width < mMinDim + || width > mMaxDim + || height < mMinDim + || height > mMaxDim + ) + { + std::string formatted_dims = llformat("%dx%d", width, height); + mResolutionWarning->setTextArg("[TEXDIM]", formatted_dims); + result = false; + } + else + { + std::string formatted_dims = llformat("%d x %d", width, height); + mResolutionLabel->setTextArg("[DIMENSIONS]", formatted_dims); + } + + if (mOnUpdateImageStatsCallback) + { + mOnUpdateImageStatsCallback(mTexturep); + } + } + else + { + mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("[? x ?]")); + } + } + else + { + mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("")); + } + mResolutionLabel->setVisible(result); + mResolutionWarning->setVisible(!result); + + // Hide buttons and pipete to make space for mResolutionWarning + // Hiding buttons is suboptimal, but at the moment limited to inventory thumbnails + // may be this should be an info/warning icon with a tooltip? + S32 index = mModeSelector->getValue().asInteger(); + if (index == 0) + { + mDefaultBtn->setVisible(result); + mNoneBtn->setVisible(result); + mBlankBtn->setVisible(result); + mPipetteBtn->setVisible(result); + } + return result; +} + +// virtual +bool LLFloaterTexturePicker::handleDragAndDrop( + S32 x, S32 y, MASK mask, + bool drop, + EDragAndDropType cargo_type, void *cargo_data, + EAcceptance *accept, + std::string& tooltip_msg) +{ + bool handled = false; + + bool is_mesh = cargo_type == DAD_MESH; + bool is_texture = cargo_type == DAD_TEXTURE; + bool is_material = cargo_type == DAD_MATERIAL; + + bool allow_dnd = false; + if (mInventoryPickType == PICK_MATERIAL) + { + allow_dnd = is_material; + } + else if (mInventoryPickType == PICK_TEXTURE) + { + allow_dnd = is_texture || is_mesh; + } + else + { + allow_dnd = is_texture || is_mesh || is_material; + } + + if (allow_dnd) + { + LLInventoryItem *item = (LLInventoryItem *)cargo_data; + + bool copy = item->getPermissions().allowCopyBy(gAgent.getID()); + bool mod = item->getPermissions().allowModifyBy(gAgent.getID()); + bool xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, + gAgent.getID()); + + PermissionMask item_perm_mask = 0; + if (copy) item_perm_mask |= PERM_COPY; + if (mod) item_perm_mask |= PERM_MODIFY; + if (xfer) item_perm_mask |= PERM_TRANSFER; + + PermissionMask filter_perm_mask = mDnDFilterPermMask; + if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask ) + { + if (drop) + { + setImageIDFromItem(item); + commitIfImmediateSet(); + } + + *accept = ACCEPT_YES_SINGLE; + } + else + { + *accept = ACCEPT_NO; + } + } + else + { + *accept = ACCEPT_NO; + } + + handled = true; + LL_DEBUGS("UserInput") << "dragAndDrop handled by LLFloaterTexturePicker " << getName() << LL_ENDL; + + return handled; +} + +bool LLFloaterTexturePicker::handleKeyHere(KEY key, MASK mask) +{ + LLFolderView* root_folder = mInventoryPanel->getRootFolder(); + + if (root_folder && mFilterEdit) + { + if (mFilterEdit->hasFocus() + && (key == KEY_RETURN || key == KEY_DOWN) + && mask == MASK_NONE) + { + if (!root_folder->getCurSelectedItem()) + { + LLFolderViewItem* itemp = mInventoryPanel->getItemByID(gInventory.getRootFolderID()); + if (itemp) + { + root_folder->setSelection(itemp, false, false); + } + } + root_folder->scrollToShowSelection(); + + // move focus to inventory proper + mInventoryPanel->setFocus(true); + + // treat this as a user selection of the first filtered result + commitIfImmediateSet(); + + return true; + } + + if (mInventoryPanel->hasFocus() && key == KEY_UP) + { + mFilterEdit->focusFirstItem(true); + } + } + + return LLFloater::handleKeyHere(key, mask); +} + +void LLFloaterTexturePicker::onOpen(const LLSD& key) +{ + if (sLastPickerMode != 0 + && mModeSelector->selectByValue(sLastPickerMode)) + { + changeMode(); + } +} + +void LLFloaterTexturePicker::onClose(bool app_quitting) +{ + if (mOwner && mOnFloaterCloseCallback) + { + mOnFloaterCloseCallback(); + } + stopUsingPipette(); + sLastPickerMode = mModeSelector->getValue().asInteger(); +} + +// virtual +bool LLFloaterTexturePicker::postBuild() +{ + LLFloater::postBuild(); + + if (!mLabel.empty()) + { + std::string pick = getString("pick title"); + + setTitle(pick + mLabel); + } + mTentativeLabel = getChild<LLTextBox>("Multiple"); + + mResolutionLabel = getChild<LLTextBox>("size_lbl"); + mResolutionWarning = getChild<LLTextBox>("over_limit_lbl"); + + + mDefaultBtn = getChild<LLButton>("Default"); + mNoneBtn = getChild<LLButton>("None"); + mBlankBtn = getChild<LLButton>("Blank"); + mPipetteBtn = getChild<LLButton>("Pipette"); + mSelectBtn = getChild<LLButton>("Select"); + mCancelBtn = getChild<LLButton>("Cancel"); + + mDefaultBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnSetToDefault,this)); + mNoneBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnNone, this)); + mBlankBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnBlank, this)); + mPipetteBtn->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onBtnPipette, this)); + mSelectBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnSelect, this)); + mCancelBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnCancel, this)); + + mFilterEdit = getChild<LLFilterEditor>("inventory search editor"); + mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2)); + + mInventoryPanel = getChild<LLInventoryPanel>("inventory panel"); + + mModeSelector = getChild<LLComboBox>("mode_selection"); + mModeSelector->setCommitCallback(onModeSelect, this); + mModeSelector->selectByValue(0); + + if(mInventoryPanel) + { + // to avoid having to make an assumption about which option is + // selected at startup, we call the same function that is triggered + // when a texture/materials/both choice is made and let it take care + // of setting the filters + refreshInventoryFilter(); + + mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask); + mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2)); + mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); + + // Disable auto selecting first filtered item because it takes away + // selection from the item set by LLTextureCtrl owning this floater. + mInventoryPanel->getRootFolder()->setAutoSelectOverride(true); + + // Commented out to scroll to currently selected texture. See EXT-5403. + // // store this filter as the default one + // mInventoryPanel->getRootFolder()->getFilter().markDefault(); + + // Commented out to stop opening all folders with textures + // mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE); + + // don't put keyboard focus on selected item, because the selection callback + // will assume that this was user input + + if(!mImageAssetID.isNull() || mInventoryPickType == PICK_MATERIAL) + { + mInventoryPanel->setSelection(findItemID(mImageAssetID, false), TAKE_FOCUS_NO); + } + } + + childSetAction("l_add_btn", LLFloaterTexturePicker::onBtnAdd, this); + childSetAction("l_rem_btn", LLFloaterTexturePicker::onBtnRemove, this); + childSetAction("l_upl_btn", LLFloaterTexturePicker::onBtnUpload, this); + + mLocalScrollCtrl = getChild<LLScrollListCtrl>("l_name_list"); + mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit, this); + refreshLocalList(); + + mNoCopyTextureSelected = false; + + getChild<LLUICtrl>("apply_immediate_check")->setValue(mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview")); + childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this); + getChildView("apply_immediate_check")->setEnabled(mCanApplyImmediately); + + getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this)); + childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this); + childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this); + + mSavedFolderState.setApply(false); + + LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1)); + + getChild<LLComboBox>("l_bake_use_texture_combo_box")->setCommitCallback(onBakeTextureSelect, this); + + setBakeTextureEnabled(true); + return true; +} + +// virtual +void LLFloaterTexturePicker::draw() +{ + static LLCachedControl<F32> max_opacity(gSavedSettings, "PickerContextOpacity", 0.4f); + drawConeToOwner(mContextConeOpacity, max_opacity, mOwner); + + // This is going to spam mOnUpdateImageStatsCallback, + // either move elsewhere or fix to cause update once per image + bool valid_dims = updateImageStats(); + + // if we're inactive, gray out "apply immediate" checkbox + getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected); + mSelectBtn->setEnabled(mActive && mCanApply && valid_dims); + mPipetteBtn->setEnabled(mActive); + mPipetteBtn->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance()); + + //bool allow_copy = false; + if( mOwner ) + { + mTexturep = NULL; + mGLTFMaterial = NULL; + if (mImageAssetID.notNull()) + { + if (mInventoryPickType == PICK_MATERIAL) + { + mGLTFMaterial = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mImageAssetID); + llassert(mGLTFMaterial == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(gGLTFMaterialList.getMaterial(mImageAssetID)) != nullptr); + } + else + { + LLPointer<LLViewerFetchedTexture> texture = NULL; + + if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID)) + { + // TODO: Fix this! Picker is not warrantied to be connected to a selection + // LLSelectMgr shouldn't be used in texture picker + LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject(); + if (obj) + { + LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(mImageAssetID); + texture = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL; + } + } + + if (texture.isNull()) + { + texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID); + } + + mTexturep = texture; + mTexturep->setBoostLevel(LLGLTexture::BOOST_PREVIEW); + } + } + + if (mTentativeLabel) + { + mTentativeLabel->setVisible( false ); + } + + mDefaultBtn->setEnabled(mImageAssetID != mDefaultImageAssetID || mTentative); + mBlankBtn->setEnabled((mImageAssetID != mBlankImageAssetID && mBlankImageAssetID.notNull()) || mTentative); + mNoneBtn->setEnabled(mAllowNoTexture && (!mImageAssetID.isNull() || mTentative)); + + LLFloater::draw(); + + if( isMinimized() ) + { + return; + } + + // Border + LLRect border = getChildView("preview_widget")->getRect(); + gl_rect_2d( border, LLColor4::black, false ); + + + // Interior + LLRect interior = border; + interior.stretch( -1 ); + + // If the floater is focused, don't apply its alpha to the texture (STORM-677). + const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); + LLViewerTexture* texture = nullptr; + if (mGLTFMaterial) + { + texture = mGLTFMaterial->getUITexture(); + } + else + { + texture = mTexturep.get(); + } + + if( texture ) + { + if( texture->getComponents() == 4 ) + { + gl_rect_2d_checkerboard( interior, alpha ); + } + + gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), texture, UI_VERTEX_COLOR % alpha ); + + // Pump the priority + texture->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); + } + else if (!mFallbackImage.isNull()) + { + mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha); + } + else + { + gl_rect_2d( interior, LLColor4::grey % alpha, true ); + + // Draw X + gl_draw_x(interior, LLColor4::black ); + } + + // Draw Tentative Label over the image + if( mTentative && !mViewModel->isDirty() ) + { + mTentativeLabel->setVisible( true ); + drawChild(mTentativeLabel); + } + + if (mSelectedItemPinned) return; + + LLFolderView* folder_view = mInventoryPanel->getRootFolder(); + if (!folder_view) return; + + LLFolderViewFilter& filter = static_cast<LLFolderViewModelInventory*>(folder_view->getFolderViewModel())->getFilter(); + + bool is_filter_active = folder_view->getViewModelItem()->getLastFilterGeneration() < filter.getCurrentGeneration() && + filter.isNotDefault(); + + // After inventory panel filter is applied we have to update + // constraint rect for the selected item because of folder view + // AutoSelectOverride set to true. We force PinningSelectedItem + // flag to false state and setting filter "dirty" to update + // scroll container to show selected item (see LLFolderView::doIdle()). + if (!is_filter_active && !mSelectedItemPinned) + { + folder_view->setPinningSelectedItem(mSelectedItemPinned); + folder_view->getViewModelItem()->dirtyFilter(); + mSelectedItemPinned = true; + } + } +} + +const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, bool copyable_only, bool ignore_library) +{ + if (asset_id.isNull()) + { + // null asset id means, no material or texture assigned + return LLUUID::null; + } + + LLUUID loockup_id = asset_id; + if (mInventoryPickType == PICK_MATERIAL && loockup_id == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID) + { + // default asset id means we are looking for an inventory item with a default asset UUID (null) + loockup_id = LLUUID::null; + } + + LLViewerInventoryCategory::cat_array_t cats; + LLViewerInventoryItem::item_array_t items; + + if (loockup_id.isNull()) + { + // looking for a material with a null id, null id is shared by a lot + // of objects as a default value, so have to filter by type as well + LLAssetIDAndTypeMatches matches(loockup_id, LLAssetType::AT_MATERIAL); + gInventory.collectDescendentsIf(LLUUID::null, + cats, + items, + LLInventoryModel::INCLUDE_TRASH, + matches); + } + else + { + LLAssetIDMatches asset_id_matches(loockup_id); + gInventory.collectDescendentsIf(LLUUID::null, + cats, + items, + LLInventoryModel::INCLUDE_TRASH, + asset_id_matches); + } + + + if (items.size()) + { + // search for copyable version first + for (S32 i = 0; i < items.size(); i++) + { + LLInventoryItem* itemp = items[i]; + LLPermissions item_permissions = itemp->getPermissions(); + if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID())) + { + if(!ignore_library || !gInventory.isObjectDescendentOf(itemp->getUUID(),gInventory.getLibraryRootFolderID())) + { + return itemp->getUUID(); + } + } + } + // otherwise just return first instance, unless copyable requested + if (copyable_only) + { + return LLUUID::null; + } + else + { + if(!ignore_library || !gInventory.isObjectDescendentOf(items[0]->getUUID(),gInventory.getLibraryRootFolderID())) + { + return items[0]->getUUID(); + } + } + } + + return LLUUID::null; +} + +void LLFloaterTexturePicker::commitIfImmediateSet() +{ + if (!mNoCopyTextureSelected && mCanApply) + { + commitCallback(LLTextureCtrl::TEXTURE_CHANGE); + } +} + +void LLFloaterTexturePicker::commitCallback(LLTextureCtrl::ETexturePickOp op) +{ + if (!mOnFloaterCommitCallback) + { + return; + } + LLUUID asset_id = mImageAssetID; + LLUUID inventory_id; + LLUUID tracking_id; + LLPickerSource mode = (LLPickerSource)mModeSelector->getValue().asInteger(); + + switch (mode) + { + case PICKER_INVENTORY: + { + LLFolderView* root_folder = mInventoryPanel->getRootFolder(); + if (root_folder && root_folder->getCurSelectedItem()) + { + LLFolderViewItem* last_selected = root_folder->getCurSelectedItem(); + LLFolderViewModelItemInventory* inv_view = static_cast<LLFolderViewModelItemInventory*>(last_selected->getViewModelItem()); + + LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID()); + + if (mInventoryPickType == PICK_MATERIAL + && mImageAssetID == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID + && itemp && itemp->getAssetUUID().isNull()) + { + inventory_id = inv_view->getUUID(); + } + else if (itemp && itemp->getAssetUUID() == mImageAssetID) + { + inventory_id = inv_view->getUUID(); + } + else + { + mode = PICKER_UNKNOWN; // source of id unknown + } + } + else + { + mode = PICKER_UNKNOWN; // source of id unknown + } + break; + } + case PICKER_LOCAL: + { + if (!mLocalScrollCtrl->getAllSelected().empty()) + { + LLSD data = mLocalScrollCtrl->getFirstSelected()->getValue(); + tracking_id = data["id"]; + S32 asset_type = data["type"].asInteger(); + + if (LLAssetType::AT_MATERIAL == asset_type) + { + asset_id = LLLocalGLTFMaterialMgr::getInstance()->getWorldID(tracking_id); + } + else + { + asset_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id); + } + } + else + { + asset_id = mImageAssetID; + mode = PICKER_UNKNOWN; // source of id unknown + } + break; + } + case PICKER_BAKE: + break; + default: + mode = PICKER_UNKNOWN; // source of id unknown + break; + } + + mOnFloaterCommitCallback(op, mode, asset_id, inventory_id, tracking_id); +} +void LLFloaterTexturePicker::commitCancel() +{ + if (!mNoCopyTextureSelected && mOnFloaterCommitCallback && mCanApply) + { + mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, PICKER_UNKNOWN, mOriginalImageAssetID, LLUUID::null, LLUUID::null); + } +} + +// static +void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + self->setCanApply(true, true); + if (self->mOwner) + { + self->setImageID( self->getDefaultImageAssetID() ); + } + self->commitIfImmediateSet(); +} + +// static +void LLFloaterTexturePicker::onBtnBlank(void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + self->setCanApply(true, true); + self->setImageID( self->getBlankImageAssetID() ); + self->commitIfImmediateSet(); +} + + +// static +void LLFloaterTexturePicker::onBtnNone(void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + self->setCanApply(true, true); + self->setImageID( LLUUID::null ); + self->commitIfImmediateSet(); +} + +/* +// static +void LLFloaterTexturePicker::onBtnRevert(void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + self->setImageID( self->mOriginalImageAssetID ); + // TODO: Change this to tell the owner to cancel. It needs to be + // smart enough to restore multi-texture selections. + self->mOwner->onFloaterCommit(); + self->mViewModel->resetDirty(); +}*/ + +// static +void LLFloaterTexturePicker::onBtnCancel(void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + self->setImageID( self->mOriginalImageAssetID ); + if (self->mOnFloaterCommitCallback) + { + self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, PICKER_UNKNOWN, self->mOriginalImageAssetID, LLUUID::null, LLUUID::null); + } + self->mViewModel->resetDirty(); + self->closeFloater(); +} + +// static +void LLFloaterTexturePicker::onBtnSelect(void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + if (self->mOnFloaterCommitCallback) + { + self->commitCallback(LLTextureCtrl::TEXTURE_SELECT); + } + self->closeFloater(); +} + +void LLFloaterTexturePicker::onBtnPipette() +{ + bool pipette_active = getChild<LLUICtrl>("Pipette")->getValue().asBoolean(); + pipette_active = !pipette_active; + if (pipette_active) + { + LLToolMgr::getInstance()->setTransientTool(LLToolPipette::getInstance()); + } + else + { + LLToolMgr::getInstance()->clearTransientTool(); + } +} + +void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem*> &items, bool user_action) +{ + if (items.size()) + { + LLFolderViewItem* first_item = items.front(); + LLInventoryItem* itemp = gInventory.getItem(static_cast<LLFolderViewModelItemInventory*>(first_item->getViewModelItem())->getUUID()); + mNoCopyTextureSelected = false; + if (itemp) + { + if (!mTextureSelectedCallback.empty()) + { + mTextureSelectedCallback(itemp); + } + if (!itemp->getPermissions().allowCopyBy(gAgent.getID())) + { + mNoCopyTextureSelected = true; + } + setImageIDFromItem(itemp, false); + mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here? + + if(!mPreviewSettingChanged) + { + mCanPreview = mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview"); + } + else + { + mPreviewSettingChanged = false; + } + + if (user_action && mCanPreview) + { + // only commit intentional selections, not implicit ones + commitIfImmediateSet(); + } + } + } +} + +// static +void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + self->changeMode(); +} + +// static +void LLFloaterTexturePicker::onBtnAdd(void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)userdata; + + if (self->mInventoryPickType == PICK_TEXTURE_MATERIAL) + { + LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL_TEXTURE, true); + } + else if (self->mInventoryPickType == PICK_TEXTURE) + { + LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_IMAGE, true); + } + else if (self->mInventoryPickType == PICK_MATERIAL) + { + LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL, true); + } +} + +// static +void LLFloaterTexturePicker::onBtnRemove(void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected(); + + if (!selected_items.empty()) + { + + for(std::vector<LLScrollListItem*>::iterator iter = selected_items.begin(); + iter != selected_items.end(); iter++) + { + LLScrollListItem* list_item = *iter; + if (list_item) + { + LLSD data = list_item->getValue(); + LLUUID tracking_id = data["id"]; + S32 asset_type = data["type"].asInteger(); + + if (LLAssetType::AT_MATERIAL == asset_type) + { + LLLocalGLTFMaterialMgr::getInstance()->delUnit(tracking_id); + } + else + { + LLLocalBitmapMgr::getInstance()->delUnit(tracking_id); + } + } + } + + self->getChild<LLButton>("l_rem_btn")->setEnabled(false); + self->getChild<LLButton>("l_upl_btn")->setEnabled(false); + self->refreshLocalList(); + } +} + +// static +void LLFloaterTexturePicker::onBtnUpload(void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected(); + + if (selected_items.empty()) + { + return; + } + + /* currently only allows uploading one by one, picks the first item from the selection list. (not the vector!) + in the future, it might be a good idea to check the vector size and if more than one units is selected - opt for multi-image upload. */ + + LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue(); + LLUUID tracking_id = data["id"]; + S32 asset_type = data["type"].asInteger(); + + if (LLAssetType::AT_MATERIAL == asset_type) + { + std::string filename; + S32 index; + LLLocalGLTFMaterialMgr::getInstance()->getFilenameAndIndex(tracking_id, filename, index); + if (!filename.empty()) + { + LLMaterialEditor::loadMaterialFromFile(filename, index); + } + } + else + { + std::string filename = LLLocalBitmapMgr::getInstance()->getFilename(tracking_id); + if (!filename.empty()) + { + LLFloaterReg::showInstance("upload_image", LLSD(filename)); + } + } +} + +//static +void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected(); + bool has_selection = !selected_items.empty(); + + self->getChild<LLButton>("l_rem_btn")->setEnabled(has_selection); + self->getChild<LLButton>("l_upl_btn")->setEnabled(has_selection && (selected_items.size() < 2)); + /* since multiple-localbitmap upload is not implemented, upl button gets disabled if more than one is selected. */ + + if (has_selection) + { + LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue(); + LLUUID tracking_id = data["id"]; + S32 asset_type = data["type"].asInteger(); + LLUUID inworld_id; + + if (LLAssetType::AT_MATERIAL == asset_type) + { + inworld_id = LLLocalGLTFMaterialMgr::getInstance()->getWorldID(tracking_id); + } + else + { + inworld_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id); + } + + if (self->mSetImageAssetIDCallback) + { + self->mSetImageAssetIDCallback(inworld_id); + } + + if (self->childGetValue("apply_immediate_check").asBoolean()) + { + if (self->mOnFloaterCommitCallback) + { + self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CHANGE, PICKER_LOCAL, inworld_id, LLUUID::null, tracking_id); + } + } + } +} + +// static +void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data) +{ + LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data; + + LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl; + gSavedSettings.setBOOL("TextureLivePreview", check_box->get()); + + picker->commitIfImmediateSet(); +} + +//static +void LLFloaterTexturePicker::onBakeTextureSelect(LLUICtrl* ctrl, void *user_data) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)user_data; + LLComboBox* combo_box = (LLComboBox*)ctrl; + + S8 type = combo_box->getValue().asInteger(); + + LLUUID imageID = self->mDefaultImageAssetID; + if (type == 0) + { + imageID = IMG_USE_BAKED_HEAD; + } + else if (type == 1) + { + imageID = IMG_USE_BAKED_UPPER; + } + else if (type == 2) + { + imageID = IMG_USE_BAKED_LOWER; + } + else if (type == 3) + { + imageID = IMG_USE_BAKED_EYES; + } + else if (type == 4) + { + imageID = IMG_USE_BAKED_SKIRT; + } + else if (type == 5) + { + imageID = IMG_USE_BAKED_HAIR; + } + else if (type == 6) + { + imageID = IMG_USE_BAKED_LEFTARM; + } + else if (type == 7) + { + imageID = IMG_USE_BAKED_LEFTLEG; + } + else if (type == 8) + { + imageID = IMG_USE_BAKED_AUX1; + } + else if (type == 9) + { + imageID = IMG_USE_BAKED_AUX2; + } + else if (type == 10) + { + imageID = IMG_USE_BAKED_AUX3; + } + + self->setImageID(imageID); + self->mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here? + + if (!self->mPreviewSettingChanged) + { + self->mCanPreview = self->mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview"); + } + else + { + self->mPreviewSettingChanged = false; + } + + if (self->mCanPreview) + { + // only commit intentional selections, not implicit ones + self->commitIfImmediateSet(); + } +} + +void LLFloaterTexturePicker::setCanApply(bool can_preview, bool can_apply, bool inworld_image) +{ + mSelectBtn->setEnabled(can_apply); + getChildRef<LLUICtrl>("preview_disabled").setVisible(!can_preview && inworld_image); + getChildRef<LLUICtrl>("apply_immediate_check").setVisible(can_preview); + + mCanApply = can_apply; + mCanPreview = can_preview ? (mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview")) : false; + mPreviewSettingChanged = true; +} + +void LLFloaterTexturePicker::setMinDimentionsLimits(S32 min_dim) +{ + mMinDim = min_dim; + mLimitsSet = true; + + std::string formatted_dims = llformat("%dx%d", mMinDim, mMinDim); + mResolutionWarning->setTextArg("[MINTEXDIM]", formatted_dims); +} + +void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string ) +{ + std::string upper_case_search_string = search_string; + LLStringUtil::toUpper(upper_case_search_string); + + if (upper_case_search_string.empty()) + { + if (mInventoryPanel->getFilterSubString().empty()) + { + // current filter and new filter empty, do nothing + return; + } + + mSavedFolderState.setApply(true); + mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState); + // add folder with current item to list of previously opened folders + LLOpenFoldersWithSelection opener; + mInventoryPanel->getRootFolder()->applyFunctorRecursively(opener); + mInventoryPanel->getRootFolder()->scrollToShowSelection(); + + } + else if (mInventoryPanel->getFilterSubString().empty()) + { + // first letter in search term, save existing folder open state + if (!mInventoryPanel->getFilter().isNotDefault()) + { + mSavedFolderState.setApply(false); + mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState); + } + } + + mInventoryPanel->setFilterSubString(search_string); +} + +void LLFloaterTexturePicker::changeMode() +{ + int index = mModeSelector->getValue().asInteger(); + + mDefaultBtn->setVisible(index == PICKER_INVENTORY); + mBlankBtn->setVisible(index == PICKER_INVENTORY); + mNoneBtn->setVisible(index == PICKER_INVENTORY); + mFilterEdit->setVisible(index == PICKER_INVENTORY); + mInventoryPanel->setVisible(index == PICKER_INVENTORY); + + getChild<LLButton>("l_add_btn")->setVisible(index == PICKER_LOCAL); + getChild<LLButton>("l_rem_btn")->setVisible(index == PICKER_LOCAL); + getChild<LLButton>("l_upl_btn")->setVisible(index == PICKER_LOCAL); + getChild<LLScrollListCtrl>("l_name_list")->setVisible(index == PICKER_LOCAL); + + getChild<LLComboBox>("l_bake_use_texture_combo_box")->setVisible(index == PICKER_BAKE); + getChild<LLCheckBoxCtrl>("hide_base_mesh_region")->setVisible(false);// index == 2); + + bool pipette_visible = (index == PICKER_INVENTORY) + && (mInventoryPickType != PICK_MATERIAL); + mPipetteBtn->setVisible(pipette_visible); + + if (index == PICKER_BAKE) + { + stopUsingPipette(); + + S8 val = -1; + + LLUUID imageID = mImageAssetID; + if (imageID == IMG_USE_BAKED_HEAD) + { + val = 0; + } + else if (imageID == IMG_USE_BAKED_UPPER) + { + val = 1; + } + else if (imageID == IMG_USE_BAKED_LOWER) + { + val = 2; + } + else if (imageID == IMG_USE_BAKED_EYES) + { + val = 3; + } + else if (imageID == IMG_USE_BAKED_SKIRT) + { + val = 4; + } + else if (imageID == IMG_USE_BAKED_HAIR) + { + val = 5; + } + else if (imageID == IMG_USE_BAKED_LEFTARM) + { + val = 6; + } + else if (imageID == IMG_USE_BAKED_LEFTLEG) + { + val = 7; + } + else if (imageID == IMG_USE_BAKED_AUX1) + { + val = 8; + } + else if (imageID == IMG_USE_BAKED_AUX2) + { + val = 9; + } + else if (imageID == IMG_USE_BAKED_AUX3) + { + val = 10; + } + + getChild<LLComboBox>("l_bake_use_texture_combo_box")->setSelectedByValue(val, true); + } +} + +void LLFloaterTexturePicker::refreshLocalList() +{ + mLocalScrollCtrl->clearRows(); + + if (mInventoryPickType == PICK_TEXTURE_MATERIAL) + { + LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + } + else if (mInventoryPickType == PICK_TEXTURE) + { + LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + } + else if (mInventoryPickType == PICK_MATERIAL) + { + LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl); + } +} + +void LLFloaterTexturePicker::refreshInventoryFilter() +{ + U32 filter_types = 0x0; + + if (mInventoryPickType == PICK_TEXTURE_MATERIAL) + { + filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; + filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; + filter_types |= 0x1 << LLInventoryType::IT_MATERIAL; + } + else if (mInventoryPickType == PICK_TEXTURE) + { + filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; + filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; + } + else if (mInventoryPickType == PICK_MATERIAL) + { + filter_types |= 0x1 << LLInventoryType::IT_MATERIAL; + } + + mInventoryPanel->setFilterTypes(filter_types); +} + +void LLFloaterTexturePicker::setLocalTextureEnabled(bool enabled) +{ + mModeSelector->setEnabledByValue(1, enabled); +} + +void LLFloaterTexturePicker::setBakeTextureEnabled(bool enabled) +{ + bool changed = (enabled != mBakeTextureEnabled); + + mBakeTextureEnabled = enabled; + mModeSelector->setEnabledByValue(2, enabled); + + if (!mBakeTextureEnabled && (mModeSelector->getValue().asInteger() == 2)) + { + mModeSelector->selectByValue(0); + } + + if (changed && mBakeTextureEnabled && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID)) + { + if (mModeSelector->getValue().asInteger() != 2) + { + mModeSelector->selectByValue(2); + } + } + onModeSelect(0, this); +} + +void LLFloaterTexturePicker::setInventoryPickType(EPickInventoryType type) +{ + mInventoryPickType = type; + refreshLocalList(); + refreshInventoryFilter(); + + if (mInventoryPickType == PICK_MATERIAL) + { + getChild<LLButton>("Pipette")->setVisible(false); + } + else + { + S32 index = mModeSelector->getValue().asInteger(); + getChild<LLButton>("Pipette")->setVisible(index == 0); + } + + if (!mLabel.empty()) + { + std::string pick = getString("pick title"); + + setTitle(pick + mLabel); + } + else if(mInventoryPickType == PICK_MATERIAL) + { + setTitle(getString("pick_material")); + } + else + { + setTitle(getString("pick_texture")); + } + + // refresh selection + if (!mImageAssetID.isNull() || mInventoryPickType == PICK_MATERIAL) + { + mInventoryPanel->setSelection(findItemID(mImageAssetID, false), TAKE_FOCUS_NO); + } +} + +void LLFloaterTexturePicker::setImmediateFilterPermMask(PermissionMask mask) +{ + mImmediateFilterPermMask = mask; + mInventoryPanel->setFilterPermMask(mask); +} + +void LLFloaterTexturePicker::onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle) +{ + std::vector<std::string>::const_iterator iter = filenames.begin(); + while (iter != filenames.end()) + { + if (!iter->empty()) + { + std::string temp_exten = gDirUtilp->getExtension(*iter); + if (temp_exten == "gltf" || temp_exten == "glb") + { + LLLocalGLTFMaterialMgr::getInstance()->addUnit(*iter); + } + else + { + LLLocalBitmapMgr::getInstance()->addUnit(*iter); + } + } + iter++; + } + + // Todo: this should referesh all pickers, not just a current one + if (!handle.isDead()) + { + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)handle.get(); + self->mLocalScrollCtrl->clearRows(); + + if (self->mInventoryPickType == PICK_TEXTURE_MATERIAL) + { + LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); + LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); + } + else if (self->mInventoryPickType == PICK_TEXTURE) + { + LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); + } + else if (self->mInventoryPickType == PICK_MATERIAL) + { + LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl); + } + } +} + +void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te ) +{ + LLUUID inventory_item_id = findItemID(te.getID(), true); + if (inventory_item_id.notNull()) + { + LLToolPipette::getInstance()->setResult(true, ""); + if (mInventoryPickType == PICK_MATERIAL) + { + // tes have no data about material ids + // Plus gltf materials are layered with overrides, + // which mean that end result might have no id. + LL_WARNS() << "tes have no data about material ids" << LL_ENDL; + } + else + { + setImageID(te.getID()); + } + + mNoCopyTextureSelected = false; + LLInventoryItem* itemp = gInventory.getItem(inventory_item_id); + + if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID())) + { + // no copy texture + mNoCopyTextureSelected = true; + } + + commitIfImmediateSet(); + } + else + { + LLToolPipette::getInstance()->setResult(false, LLTrans::getString("InventoryNoTexture")); + } +} + +/////////////////////////////////////////////////////////////////////// +// LLTextureCtrl + +static LLDefaultChildRegistry::Register<LLTextureCtrl> r("texture_picker"); + +LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p) +: LLUICtrl(p), + mDragCallback(NULL), + mDropCallback(NULL), + mOnCancelCallback(NULL), + mOnCloseCallback(NULL), + mOnSelectCallback(NULL), + mBorderColor( p.border_color() ), + mAllowNoTexture( p.allow_no_texture ), + mAllowLocalTexture( true ), + mImmediateFilterPermMask( PERM_NONE ), + mCanApplyImmediately( false ), + mNeedsRawImageData( false ), + mValid( true ), + mShowLoadingPlaceholder( true ), + mOpenTexPreview(false), + mBakeTextureEnabled(true), + mInventoryPickType(PICK_TEXTURE), + mImageAssetID(p.image_id), + mDefaultImageAssetID(p.default_image_id), + mDefaultImageName(p.default_image_name), + mFallbackImage(p.fallback_image) +{ + + // Default of defaults is white image for diff tex + // + setBlankImageAssetID(IMG_WHITE); + + setAllowNoTexture(p.allow_no_texture); + setCanApplyImmediately(p.can_apply_immediately); + mCommitOnSelection = !p.no_commit_on_selection; + + LLTextBox::Params params(p.caption_text); + params.name(p.label); + params.rect(LLRect( 0, BTN_HEIGHT_SMALL, getRect().getWidth(), 0 )); + params.initial_value(p.label()); + params.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM); + mCaption = LLUICtrlFactory::create<LLTextBox> (params); + addChild( mCaption ); + + S32 image_top = getRect().getHeight(); + S32 image_bottom = BTN_HEIGHT_SMALL; + S32 image_middle = (image_top + image_bottom) / 2; + S32 line_height = LLFontGL::getFontSansSerifSmall()->getLineHeight(); + + LLTextBox::Params tentative_label_p(p.multiselect_text); + tentative_label_p.name("Multiple"); + tentative_label_p.rect(LLRect (0, image_middle + line_height / 2, getRect().getWidth(), image_middle - line_height / 2 )); + tentative_label_p.follows.flags(FOLLOWS_ALL); + mTentativeLabel = LLUICtrlFactory::create<LLTextBox> (tentative_label_p); + + // It is no longer possible to associate a style with a textbox, so it has to be done in this fashion + LLStyle::Params style_params; + style_params.color = LLColor4::white; + + mTentativeLabel->setText(LLTrans::getString("multiple_textures"), style_params); + mTentativeLabel->setHAlign(LLFontGL::HCENTER); + addChild( mTentativeLabel ); + + LLRect border_rect = getLocalRect(); + border_rect.mBottom += BTN_HEIGHT_SMALL; + LLViewBorder::Params vbparams(p.border); + vbparams.name("border"); + vbparams.rect(border_rect); + mBorder = LLUICtrlFactory::create<LLViewBorder> (vbparams); + addChild(mBorder); + + mLoadingPlaceholderString = LLTrans::getString("texture_loading"); +} + +LLTextureCtrl::~LLTextureCtrl() +{ + closeDependentFloater(); +} + +void LLTextureCtrl::setShowLoadingPlaceholder(bool showLoadingPlaceholder) +{ + mShowLoadingPlaceholder = showLoadingPlaceholder; +} + +void LLTextureCtrl::setCaption(const std::string& caption) +{ + mCaption->setText( caption ); +} + +void LLTextureCtrl::setCanApplyImmediately(bool b) +{ + mCanApplyImmediately = b; + LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); + if( floaterp ) + { + floaterp->setCanApplyImmediately(b); + } +} + +void LLTextureCtrl::setCanApply(bool can_preview, bool can_apply) +{ + LLFloaterTexturePicker* floaterp = dynamic_cast<LLFloaterTexturePicker*>(mFloaterHandle.get()); + if( floaterp ) + { + floaterp->setCanApply(can_preview, can_apply); + } +} + +void LLTextureCtrl::setImmediateFilterPermMask(PermissionMask mask) +{ + mImmediateFilterPermMask = mask; + + LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); + if (floaterp) + { + floaterp->setImmediateFilterPermMask(mask); + } +} + +void LLTextureCtrl::setFilterPermissionMasks(PermissionMask mask) +{ + setImmediateFilterPermMask(mask); + setDnDFilterPermMask(mask); +} + +void LLTextureCtrl::setVisible( bool visible ) +{ + if( !visible ) + { + closeDependentFloater(); + } + LLUICtrl::setVisible( visible ); +} + +void LLTextureCtrl::setEnabled( bool enabled ) +{ + LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); + if( floaterp ) + { + floaterp->setActive(enabled); + } + if( enabled ) + { + std::string tooltip; + if (floaterp) tooltip = floaterp->getString("choose_picture"); + setToolTip( tooltip ); + } + else + { + setToolTip( std::string() ); + // *TODO: would be better to keep floater open and show + // disabled state. + closeDependentFloater(); + } + + mCaption->setEnabled( enabled ); + + LLView::setEnabled( enabled ); +} + +void LLTextureCtrl::setValid(bool valid ) +{ + mValid = valid; + if (!valid) + { + LLFloaterTexturePicker* pickerp = (LLFloaterTexturePicker*)mFloaterHandle.get(); + if (pickerp) + { + pickerp->setActive(false); + } + } +} + + +// virtual +void LLTextureCtrl::clear() +{ + setImageAssetID(LLUUID::null); +} + +void LLTextureCtrl::setLabel(const std::string& label) +{ + mLabel = label; + mCaption->setText(label); +} + +void LLTextureCtrl::showPicker(bool take_focus) +{ + // show hourglass cursor when loading inventory window + // because inventory construction is slooow + getWindow()->setCursor(UI_CURSOR_WAIT); + LLFloater* floaterp = mFloaterHandle.get(); + + // Show the dialog + if( floaterp ) + { + floaterp->openFloater(); + } + else + { + floaterp = new LLFloaterTexturePicker( + this, + getImageAssetID(), + getDefaultImageAssetID(), + getBlankImageAssetID(), + getTentative(), + getAllowNoTexture(), + mLabel, + mImmediateFilterPermMask, + mDnDFilterPermMask, + mCanApplyImmediately, + mFallbackImage, + mInventoryPickType); + mFloaterHandle = floaterp->getHandle(); + + LLFloaterTexturePicker* texture_floaterp = dynamic_cast<LLFloaterTexturePicker*>(floaterp); + if (texture_floaterp && mOnTextureSelectedCallback) + { + texture_floaterp->setTextureSelectedCallback(mOnTextureSelectedCallback); + } + if (texture_floaterp && mOnCloseCallback) + { + texture_floaterp->setOnFloaterCloseCallback(boost::bind(&LLTextureCtrl::onFloaterClose, this)); + } + if (texture_floaterp) + { + texture_floaterp->setOnFloaterCommitCallback(boost::bind(&LLTextureCtrl::onFloaterCommit, this, _1, _2, _3, _4, _5)); + } + if (texture_floaterp) + { + texture_floaterp->setSetImageAssetIDCallback(boost::bind(&LLTextureCtrl::setImageAssetID, this, _1)); + + texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled); + } + + LLFloater* root_floater = gFloaterView->getParentFloater(this); + if (root_floater) + root_floater->addDependentFloater(floaterp); + floaterp->openFloater(); + } + + LLFloaterTexturePicker* picker_floater = dynamic_cast<LLFloaterTexturePicker*>(floaterp); + if (picker_floater) + { + picker_floater->setLocalTextureEnabled(mAllowLocalTexture); + } + + if (take_focus) + { + floaterp->setFocus(true); + } +} + + +void LLTextureCtrl::closeDependentFloater() +{ + LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); + if( floaterp && floaterp->isInVisibleChain()) + { + floaterp->setOwner(NULL); + floaterp->setVisible(false); + floaterp->closeFloater(); + } +} + +// Allow us to download textures quickly when floater is shown +class LLTextureFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver +{ +public: + virtual void done() + { + // We need to find textures in all folders, so get the main + // background download going. + LLInventoryModelBackgroundFetch::instance().start(); + gInventory.removeObserver(this); + delete this; + } +}; + +bool LLTextureCtrl::handleHover(S32 x, S32 y, MASK mask) +{ + getWindow()->setCursor(mBorder->parentPointInView(x,y) ? UI_CURSOR_HAND : UI_CURSOR_ARROW); + return true; +} + + +bool LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask) +{ + bool handled = LLUICtrl::handleMouseDown( x, y , mask ); + + if (!handled && mBorder->parentPointInView(x, y)) + { + if (!mOpenTexPreview) + { + showPicker(false); + if (mInventoryPickType == PICK_MATERIAL) + { + //grab materials first... + LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL)); + } + else + { + //grab textures first... + LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE)); + } + //...then start full inventory fetch. + if (!LLInventoryModelBackgroundFetch::instance().inventoryFetchStarted()) + { + LLInventoryModelBackgroundFetch::instance().start(); + } + handled = true; + } + else + { + if (getImageAssetID().notNull()) + { + LLPreviewTexture* preview_texture = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", getValue()); + if (preview_texture && !preview_texture->isDependent()) + { + LLFloater* root_floater = gFloaterView->getParentFloater(this); + if (root_floater) + { + root_floater->addDependentFloater(preview_texture); + preview_texture->hideCtrlButtons(); + } + } + } + } + } + + return handled; +} + +void LLTextureCtrl::onFloaterClose() +{ + LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); + + if (floaterp) + { + if (mOnCloseCallback) + { + mOnCloseCallback(this,LLSD()); + } + floaterp->setOwner(NULL); + } + + mFloaterHandle.markDead(); +} + +void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID& inv_id, const LLUUID& tracking_id) +{ + LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); + + if( floaterp && getEnabled()) + { + if (op == TEXTURE_CANCEL) + mViewModel->resetDirty(); + // If the "no_commit_on_selection" parameter is set + // we get dirty only when user presses OK in the picker + // (i.e. op == TEXTURE_SELECT) or texture changes via DnD. + else if (mCommitOnSelection || op == TEXTURE_SELECT) + mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here? + + if(floaterp->isDirty() || asset_id.notNull()) // mModelView->setDirty does not work. + { + setTentative( false ); + + switch(source) + { + case PICKER_INVENTORY: + mImageItemID = inv_id; + mImageAssetID = asset_id; + mLocalTrackingID.setNull(); + break; + case PICKER_BAKE: + mImageItemID = LLUUID::null; + mImageAssetID = asset_id; + mLocalTrackingID.setNull(); + break; + case PICKER_LOCAL: + mImageItemID = LLUUID::null; + mImageAssetID = asset_id; + mLocalTrackingID = tracking_id; + break; + case PICKER_UNKNOWN: + default: + mImageItemID = floaterp->findItemID(asset_id, false); + mImageAssetID = asset_id; + mLocalTrackingID.setNull(); + break; + } + + LL_DEBUGS() << "mImageAssetID: " << mImageAssetID << ", mImageItemID: " << mImageItemID << LL_ENDL; + + if (op == TEXTURE_SELECT && mOnSelectCallback) + { + mOnSelectCallback(this, LLSD()); + } + else if (op == TEXTURE_CANCEL && mOnCancelCallback) + { + mOnCancelCallback( this, LLSD() ); + } + else + { + // If the "no_commit_on_selection" parameter is set + // we commit only when user presses OK in the picker + // (i.e. op == TEXTURE_SELECT) or texture changes via DnD. + if (mCommitOnSelection || op == TEXTURE_SELECT) + { + onCommit(); + } + } + } + } +} + +void LLTextureCtrl::setOnTextureSelectedCallback(texture_selected_callback cb) +{ + mOnTextureSelectedCallback = cb; + LLFloaterTexturePicker* floaterp = dynamic_cast<LLFloaterTexturePicker*>(mFloaterHandle.get()); + if (floaterp) + { + floaterp->setTextureSelectedCallback(cb); + } +} + +void LLTextureCtrl::setImageAssetName(const std::string& name) +{ + LLPointer<LLUIImage> imagep = LLUI::getUIImage(name); + if(imagep) + { + LLViewerFetchedTexture* pTexture = dynamic_cast<LLViewerFetchedTexture*>(imagep->getImage().get()); + if(pTexture) + { + LLUUID id = pTexture->getID(); + setImageAssetID(id); + } + } +} + +void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id ) +{ + if( mImageAssetID != asset_id ) + { + mImageItemID.setNull(); + mImageAssetID = asset_id; + mLocalTrackingID.setNull(); + LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); + if( floaterp && getEnabled() ) + { + floaterp->setImageID( asset_id ); + floaterp->resetDirty(); + } + } +} + +void LLTextureCtrl::setBakeTextureEnabled(bool enabled) +{ + mBakeTextureEnabled = enabled; + LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); + if (floaterp) + { + floaterp->setBakeTextureEnabled(enabled); + } +} + +void LLTextureCtrl::setInventoryPickType(EPickInventoryType type) +{ + mInventoryPickType = type; + LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); + if (floaterp) + { + floaterp->setInventoryPickType(type); + } +} + +bool LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask, + bool drop, EDragAndDropType cargo_type, void *cargo_data, + EAcceptance *accept, + std::string& tooltip_msg) +{ + bool handled = false; + + // this downcast may be invalid - but if the second test below + // returns true, then the cast was valid, and we can perform + // the third test without problems. + LLInventoryItem* item = (LLInventoryItem*)cargo_data; + + bool is_mesh = cargo_type == DAD_MESH; + bool is_texture = cargo_type == DAD_TEXTURE; + bool is_material = cargo_type == DAD_MATERIAL; + + bool allow_dnd = false; + if (mInventoryPickType == PICK_MATERIAL) + { + allow_dnd = is_material; + } + else if (mInventoryPickType == PICK_TEXTURE) + { + allow_dnd = is_texture || is_mesh; + } + else + { + allow_dnd = is_texture || is_mesh || is_material; + } + + if (getEnabled() && allow_dnd && allowDrop(item, cargo_type, tooltip_msg)) + { + if (drop) + { + if(doDrop(item)) + { + if (!mCommitOnSelection) + mViewModel->setDirty(); + + // This removes the 'Multiple' overlay, since + // there is now only one texture selected. + setTentative( false ); + onCommit(); + } + } + + *accept = ACCEPT_YES_SINGLE; + } + else + { + *accept = ACCEPT_NO; + } + + handled = true; + LL_DEBUGS("UserInput") << "dragAndDrop handled by LLTextureCtrl " << getName() << LL_ENDL; + + return handled; +} + +void LLTextureCtrl::draw() +{ + mBorder->setKeyboardFocusHighlight(hasFocus()); + + if (!mValid) + { + mTexturep = NULL; + } + else if (!mImageAssetID.isNull()) + { + LLPointer<LLViewerFetchedTexture> texture = NULL; + + if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID)) + { + LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject(); + if (obj) + { + LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(mImageAssetID); + texture = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL; + } + + } + + if (texture.isNull()) + { + if (mInventoryPickType == PICK_MATERIAL) + { + LLPointer<LLFetchedGLTFMaterial> material = gGLTFMaterialList.getMaterial(mImageAssetID); + if (material) + { + texture = material->getUITexture(); + } + } + else + { + texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + texture->setBoostLevel(LLGLTexture::BOOST_PREVIEW); + texture->forceToSaveRawImage(0); + } + } + + mTexturep = texture; + } + else//mImageAssetID == LLUUID::null + { + mTexturep = NULL; + } + + // Border + LLRect border( 0, getRect().getHeight(), getRect().getWidth(), BTN_HEIGHT_SMALL ); + gl_rect_2d( border, mBorderColor.get(), false ); + + // Interior + LLRect interior = border; + interior.stretch( -1 ); + + // If we're in a focused floater, don't apply the floater's alpha to the texture (STORM-677). + const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); + if( mTexturep ) + { + if( mTexturep->getComponents() == 4 ) + { + gl_rect_2d_checkerboard( interior, alpha ); + } + + gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha); + mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); + } + else if (!mFallbackImage.isNull()) + { + mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha); + } + else + { + gl_rect_2d( interior, LLColor4::grey % alpha, true ); + + // Draw X + gl_draw_x( interior, LLColor4::black ); + } + + mTentativeLabel->setVisible( getTentative() ); + + // Show "Loading..." string on the top left corner while this texture is loading. + // Using the discard level, do not show the string if the texture is almost but not + // fully loaded. + if (mTexturep.notNull() && + !mTexturep->isFullyLoaded() && + mShowLoadingPlaceholder) + { + U32 v_offset = 25; + LLFontGL* font = LLFontGL::getFontSansSerif(); + + // Don't show as loaded if the texture is almost fully loaded (i.e. discard1) unless god + if ((mTexturep->getDiscardLevel() > 1) || gAgent.isGodlike()) + { + font->renderUTF8( + mLoadingPlaceholderString, + 0, + llfloor(interior.mLeft+3), + llfloor(interior.mTop-v_offset), + LLColor4::white, + LLFontGL::LEFT, + LLFontGL::BASELINE, + LLFontGL::DROP_SHADOW); + } + + // Optionally show more detailed information. + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + LLFontGL* font = LLFontGL::getFontSansSerif(); + std::string tdesc; + // Show what % the texture has loaded (0 to 100%, 100 is highest), and what level of detail (5 to 0, 0 is best). + + v_offset += 12; + tdesc = llformat(" PK : %d%%", U32(mTexturep->getDownloadProgress()*100.0)); + font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset), + LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); + + v_offset += 12; + tdesc = llformat(" LVL: %d", mTexturep->getDiscardLevel()); + font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset), + LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); + + v_offset += 12; + tdesc = llformat(" ID : %s...", (mImageAssetID.asString().substr(0,7)).c_str()); + font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset), + LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); + } + } + + LLUICtrl::draw(); +} + +bool LLTextureCtrl::allowDrop(LLInventoryItem* item, EDragAndDropType cargo_type, std::string& tooltip_msg) +{ + bool copy = item->getPermissions().allowCopyBy(gAgent.getID()); + bool mod = item->getPermissions().allowModifyBy(gAgent.getID()); + bool xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, + gAgent.getID()); + + PermissionMask item_perm_mask = 0; + if (copy) item_perm_mask |= PERM_COPY; + if (mod) item_perm_mask |= PERM_MODIFY; + if (xfer) item_perm_mask |= PERM_TRANSFER; + + PermissionMask filter_perm_mask = mImmediateFilterPermMask; + if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask ) + { + if(mDragCallback) + { + return mDragCallback(this, item); + } + else + { + return true; + } + } + else + { + PermissionMask mask = PERM_COPY | PERM_TRANSFER; + if ((filter_perm_mask & mask) == mask + && cargo_type == DAD_TEXTURE) + { + tooltip_msg.assign(LLTrans::getString("TooltipTextureRestrictedDrop")); + } + return false; + } +} + +bool LLTextureCtrl::doDrop(LLInventoryItem* item) +{ + // call the callback if it exists. + if(mDropCallback) + { + // if it returns true, we return true, and therefore the + // commit is called above. + return mDropCallback(this, item); + } + + // no callback installed, so just set the image ids and carry on. + LLUUID asset_id = item->getAssetUUID(); + + if (mInventoryPickType == PICK_MATERIAL && asset_id.isNull()) + { + // If an inventory material has a null asset, consider it a valid blank material(gltf) + asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID; + } + + setImageAssetID(asset_id); + mImageItemID = item->getUUID(); + return true; +} + +bool LLTextureCtrl::handleUnicodeCharHere(llwchar uni_char) +{ + if( ' ' == uni_char ) + { + showPicker(true); + return true; + } + return LLUICtrl::handleUnicodeCharHere(uni_char); +} + +void LLTextureCtrl::setValue( const LLSD& value ) +{ + setImageAssetID(value.asUUID()); +} + +LLSD LLTextureCtrl::getValue() const +{ + return LLSD(getImageAssetID()); +} + + + + + |