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authorDave Parks <davep@lindenlab.com>2024-06-27 13:12:43 -0500
committerGitHub <noreply@github.com>2024-06-27 13:12:43 -0500
commitab87978cbc71cd4c83648627998055a010700f05 (patch)
tree1bf605af76de6f129b10c271517c33acae29fbaa /indra/newview/llviewerobject.cpp
parente95df8a28436f6893dfe2f9e46e11fb18a0e1598 (diff)
1836 dont store texture in system memory unless absolutely necessary (#1843)
* #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps
Diffstat (limited to 'indra/newview/llviewerobject.cpp')
-rw-r--r--indra/newview/llviewerobject.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 8af0057c88..232b020d3d 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -3676,7 +3676,9 @@ bool LLViewerObject::updateLOD()
bool LLViewerObject::updateGeometry(LLDrawable *drawable)
{
- return false;
+ // return true means "update complete", return false means "try again next frame"
+ // default should be return true
+ return true;
}
void LLViewerObject::updateGL()