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#define TINYOBJ_LOADER_C_IMPLEMENTATION
#include <tinyobj_loader_c.h>
static tinyobj_attrib_t attrib;
static tinyobj_material_t *materials = NULL;
static size_t num_materials;
static void read_file(void *ctx, const char *filename, const int is_mtl, const char *obj_filename,
char **data, size_t *len)
{
char *last_delim = strrchr(obj_filename,
#ifdef _WIN32
'\\'
#else
'/'
#endif
);
char path[strlen(obj_filename) - (last_delim ? strlen(last_delim) + 1 : 0) + 1];
if (is_mtl && last_delim) {
last_delim[0] = '\0';
sprintf(path, "%s/%s", obj_filename, filename);
} else
strcpy(path, filename);
((void (*)(const char *, char **, size_t *))ctx)(path, data, len);
}
void pv_parse(unsigned int *num_triangles, size_t *tex_name_len, const char *model, void *file_reader)
{
tinyobj_shape_t *shapes = NULL;
size_t num_shapes;
tinyobj_parse_obj(&attrib, &shapes, &num_shapes, &materials, &num_materials, model, read_file, file_reader,
TINYOBJ_FLAG_TRIANGULATE);
tinyobj_shapes_free(shapes, num_shapes);
*num_triangles = attrib.num_face_num_verts;
*tex_name_len = strlen(materials[0].diffuse_texname);
}
void pv_convert(float *data, char *texture)
{
static const size_t stride = 5;
for (unsigned int i = 0; i < attrib.num_face_num_verts; i++) {
tinyobj_vertex_index_t idx0 = attrib.faces[i * 3];
tinyobj_vertex_index_t idx1 = attrib.faces[i * 3 + 1];
tinyobj_vertex_index_t idx2 = attrib.faces[i * 3 + 2];
float v[3][3];
for (size_t j = 0; j < 3; j++) {
v[0][j] = attrib.vertices[idx0.v_idx * 3 + j];
v[1][j] = attrib.vertices[idx1.v_idx * 3 + j];
v[2][j] = attrib.vertices[idx2.v_idx * 3 + j];
}
float t[][2] = {
attrib.texcoords[idx0.vt_idx * 2], 1.0f - attrib.texcoords[idx0.vt_idx * 2 + 1],
attrib.texcoords[idx1.vt_idx * 2], 1.0f - attrib.texcoords[idx1.vt_idx * 2 + 1],
attrib.texcoords[idx2.vt_idx * 2], 1.0f - attrib.texcoords[idx2.vt_idx * 2 + 1]
};
for (size_t j = 0; j < 3; j++) {
data[(i * 3 + j) * stride + 0] = v[j][0];
data[(i * 3 + j) * stride + 1] = v[j][1];
data[(i * 3 + j) * stride + 2] = v[j][2];
data[(i * 3 + j) * stride + 3] = t[j][0];
data[(i * 3 + j) * stride + 4] = t[j][1];
}
}
strcpy(texture, materials[0].diffuse_texname);
tinyobj_attrib_free(&attrib);
tinyobj_materials_free(materials, num_materials);
}
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